Posts Tagged ‘Crusader Kings II’

A Mod Of A Game Of Thrones: Crusader Kings II

By Adam Smith on May 28th, 2012.

I’m not particularly knowledgeable when it comes to all things Game of Thrones. I’ve only read the first book, I’ve only seen the first two episodes of the TV show and I’ve never even so much as flirted with any of my blood relatives. Even so, I declared Crusader Kings II “the best Game of Thrones game you will probably ever play” and in an effort to ensure that I’m correct, a sturdy team of modders have released a Game of Thrones mod. Someone was always going to make this, the fit is too perfect for it not to happen, but to release something so soon and with so many features is astonishing. Get it here.

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Regal Counsel: Crusader Kings II Interview

By Adam Smith on May 8th, 2012.

Having fathered both bastards and imperial legacies, Adam still refuses to release his grip on Crusader Kings II. To learn more about his latest love, he communed with project lead Henrik Fåhraeus and asked about future plans, the difficulty of incorporating RPG elements into an epic historical strategy game and the features that didn’t make the cut. Upon learning that one of those features was ‘relics and other loot’, Adam sheds a solitary tear for what might have been, and then goes on to learn that the shape of a beard is not genetically inherited, causing him to reconsider the sorry state of his own chin furniture.

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Beard Your Own Monarch In The Crusader Kings II DLC

By Craig Pearson on April 2nd, 2012.

Needs more beard
I asked Crusader Kings II reviewer Adam what he thought of the new build your own ruler DLC for the grand strategy game. His first response was that it sounded a “bit daft”, but I’ll bet that a few hours from now he’ll be sat staring into nothing. If you get closer and closer and closer to his face, his eyes will be glazed over, his nostrils randomly flexing, he’ll be mumbling to himself. Closer still, listen to his words: “Of COURSE King Adam of Sweden will have a beard. There is no question, now. But what colour? And what of the length?” He’ll clench his fists and lean over, lost in his own beardcraft. You too can soon be pondering what sort of king to make in Crusader Kings II Ruler Designer DLC, perhaps the least deserving game DLC to ever receive a trailer.
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Wot I Think: Crusader Kings II

By Adam Smith on February 23rd, 2012.

I have never had a ruler this handsome or beardless.

I’ve counted my plots before they hatched, I’ve duked it out with my brothers and sons, and I’ve lorded over an entire continent. Now, having lost more than I’ve gained and suffered more than I’ve succeeded, I’m finally ready to share Wot I Think about the majestic Crusader Kings II.

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King For Two Days: Crusader Kings II

By Adam Smith on February 16th, 2012.

I haven't actually been a king at all, not even for an hour.
As many of you will have noticed, Crusader Kings II came out on Valentine’s Day. This, as it turns out, was a good thing. I’d already played the beta extensively and have only emerged from the full version when the fact of being a biological entity has demanded that I do so, or when the necessity to write about other things has arisen. I’m not ready to write extensively about wot I think yet – it’s a big game and I’ll be thinking lots about it – but it would be remiss not to acknowledge the release and the hours I’ve already enjoyed.

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Regency If You Like It: Crusader Kings II Demo

By Adam Smith on February 6th, 2012.

This map is covered in glory. Also bastards.

Perhaps you’ve already discovered the 20 years of playable history that congeal together to form the Crusader Kings II demo? It appears to have marched onto the internet during the weekend, a time when I am traditionally to be found scrutinising medieval maps of Europe. This weekend I decided to be trapped in a cabin in the middle of the woods during a night of heavy snow instead, so I hadn’t spotted the demo until now. Download it here.

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Angry Lairds: Crusader Kings II

By Adam Smith on November 18th, 2011.

The trailer could just be a slow pan across this map, with the soldier waving his shield 'cinematically'

A trailer for Crusader Kings II would inevitably consist of closeups of maps and loud, pompous music, so even though I’m hugely excited about the game I wouldn’t bother posting it. Or it would be the first in a series of live action comedy sketches themed around the seven deadly sins, in which case I’d be more than content to share it with the world. I’m happy that a game so head-scratchingly intense that I’ve gone through six scalps playing the beta is able to let its hair down. And, yes, I’m talking about the game as if it is a sentient being. What of it? Let’s just watch.

