Posts Tagged ‘Crysis 3’

Crysis 3′s DLC Welcomes You Back To The Jungle

By Nathan Grayson on May 31st, 2013.

'I'm trying to camouflage myself as an adorable baby cloud. Is it working?'

Sooooo, Crysis 3 sure was a videogame. Its single-player had all the guns and all the graphics and all the armored land squids, but it still managed to fall well short of its predecessors’ remarkably intelligent brand of sci-fi hyperdumb. Oh, and there was multiplayer too  - because again, videogame. Unfortunately, glimmers of asymmetrical, suits-vs-skins potential were mostly paved over by a heaping gray load of blah. But hey, there’s still some hope, because Crytek’s injecting MP with a new dose of life via a DLC pack called The Lost Island. The mini-expansion leaves behind New York’s mostly concrete jungle in favor of the regular kind while also adding multiple new modes and maps. And thus, the series comes full circle in a really bizarre, potentially upsetting way. Details after the break.

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Crytek & Epic’s Tastes Of Tomorrow

By Alec Meer on March 26th, 2013.

Is that... Elvis?

Jim, John and Nathan are all out at GDC for RPS right now, but the lack of any news from them so far leads me to presume they are all either dead, kidnapped, hungover, hiding or trapped inside a branch of The Cheesecake Factory. So, while I’ve not been out there to see and thus usefully report on any of the following myself, I can at least once again do what is approximately 19% of my daily job, and resize video embed code to fit on our website.

This time it’s looks at what we can expect from Crytek’s Cryengine 3 and Epic’s Unreal don’t-call-it-4 Engine 4. I think you’ll all agree that Golfzon (above) is what we most want from the game engines of tomorrow. And if you don’t, some of the other stuff in there might well be more to your tastes.
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Wot I Think: Crysis 3

By Alec Meer on February 21st, 2013.

Crysis 3: a first-person shooter set in a post-apocalyptic, alien-invaded New York, in which you wear a Nanosuit which enables you to temporarily become invisible, damage-resistant or able to leap moderately-sized walls in a single bound. It has a lot of graphics. It’s out now in the US, and tomorrow in the UK. Here is an opinion.
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They’re All Like This: The Weird Land Of Preview Events

By Cara Ellison on February 20th, 2013.

Last week we sent Cara to an EA event to look at a few of their games. This spawned her splendid Crysis 3 interview, but the price was another day spent in the bemusing otherworld of videogame preview events.

Earlier, gazing around the room at massive screens with Army of Two and Fuse on them, I was experiencing a sense of huge disconnect with my industry. Unusually quiet, I said to Eurogamer’s Chris Donlan, “I don’t know what I’ll say for RPS. It all seems so… macho.”

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Cara Vs. Crysis 3 Was Never A Fair Fight

By Cara Ellison on February 14th, 2013.

We sent Cara Ellison to EA to play some Crysis 3. We would like to formally apologise to Crytek and EA for having sent Cara Ellison to play some Crysis 3. Here is why:

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Crysis 3 Can Be Swampy Green And Murky

By Jim Rossignol on February 8th, 2013.

I hope that Psycho admits his love for the player at some point. Look at his caring eyes. Sigh.
News collectors VG247 have a bunch of Crysis 3 footage, which I have cheerfully reblogged below. Producer-man Michael Read has a bit to say about it, too, explaining what makes that section – Swamp – unique. Well, it’s swampy green and might murky, for a start. But also you get to kill men! Oh. Well, I am sure there is other stuff. Looks awesome, actually, but I am clearly Crytek’s target audience: someone who looks forward to whispering MAXIMUM COCKNEY as my battle chum burbles in my ear. And just look at it!

In other news: I’m going to make some dinner. Mexican tonight!
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Beta Not Cry: Crysis 3 Open Beta Begins

By Nathan Grayson on January 30th, 2013.

It's a jungle out there. And in here. Really, we're just dealing with a lot of jungle.

