Many people set their furrowed brows to maximum anger (known in some places as a warface) and rallied against Crysis 2. I wasn’t one of them. It was, in many ways, a far more directed experience than Crysis 1, but it was still far from being Modern Warfare in a snazzy pair of robo-pants. That said, when word got out that Crysis 3 was aiming to get back in touch with the series’ more open roots, I may have done a little dance. But then, mid-awkward-convulsion-shuffle-step, I halted with a sudden sobering realization: could it all be too good to be true? Fortunately, this entire series of events took place at a Crysis 3 event in San Francisco yesterday, so I immediately turned and asked director of creative development Rasmus Hojengaard. Here’s what he told me.
Posts Tagged ‘CryEngine’
By Nathan Grayson on April 25th, 2012.
By Craig Pearson on March 9th, 2012.
Shhh. Deep breaths. In, hold it, HOLD IT, and out. Ah. Now you’ll feel like me. It might be because it’s Friday and I’m a bit tired, but I felt myself relaxing watching Crytek’s CryEngine 3 demonstration. I love graphics, because without them games are all words and stuff and you can’t shoot a word in the face, so I’m predisposed to start drooling over meaningless advances in tech and their associated sizzle videos. But this one, with the waves and the bizarre music, was like a tessellated pillow. I drifted away, barely noticing the noble fish thing until I realised the video has stopped playing half an hour ago. When I rewatched it: WTF? So: what the hell is that fish thing?
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By Jim Rossignol on December 22nd, 2011.
The guys over at PCG noticed that the US Army’s CryEngine-powered “Dismounted Soldier Training System” has two trailers out. Do military training technologies need trailers? Hard to say, unless they are angling to become the third contender for the military manshoots arms race? These trailers are perhaps a little austere to complete with the big boys boombox bombast, but it’s nice and simulatory, as you can see below, so perhaps they could square off with Arma 3.
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By Jim Rossignol on August 18th, 2011.
CryEngine 3 is now free to use, as long as you’re not making any money from your creations. Crytek explain: “You can use CryENGINE 3 for free in educational facilities, even if you are charging tuition. We have always offered our engine for free to educators, but now individual students can also freely download the engine and use it to learn about real-time 3D development. CryENGINE 3 is also free for non-commercial use; if you are distributing your game or application for free (and not charging for your work in producing it, whether directly or indirectly), no additional license is required.” There’s also apparently an indie license agreement for small projects, but you need to get in touch with Crytek for details.
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