Posts Tagged ‘crying’

Sandman Mystery Theatre: A New To The Moon Episode

By Alec Meer on September 3rd, 2012.

Dream life-exploring adventure/RPG To The Moon was one of John’s favourite reasons to cry in 2011, and perhaps the same will prove true in 2012. Free Bird Games‘ IGF nominee is to see a brand new episode added, and ahead of that will arrive on Steam next week.
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RPS Asks: Which Games Made You Weep?

By John Walker on November 9th, 2011.

From 1886, you know.

As Adam and I lay out boxes of tissues (for crying, you disgusting pig) in order to discuss To The Moon for a Verdict this afternoon, it makes us wonder: what games have made you cry? Yes, yes, Tomb Raider: Angel Of Darkness. We’ve all done that joke. But really, bravado aside, when did you get moved to weeples?

I’ve written about the two previous games that saw me shed a tear a couple of years ago, and I talked to Charles Cecil about the process four years ago (wow, our site’s really old). (I mention these to stave off complaints from those claiming we always go on about this – twice in four years, whingebags.)

So go on – defy convention and name the game that made your eyes all dribbly.

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Having A Good Cry

By John Walker on August 3rd, 2009.

I’m teased for a number of things. Whether it’s Kieron’s most backhanded, “The Funny One”, or Kieron’s calling me a bad healer, or Kieron… Wait, I’m teased by Kieron for a number of things. But perhaps the most common is to suggest that a game is likely to make me cry.

It’s my own fault. I’ve written quite openly about it in the past. I brought it upon myself. But thinking back, I can only think of two occasions when a game has brought me to tears. I may be forgetting something, but as is so often the case with the things for which one is mocked, it’s a pretty rare occurrence. I would much prefer it happened a lot more often.

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Alone In The Dark. Weeping.

By Kieron Gillen on February 14th, 2008.

[This was originally published in a slightly different form last year at the Escapist - keen eyed pedants may note the difference in the opening. I suspect this one could run from now until the end of time and remain relevant. Chins up, soldiers.]
Physician, heal thyself

And then they’re gone.

They were the air that you breathed, the water you drank, the creature who – in a whirlwind of flesh – turned early nights into early mornings. Now they’re the toxin pumped into your gas chamber, the sand on your tongue and the nagging memory of /that/ thing with their tongue on your bare skin, which you know you’ll never feel again.

What do you do? What can you do? You are broke-up. You are Ex. That is, ex-human. Your life is over.

It’s time to build a new one.
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Confessions of a Crybaby
(And His Interview With Charles Cecil)

By John Walker on August 31st, 2007.

This is a piece that was previously published in The Escapist. It’s a favourite of mine. Not only because I got to further seal my fate as gaming’s crying fool, but also because it offered me an opportunity to interview the fantastic (Uncle) Charles Cecil about one of my favourite gaming moments.

Confessions of a Crybaby

I am a crybaby. And I don’t care what you think. Well, that’s simply not true, is it? If I didn’t care what you think, I wouldn’t be setting out to write a piece, on a widely read website, explaining why the crybaby gets the best deal. I deeply care what you think. In fact, if you don’t like me, I may… sniffle… come on, let’s get on with it.

Awwwwwwwwwww

I think anyone who might take the stance that games cannot make you cry is either a sociopath, has never played Angel of Darkness and tried to walk in a straight line, or simply a big, lying coward. Begone, cowards! Today is the day of the ludicrously emotional – we shall triumph and probably get all weepy as we accept our victory.

Let me put things in context. I can’t watch a Muppet movie without crying (please, no jokes about Muppet’s Treasure Island – I’ve deliberately never watched it). Not just in the amazingly sad bits where only evil monsters made of angry stone wouldn’t shed 14 buckets of salt water, but pretty much all the way through. There’s just something about them, something about the love behind them, the passion that fuelled (past tense, thanks to their vile murder via the Disney purchase – more crying here) their very existence. The purpose of this aside? To hyper-stress what a sap I am. The sappiest of the sappy. It’s established. We can progress.

After the hurdle: Interview with Charles Cecil.

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