Posts Tagged ‘cryengine 3’

Maximum Graphicsability: CryEngine Aids Industrial Design

By Nathan Grayson on April 24th, 2013.

Industry: friend to trees and plants and flowers, clearly.

Here is a very interesting thing that just so happens to have yielded intensely pretty results. The short version? We get to go “Ooooooooooooo high dynamic range spectral gazelle mapping slobber slobber moo” but also “Oh yes, hmmm, oh indeed, yes.” It’s all thanks to Enodo, a French company that’s realized games could have tremendous practical potential in the realm of real-world industrial design. Its plan, then, is to use CryEngine 3 to create interactive models of the building forests (and sometimes, regular forests) of tomorrrrrrrrrrrrow. Now, today’s demo is just a proof-of-concept video, but goodness, would you look at that?

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Big Is Beautiful: Monster Hunter Online Trailer

By Craig Pearson on April 19th, 2013.

WHAT?
I think that’s a giant squirrel in the screenshot. I could find out if it is, but to be told it’s not would only make me sad. And the cropping is odd because I refused to chop the tip off that magnificent sword the player is wielding. The two together can only mean one thing. Monster Hunter Online! It’s the newly announced MMO based the Capcom console game that everyone on my Twitter feed seems to scrabbling around in. It’s currently only planned as a Chinese free-to-play title, but we know such distinctions are meaningless and arbitrary in the world of PC gaming. If enough people want it, it will happen. Just ask publishers Tencent to run it through Google Translate.
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Abduction Does Gorgeous Stealth In CryEngine 3

By Nathan Grayson on November 7th, 2012.

It's far more, er, visible in motion.

Can I declare that we’re in the middle of a Stealth Renaissance yet? Because I really want to, but I’m afraid that I’ll frighten our good fortune and it’ll skulk back into the all-consuming shadows from whenst it came. But come on: between Mark of the Ninja, Dishonored, and Hitman, we’re set for the remainder of this year. Now if only we had some under-the-radar contender to leap out of nowhere and shatter our necks with sheer potential. If only. Oh well. I guess you should just leave no– hrrrggggrrkk [sounds of a neck shattering].

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Pump Up The Volumetrics: CryEngine 3 Tech Demo

By Adam Smith on August 10th, 2012.

Wind In The Willows: The FPS Of the Michael Bay Film Of The Classic Book

I approach engine tech demos with caution, as if they were primed to explode, or at least deceive me with their promises and lies. They’re not necessarily representative of anything that will actually be seen in a game, unless you’re one of those people who reckons iD games are tech demos, in which case they’re the most reliably accurate tech demos of all. The new video advertising CryEngine 3 is utterly gorgeous, with lots of flashy pop-up text describing what’s onscreen, whether its ‘vegetation simulation’ or ‘tessellated toad tech’, but take the embellishments away and there’s still something impressive and that’s the world of Crysis 3. Recognisable urban ruins being swallowed by the return of greenery, and water freed from pipes and cisterns. It’s splendid and makes me want to do more in these surroundings than shoot people.

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CryEngine 3 / Beam Physics: Soft Body, Hard Metal

By Alec Meer on May 29th, 2012.

The shaders aren't finished yet, don't look at that. JUST LOOK AT THE PHYSICS

In response to our various sightings of Crysis 3, the RPS stronghold is currently flying these flags: blue with green braiding, taupe with a cyan crucifix and burple with vibrant lavender thistle emblems. And we all know what that says about our opinions on Crytek’s next shooter. Even as we debate the openy worlidiness or lack thereof of Prophet’s latest alien-hectoring rampage, it’s worth keeping in mind that Crytek have, by and large, been good for game technology. Crysis 3 brings assorted updates to Cryengine 3, but it’s the Rig of Rods team that are demonstrating some rather tasty soft body (missus) physics that they’ve pulled off in the new version of the engine. The below is unfinished footage of an unnamed vehicular game, and it’s just about the best pretend car-crumpling and wobbly suspension I believe I’ve ever seen.
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Cry Me A Robot: Mechwarrior Uses CryEngine

By Jim Rossignol on November 18th, 2011.

Robot rock.
Still no in-game images yet, but we’ve just learned that Mechwarrior Online will use CryEngine 3. “It is definitely the best choice for us,” said Russ Bullock, president of Piranha Games. “Both the character animation pipeline with the procedurally and physics based animations and the destruction system fit our goals perfectly and allow us to develop a truly unique AAA experience based on the award-winning BattleTech Universe.” Perhaps not too much of a surprise choice, either, given that Crysis mod. I also rather like the description of the “four pillars” of the game: “Mech Warfare, the embodiment of Mech to Mech combat. Role Warfare, the ability for player’s to customize their experience to suit their own style of gameplay. Community Warfare, the ability to let the players take part in epic combat for territorial control. Information Warfare, an element on the battlefield that incorporates information technology to help control the fight.” If they can nail all of those then it could be a fine, fine mech game.

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Crysis 2′s Shocking Tech Compromise: Proof

By John Walker on March 29th, 2011.

It's just hideous.

Having played Crysis 2, the latest from the former technical innovators at Crytek, I have to express that I’m not only horrified, but also shocked, at the paucity of graphical accomplishments in what should have been a groundbreaking game. It’s quite clear that massive compromises have been made in order to keep the console market happy, meaning the PC version of the game is crippled to the point where it’s literally impossible to look at without feeling physically sick. I have put together some detailed analysis of the differences between CryEngine 2 and CryEngine 3, to prove that the developers have let everyone down.

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It’s Real Time: CryEngine 3′s Real-Time Tools

By John Walker on March 7th, 2011.

Trees. Treeeeeeeeeeeeeeeeeeeeeees.

Here’s something excellent that we missed last week. Along with Epic showing off the new Unreal improvements, Crytek had a remarkable tech demo for the latest features in CryEngine 3. It’s mystifying. I’m currently contacting alien lifeforms to arrange the delivery of my next PC from the future to make sure I’ll be taking full advantage of it. Those trees!

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GDC CryEngine 3 Demo

By Jim Rossignol on March 12th, 2010.


If the internet is a space marine, then GameTrailers is surely his large, red bionic eye, which sees all, and gives a +1 bonus to hit. This week the bionic eye has seen things at GDC, including a bunch of CryEngine 3 footage, some of which could be indicative of what to expect from Crysis 2. It’s filmed off a screen, but worth taking a look at: especially the bit where a dude shoots stuff with a gun. I like that bit best of all.
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Cry Some More: CryENGINE 3, STALKER 2?

By John Walker on October 15th, 2009.

Soon they will look more real than real beaches and we'll demand real life upgrades.

Crytek last night announced the latest incarnation of their engine, CryENGINE 3 is now available to be licensed. Now that may not affect you or me (unless you’re a games developer of course), but there’s some interesting implications of this latest tech. Of course, it first of all means games are going to be prettier – these are the people who keep bowling us over with each new engine as it creates vivid beaches and jungles. But it’s also looking to streamline development across multiple platforms – letting programmers see how the game will appear in PC, 360 and PS3 on the fly. And rumours abound that it may be the engine of choice for STALKER 2.

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Crytek Show Off Fly Tech

By Jim Rossignol on March 23rd, 2009.


CryEngine 3 has been unveiled at GDC, and shown off with a new video. Nothing on the new “what you see is what you play” editor (WYSIWYP, clever eh?) or any hard tech facts so far, and sadly the crappy compression of the trailer means the impact is lessened somewhat. But it still looks fractionally more impressive than Crysis, and that’s the main thing. Right? Okay then.
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