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Impressions: Crusader Kings II Beta

By Adam Smith on November 2nd, 2011.

It's quite the map, which is a good thing, because it's just that and menus with medieval faces on them

I’ve probably spent more time playing Crusader Kings than any other strategy game released in the last ten years. In all those glorious hours and days, I’ve raised mighty dynasties so envied by the wider world that they have felt the need to grind the bones of my children to dust and I’ve nurtured quiet island kingdoms, so inadequate in comparison to my neighbours that they have felt the need to grind the bones of my children to dust. I’ve loved almost every minute of it. Now, with Crusader Kings II on its way, is it time to move on?

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Sons Of Monarchy: Crusader Kings II

By Adam Smith on October 27th, 2011.

What? That's not enough land for you, The Catholic Faith?

Paradox are currently running a closed beta for Crusader Kings II, their medieval dynasty-builder, but if you’re not blue-blooded you probably didn’t get an invite. The next best thing to the beta is this not-live recording of yesterday’s live demonstration with executive producer Johann Andersson. It’s a proper play session rather than a glossily edited together showcase, which makes it more instructive, particularly as Johann fields some decent questions from the internet audience. It’s split into five parts, in the first of which nothing occurs for ten minutes and fourteen seconds. So, skip forward probably.

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Beta Path To Crusader Kings II

By John Walker on October 11th, 2011.

Just how great are you, Britain? EH?

As of now you can sign up to be on the closed beta for Paradox’s Crusader Kings II. Do you want to do that? I can’t help you answer the question. But if you do, make your way over here, and put in all your most private details such that the publisher can clone your identity and sell you to Russia. This one’s by the people behind Europa Universalis, Hearts of Iron and Victoria, and we’ve written tons about it. So go research, then perhaps sign up for the map-based combat. The full game should be out early next year.

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“William, The Bastard”: Crusader Kings II

By Jim Rossignol on August 18th, 2011.


It’s tough to make Paradox’s glacial but intricate historical strategies look interesting in a trailer, but those plucky chaps have had a go for their Gamescom flag-waving attempt. Crusader Kings II, which puts you at the controls of a medieval European dynasty, is really all about the menus, and the trailer doesn’t deny that, but it does editorialise a bit and try to show how the game is telling the story of the 1066 Norman invasion. It doesn’t quite go for the big finish, but that’s history. The game is still a way off, too, as it’s due early 2012.

Right, so anyway, I’ve actually run out of trailer reblogging juice today, so this will have to be the last one, ‘lest my glands need replacing. I’ve got Red Orchestra 2 and Trackmania 2 betas to wrestle with, too. So serious business ahead, indeed.
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The Blood Is Love: Crusader Kings 2 Trailer

By Quintin Smith on June 9th, 2011.

These six mile high robot men are at the top of the tech tree, obviously

Are you excited about Crusader Kings 2? No? That must be because you don’t know what it is. You can read my preview here, but the long and short of it is that the original Crusader Kings sat you in the role of a medieval king, but let you concern yourself more with relationships and human politics than what you were going to build where, or how you were going to invade your peaceful neighbours, or any of the mathematical, combative problems that we’ve come to expect from grand strategy games. No, instead you had to worry about that weird uncle of yours with the glassy eye usurping the throne, or your heir being hated by the entire nation, and the like. Good stuff, and the sequel’s looking more impressive in every respect.
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Crusader Kings II Is About Relationships

By Jim Rossignol on May 11th, 2011.

Maps: for fresh conquest perusal.
We like our historical grand strategy games like we like our cup of tea: deep, complex, and with some nuance to its presentation of political relationships. Fortunate for us, then, that Paradox are thinking about precisely this sort of thing in the design of Crusader Kings II. Their latest developer diary (chained up in the dungeon of this post) looks at how the game handles relations between different powers and delivers a more authentic experience of deal with the political intrigues of medieval powermongering.

We’re keen on seeing more of this beast ever since Quintin gave it a feel earlier this year. The game is out on the 13th of January 2012. Gosh, that seems like a long time away.
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