Crusader Kings II is rolling out the pagans, and the game is changing not just by the nature of the idols it worships, but also in a few fundamental game mechanics, game events, and in the start date, which has rolled back to the ninth century. The Paradox team have taken some time to explain these decisions in a series of development update videos, which you can see below.
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Posts Tagged ‘Crusader Kings II’
By Jim Rossignol on April 4th, 2013.
By Adam Smith on February 4th, 2013.
Paradox are finally ready to unleash the Pagans, or at least they are finally ready to announce that they will unleash the Pagans in the near future. The Old Gods expansion for Crusader Kings II won’t just allow players to control Pagan leaders, with all new mechanics and events, it will also open up a new start date of 867 AD. Details are scarce but I did speak with members of the studio about raids and Viking bands. Raids sound like a sort of terror event, with bands sprouting from the woodlands and wilds once a trigger is hit, falling under the leadership of a nearby ruler. Their numbers are not tied to the provinces that leader controls, so they can quickly become overwhelming. Trailer follows.
By John Walker on January 17th, 2013.
If you listen carefully you’ll be able to hear Adam, all the way hidden in darkest Manchester, mumbling to himself about how much he likes Crusader Kings II. Listen now… [mumble mumble awrite ourkid i love crusader kings ii mad for it mumble mumble]. Did you hear it! He’ll be uncontrollable with glee to learn there’s a new trailer for the Republic expansion, as well as two other smaller expansions out now.
By Adam Smith on January 14th, 2013.
Last year’s most impressive fratricide simulator, Crusader Kings II, receives another expansion today in the form of The Republic DLC. If you’d like to learn more about trading, nautical dominance, economic skullduggery and political corruption, you could either read several volumes of Serious History, or jog over to the Paradox forums where the designers are responding to questions right now. People are already saying things like, “Doesn’t this cause problems with modeling the Hanseatic League?”, and regarding the upcoming patch, “Could you provide more background about the 1.09 changes to bastardy/pregnancy?” How many games patch in ‘changes to bastardy’, eh?
The expansion should be live at 3PM CET and costs $9.99.
By Adam Smith on December 10th, 2012.
When all of the expansions are in place, Crusader Kings II will be a completely inaccurate title. They’ll just have to change the name to ‘Medieval Chaps and Ladies (also infants)’ because everyone will be playable, even if they have no interested in Papal-dictated conquest or monarchical pursuits. Moving away from the previous alternate history DLC, The Republic is a meatier expansion that should alter the game significantly. Money, not blood, drives the engine of the merchant republics. Venice, Genoa, Pisa, the Hanseatic League and Gotland will all be playable, and Patrician families will have a greater emphasis on trade, cash and political corruption, the latter of which isn’t quite the same as defenestrating your first born. Probably.
By Adam Smith on November 19th, 2012.
Aztec invasions of late 13th century Europe have no place in otherwise believable historical strategy games, particularly not when they threaten to shatter the united realms of slothful hunchback Cormac Whittlestump, ruler of the mighty Empire of Britannia. Crusader Kings II’s Sunset Invasion DLC insists on the madness of an Aztec invasion – bringing armies, disease and human sacrifice – and it’s the first significant slab of content that I haven’t immediately installed. I’m not opposed to its existence but I doubt I’d spend much time with it. Any takers?
By Adam Smith on November 1st, 2012.
Here’s the inevitable pagan DLC for Crusader Kings II then. I’ll just take a quick look at the feature list: human sacrifice…Mesoamerican Menace? That second part doesn’t with my preconceived notions as to what this next expansion includes. “Brings the savage, blood drenched Aztec civilization to European shores, determined to wreak carnage on its inhabitants”? This might not be the pagan DLC I expected after all, but rather a fantastical alternate history upheaval of the sort never before seen in a Paradox grand strategy game. Set your eyes below the break for more info on what the Aztec invasion might mean for the ever-warring folks of the Old World.
By Adam Smith on October 26th, 2012.
This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?
By Adam Smith on August 28th, 2012.
The Sword of Islam burns bright and now the embers of Rome threaten to ignite. The second major expansion for Crusader Kings II, Legacy of Rome, adds new features that at first sight (a press release) appear to concentrate on being a big player, with much talk of the Byzantine Empire. Vassals forming factions, becoming smarter and presumably more interesting, generals with further features and more influence, and the possibility of appointing Orthodox patriarchs. Self-improvement ambitions will allow regents to grow as people rather than simply collecting vices and scars, and no doubt there’ll be more to discover before the Q4 2012 release.
By Adam Smith on August 2nd, 2012.
I’ve been creating all kinds of stories with Crusader Kings II and with the release of the Sword of Islam expansion I decided it was time to pen a chronicle or two. Somewhat experimental, this is history from several perspectives, being the tale of a thousand men and women, and the genesis of nations. This is how their world ends and how the modern world began.
By Adam Smith on July 19th, 2012.
You’ll likely remember that in May we alerted you to the Game Of Thrones mod for Crusader Kings II. It’s first release was already incredibly impressive, packed with features and civil war. And now they’ve released a version 0.2. Goodness knows how good this will be if they ever reach 1.0.
By Adam Smith on June 21st, 2012.
Familicide is an actual word with a meaning as horrible as you might imagine. A lot of the things that happen in Crusader Kings II are horrible and familicide is just one of them. I’ve misplaced more blood relatives than I’ve had hot dinners, and that’s mostly because heating food takes time and that’s time that could be spent crushing infidels, betraying loyal vassals and hoping for young children to die in a war that I started so that I can inherit everything they own. With a major patch and expansion due, I spoke with project lead Henrik Fåhraeus to learn what horrible history the Sword of Islam DLC will add.
By Adam Smith on May 31st, 2012.
June 2012 will bring the Sword of Islam expansion to Crusader Kings II, allowing players to select any Muslim dynasty at the beginning of the game and “delivering a wealth of specific new mechanics distinctive to these rulers, creating a whole new gameplay experience. Laws, marriage, holding, traits, titles and more will work completely differently.” Equally exciting is the news that a major patch will be arriving at the same time as the DLC, expanding the map into Mali-Songhay, and adding more complexity to claims, a new plot and expanded combat. The actual DLC will set you back $9.99 or an equivalent of your local coinage. A trailer of maps below.