Posts Tagged ‘cryengine-2’

Mods And Ends: The Worry of Newport

By Adam Smith on September 2nd, 2011.

But more wonderful than the lore of old men and the lore of books is the secret lore of ocean.
I use the word potential all the time. To the extent that it becomes annoying to the people around me. But it is an important word, especially in this still youthful industry. It’s locked in the bizarre ideas forming in the mind and on the hard drive of the smallest indie developer, and it’s evident in the expanding technical prowess of the largest blockbusters. It’s not just in the future though. I also love the potential of what already exists, the engines that have been built and the histories they have produced. And that’s why I love mods. They can make the old new in so many ways: balancing, tweaking, expanding, subverting, or being something self-contained and entirely new. Take The Worry of Newport. It’s a self-contained, Lovecraftian mystery that’s pretending to be a mod for Crysis.
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No Need For The Real?

By Jim Rossignol on February 25th, 2008.

Rather than actually doing all that logistical cleverness than makes stuff like the commercial with 40,000 rubber balls released down a San Francisco possible, why not just use a videogame?

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