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Posts Tagged ‘cryengine 3’

Cry Me A Robot: Mechwarrior Uses CryEngine

By Jim Rossignol on November 18th, 2011.

Robot rock.
Still no in-game images yet, but we’ve just learned that Mechwarrior Online will use CryEngine 3. “It is definitely the best choice for us,” said Russ Bullock, president of Piranha Games. “Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe.” Perhaps not too much of a surprise choice, either, given that Crysis mod. I also rather like the description of the “four pillars” of the game: “Mech Warfare, the embodiment of Mech to Mech combat. Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay. Community Warfare, the ability to let the players take part in epic combat for territorial control. Information Warfare, an element on the battlefield that incorporates information technology to help control the fight.” If they can nail all of those then it could be a fine, fine mech game.

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Crysis 2′s Shocking Tech Compromise: Proof

By John Walker on March 29th, 2011.

It's just hideous.

Having played Crysis 2, the latest from the former technical innovators at Crytek, I have to express that I’m not only horrified, but also shocked, at the paucity of graphical accomplishments in what should have been a groundbreaking game. It’s quite clear that massive compromises have been made in order to keep the console market happy, meaning the PC version of the game is crippled to the point where it’s literally impossible to look at without feeling physically sick. I have put together some detailed analysis of the differences between CryEngine 2 and CryEngine 3, to prove that the developers have let everyone down.

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It’s Real Time: CryEngine 3′s Real-Time Tools

By John Walker on March 7th, 2011.

Trees. Treeeeeeeeeeeeeeeeeeeeeees.

Here’s something excellent that we missed last week. Along with Epic showing off the new Unreal improvements, Crytek had a remarkable tech demo for the latest features in CryEngine 3. It’s mystifying. I’m currently contacting alien lifeforms to arrange the delivery of my next PC from the future to make sure I’ll be taking full advantage of it. Those trees!

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GDC CryEngine 3 Demo

By Jim Rossignol on March 12th, 2010.


If the internet is a space marine, then GameTrailers is surely his large, red bionic eye, which sees all, and gives a +1 bonus to hit. This week the bionic eye has seen things at GDC, including a bunch of CryEngine 3 footage, some of which could be indicative of what to expect from Crysis 2. It’s filmed off a screen, but worth taking a look at: especially the bit where a dude shoots stuff with a gun. I like that bit best of all.
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Cry Some More: CryENGINE 3, STALKER 2?

By John Walker on October 15th, 2009.

Soon they will look more real than real beaches and we'll demand real life upgrades.

Crytek last night announced the latest incarnation of their engine, CryENGINE 3 is now available to be licensed. Now that may not affect you or me (unless you’re a games developer of course), but there’s some interesting implications of this latest tech. Of course, it first of all means games are going to be prettier – these are the people who keep bowling us over with each new engine as it creates vivid beaches and jungles. But it’s also looking to streamline development across multiple platforms – letting programmers see how the game will appear in PC, 360 and PS3 on the fly. And rumours abound that it may be the engine of choice for STALKER 2.

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Crytek Show Off Fly Tech

By Jim Rossignol on March 23rd, 2009.


CryEngine 3 has been unveiled at GDC, and shown off with a new video. Nothing on the new “what you see is what you play” editor (WYSIWYP, clever eh?) or any hard tech facts so far, and sadly the crappy compression of the trailer means the impact is lessened somewhat. But it still looks fractionally more impressive than Crysis, and that’s the main thing. Right? Okay then.
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