Posts Tagged ‘Cryptic-Comet’

Dark Wisdom: Solium Infernum Tutorial

By Kieron Gillen on December 8th, 2009.

God, it doesn't screenshot well, does it?

You may be wondering why, after the release of the full game and the demo, we haven’t posted any more about Solium Infernum. Is it because we find it diabolical in more than just its theme? Nope. It’s pretty nifty. Quinns and I are at work in a game at the moment, and will be diarying it up when it’s all over bar the screaming. We’d do it as we were playing, but it’s the sort of game where there’s a lot of lying and sneakiness, so having a blog entry describing exactly how I’m planning on taking all of Quinns’ Iron would be a bad idea. Anyway! Much like Armageddon Empires, its’ a tricky game to get into. Quinns found this nifty and funny tutorial online. If you had trouble getting into the demo, it’d be a handy thing to browse.

I really am not after Quinns’ iron. No, really.

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The Gates of Hell Open: Solium Infernum Out

By Kieron Gillen on November 26th, 2009.

Well, there's hexes in the game, but I'm only showing art for the top bit. Sue me! No, don't. We have no money.

An lo! there was a cry from the pits. The turn-based-devil-‘em-up Solium Infernum is now available to purchase. If you don’t want to throw cash down blind – and you probably should at least feel it out – there’s a demo available for you to play, which you can get here. To get a feel for the game, here’s my first-impression notes, though Tom Chick’s ongoing diary will be splendid at introducing some of the concepts you should be thinking about. There’s a manual in the actual game directory. Also, while there’s apparently a default player-archdemon, but it doesn’t appear for some systems – mine included. Vic suggests a basic martial demon, in which case, I’d throw down Martial 2 and Charisma 3. Make him a Duke and have Wrath at your aim. More on the Cryptic site and I multiplayer diaries when we get a game cooking with hellfire.

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Hands On: Solium Infernum

By Kieron Gillen on November 25th, 2009.

This is me winning the game, by the way.

I’ve been craving Solium Infernum all year. It’s almost certainly going to be the last of the 2009 Unknown Pleasures to debut before the year wraps up. For those who weren’t around back then, Solium Infernum is a turn-based wargame that places you as an aspirant to the throne of hell. And frankly, that’s a perfect set-up for a game as I can think of. With late-Beta code, I’ve had a chance to prod around and see what I think.
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Unknown Pleasures 2009: Solium Infernum

By Kieron Gillen on January 19th, 2009.

Armageddon Empires was our favourite turn-based strategy game of 2007. That Cryptic Comet’s next project is a political wargame set in hell is enough to get us to say things like “We’re hoping that Solium Infernum will be the greatest use of extraneous latin in a videogame since Deus Ex” with a straight face. We talk to Vic Davis about putting the Demons in Democracy and reveal the first in-game shots…
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Patches: Too much? Too little?

By Kieron Gillen on June 3rd, 2008.

Yeah, I went there. I went there. Yes, I did. 'There' being 'Google'.

Two stories caught my eye. Firstly, Cryptic Comet – as well as revealing Solium Infernum – announced their next free content patch for Armageddon Empires. The innuendo-provoking Tip Of The Spear is primarily about increasing the utility of infantry troops through new advanced training cards. It’s due on the 17th of July, the anniversary of the game’s release. Which is nice. Secondly, Crytek announcing that the long awaited 1.3 version of the Crysispatch “almost certainly” isn’t going to come out. And not in a skipping straight onto 1.4 way. They’re just not going to bother. Which is less nice.

So… how much patching can a community actually expect?
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To Reign In Hell: Solium Infernum Unveiled

By Kieron Gillen on June 2nd, 2008.

'I can see my house from here!' 'Looks nice' 'Yeah, we've put a lot of work into it'

We may have mentioned Cryptic Comet’s Armageddon Empires a few times. Just a few, you understand. So we’re excited that Chief-Cryptic Vic Davis has got less-Cryptic and revealed what Codename Brimstone is. It’s Solium Infernum and it’s a simultaneous-turn wargame which charts the battles between the Dukes of Hell for Satan’s empty throne, complete with six-person multiplayer. The nobles of the cities of sin duking it out? Pardon the pun: Hell, yes.

And since Vince gave us an early heads up, we’ve got more information and art beneath the cut.
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Armageddon Empires: Cults of the Wasteland

By Kieron Gillen on March 20th, 2008.

Woo! Vic sends up proper sized art. Attractive Armageddon Empires article at last.
Perhaps appropriately in the week when we’ve been talking about Scientology, Cryptic Comet release their Cults Of The Wasteland free mini-add-on for our favourite turn-based strategy game of 2007. That is, the ever-lovin’ child of Vic Davis, Armageddon Empires. I love it. It was Tom Chick’s fourth favourite game of 2007, despite the fact it only has one hot-key. It was strategy-specialist Troy Goodfellow’s favourite independent game of the year. Jim – questioned as he’s bringing me more tea – describes it as “a fun time”. Hell, even Alec loves it, and Alec doesn’t like orgasms.

Now, there’s a load of links for you to explore the game if you don’t know it yet – The Demo’s here - and we still haven’t talked about what’s in the pack. Better do that, perhaps enlivened by a little “describe a game I’ve just played”ism.
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King of the Wasteland: Vic Davis Interview

By Kieron Gillen on January 25th, 2008.

Dinosaurs make the best cover. That is today's life-lesson
Armageddon Empires was RPS’ favourite turn-based strategy game of 2007. So it was kinda inevitable its creator, Vic Davis, would be one of the first people we’d want to talk to in our new series of indie-interviews. Self-effacingly Vic describes himself as a pretty boring average geek, but the resultant exchange undermines that. I dare say there aren’t many developers who’ve flown a single combat reconnaissance mission, let alone one-hundred. As well as talking about his background to becoming a games developer, we discuss his debut-game, what inspires it, what inspires him, the fifth-faction from Armageddon Empires which he dropped, the Darklands-esque game he abandoned to turn to lure of the wasteland and what he’s planning next….
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Armageddon Empires

By Kieron Gillen on December 3rd, 2007.

Oh, God, I’m not going to be able to get a decent screenshot for this. Let’s go with…

Three Aces, dude!

As at least it shows some pickytures and features the brilliant phrase “Zombie Launcher” rather than a load of Hexes. Anyway, I’m reviewing this Turn-based strategy/Deck-building game for Eurogamer at the moment, but since I’m late to the party, I thought I should plug it and recommend anyone into a neat single player Strategy game at least give the 59Mb (Ooh – some peggles?) demo a shot. It’s biggest weakness is one which will become immediately apparent, in having a somewhat obtuse interface which does it’s does its best to hide its options all over the place, but Bill Harris does a big one! two! three! four! five! part walkthrough to get you past it. Which is worth reading anyway, as it explains much of its charm.

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