It is a wonderful week for insanely inventive videogames. The long-awaited Antichamber (which I’m splattering my feeble brain against right now) lands on Thursday, and 2013′s Global Game Jam just forced a hand inside its own sternum and produced a glistening goldmine of bloody great games. But in between all that, I know I’ll be needing a slightly more traditional palette cleanser. Enter Crysis 3′s open beta. Men get shot, and they neither spray you with chunky metaphysical sophistries nor make you suddenly aware of the faintly fluttering organ that could stop sustaining your life at any given moment. They just, you know, stop shooting back. And so on and so forth. But oh, there are neat powers. And bows. And some – in the grand scheme of shooters – fairly novel modes. Study up on their mysterious ways after the break.

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For Fun And Prophet: Crysis 3 Open Beta Next Week

By Nathan Grayson on January 24th, 2013.

Ah, the classic dichotomy of Goliath vs bigger Goliath who's also a robot.

In my more soulful, reflective moments, I can’t help but look out into the vast sea of human suffering and ask myself, “Why? Why do we Crysis?” The answers, of course, are many and multifarious – like some kind of gigantic, infini-brained wisdom hydra – but they all boil down to one core: single-player. Case in point: Crysis 2′s multiplayer wasn’t terrible by any means, but it just didn’t do enough to stand out. Crytek, however, seems to think the series has multiplayer greatness encoded in its nanomachine-bloated DNA, so it’s once again aiming high with Crysis 3. And while things like the hunted-becomes-the-hunter, er, Hunter mode sound fun on paper, they’re far from proven quantities. So that’s where you come in, with your hideously calloused testing fingers and unrelentingly skewering skepticism. Details after the break.

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Crysis 3 Spotlights The Gunnest Gun Of Them All

By Nathan Grayson on January 17th, 2013.

I do so miss the days when the majority of videogame weapons were completely outrageous. Sure, today’s crop of Battlehomes and Medalfronts adore their reality-balking setpieces, but look up at their skies, and you’ll see that even the sun has donned its most serious warface. Comparatively extinct, then, is the cartoony carnage of Doom’s BFG – or, more recently, Painkiller’s, er, painkiller. Heck, even Far Cry 3 kept its open-world madness grounded with a fairly tame arsenal. It’s nice, then, to at least see its equally tear-prone cousin Crysis 3 go completely bonkers. The Typhoon apparently fires “500 bullets per second.” Its alt-fire, meanwhile, looks to be some kind of flame catapult. Watch as it wreaks havoc on an icky, sticky squid swamp after the break.

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Maximum Misdirection: Here’s Crysis 3, But In Reverse

By Nathan Grayson on January 10th, 2013.

Watching the latest in Crysis 3‘s “Seven Wonders” series, I can’t help but be reminded of totally amazing 7DFPS entry Vonneguts & Glory. No, Crytek’s hardware-hemorrhaging squidshoot hasn’t suddenly started dressing like Wolfenstein 3D, but it has slammed on the breaks and shifted into reverse for some reason. The effect is neat-looking, I suppose, but now I really just want a mega-budget backward shooter. Start at the end, un-shoot your victims and watch as they happily go home to their families, un-fire un-explosions from your un-gun, etc. Oh well, though. For now we’ll just have to ponder what could’ve been while watching Prophet moonwalk through Wall Street. Take a peep after the break – unless, of course, real life’s actually been in reverse the entire time and you already have.

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Crysis 3: Six Minutes More Man-Arrowing Footage

By Jim Rossignol on December 21st, 2012.


Crysis 3 has taken on a strange, amorphous shape in my head. I’ve not really been following it closely enough to really say all that much about it, and having gone back to look at all the previous materials to post this video – including Nathan’s interview with Mr Crytek, in which he talks about a lot of things which are not Crysis 3 at all – I’m rather excited. I realise I am in a (handsome, intelligent and perceptive) minority in having had a great time in Crysis 2, but I can’t help feeling that Crytek’s mission is laudable. They really do want to make the shooter that covers everything, and is all things to all shooter-fans. Yerli’s quotes in that interview suggest he’s lost none of his ambition, and it’s clear that all kinds of concessions have to be made in projects of this magnitude. And the very least they are aiming high. This new footage, below, contains some spectacular moments. Go take a look.

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