Posts Tagged ‘Crysis 3’

Here’s Another Episode Of Crysis 3′s Not-Quite-A-Movie

By Nathan Grayson on December 20th, 2012.

Crysis 3: starring The Bow and What's-His-Face, holder of The Bow.

If you have a perfectly pristine photographic memory for Adam’s posts – and honestly, who doesn’t? – you’ll remember that he recently came across the first episode in EA’s Albert-Hughes-directed “Seven Wonders” Crysis 3 series. He also said these things, “I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.” Frankly, I share that sentiment, and apparently, so does Albert Hughes. Episode 2, you see, is all action. OK, and there’s some cheesy narration, but you can ignore that.

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A Break In The City: Crysis 3

By Adam Smith on December 17th, 2012.

Crysis 3 isn’t the first piece of entertainment to show us New York reclaimed by nature, but the city become prison-park could make for a compelling setting. The latest video advertisement for the game is the first part of the ‘Seven Wonders’ series, directed by Albert Hughes who you may know as one half of the Hughes brothers, mighty cinema-men of From Hell and Menace II Society. I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.

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Crytek’s CEO On Crysis 4, Homefront 2, The Future

By Nathan Grayson on December 11th, 2012.

If you climb to the top of Mt Videogameland, you’ll see that Crysis 3 is just over the thoroughly tessellated, HDR-lit horizon. That, however, is hardly the only thing that’s got Crytek’s tear-powered mega-lair whirring along at maximum efficiency. There’s also Homefront 2, Warface, Ryse, an entire F2P social platform, piracy concerns, and a brand new Crysis – which is totally not Crysis 4, but also kind of is. I spoke with Crytek CEO Cevat Yerli about all of this things and also asked him the question that’s almost certainly been devouring your every idle thought for far too many months: why’s it called “Warface”? 

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Crytek CEO: All-F2P Future ‘Won’t Happen Tomorrow’

By Nathan Grayson on December 7th, 2012.

In the future, nothing will cost anything. Ever. Well, except when it costs something. Which will be sometimes, but not always. Or ever, unless you want it to. Those are the sorts of wonderful logical fallacies somewhat – shall we say – misleading phrases like “free-to-play” conjure up, but there’s no denying the business model’s effectiveness. Even so, there are plenty of kinks to work out, which is why life’s great big studio audience emitted a collective gasp when Crytek CEO Cevat Yerli announced that his company was closing up the non-F2P part of its shop as soon as possible. During a recent interview with RPS, however, he clarified that stance and noted, among other things, that it’s “too early to say” whether or not Crysis 4 will be F2P.

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System Requirements Posts Are Easy Posts: Crysis 3

By Alec Meer on December 3rd, 2012.

Bet it won't be as good as Far Cry 3. Though I have no evidence to back up that statement, as yet

We don’t usually do system requirements posts, but when it comes to Crytek they do have a history of basically telling us all that our PCs are rubbish and outdated. Granted, while once it was the high watermark of e-willy waving, the Crysis series hasn’t of late been the technical Goliath/Mephistopheles it once was. Does that change with the upcoming Crysis 3? You know how this works.
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Bowsplosion: Crysis 3′s Campaign Goes Very, Very Loud

By Nathan Grayson on November 15th, 2012.

Argh, you got flecks of rock right in my eye scales.

After watching six solid minutes of Crysis 3‘s “The Fields” campaign mission, I can pretty safely say that I don’t play Crysis like Crytek plays Crysis. I tend to spend most of my time invisible, skulking and striking with my trusty shotgun. Which might sound like the most counterproductive thing since weight-loss soda, but there’s nothing else quite like super-speed sprinting away, re-cloaking, and slowly but surely picking off increasingly confused baddies one-by-one. In this video, however, Crytek takes a much more, er, forward approach.

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Hue & Cry: Crytek Talk Crysis 3 Multiplayer

By Jim Rossignol on October 9th, 2012.

They look like nice chaps, eh?
Crysis 3 producer Mike Read has been talking about the new modes for the upcoming game, and you can see them in action below. I’ve no real idea how popular the Crysis multiplayer modes have been over the years. I’ve played all of them, but, well, I can’t ever remember anyone talking about them after release. Mods yes, but vanilla multiplayer? No. Anyone out there actually play it? What are we missing?

And, ah, this makes me laugh, it shouldn’t really, but “it’s an adrenaline rush you’ll want to experience again and again,” he says with an unconvincing smile, and “lampposts can also be used as weapons.” Yeah.

Anyway. Crysis 3 is out in February.
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People Vs Predators: Crysis 3 Hunter Mode

By Adam Smith on October 1st, 2012.

More footage from the weekend’s Eurogamer shindig. Crysis 3′s ‘infection type multiplayer mode, Hunter, is shown in a new video, demonstrating the Museum of Modern Art map. I’m not sure if everyone else already knew this but the Crash Site mode from Crysis 2 is back as well. That’s all about reaching and securing a location on the map and made for some interesting use of space in the previous game. Both are explained and shown in the video below. The Hunter mode does seem rather weighted in favour of the hunters, perhaps making it an indictment of the killing of living things for sport. Those poor operatives, fighting invisible enemies, don’t stand a chance.

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Survival Of The Invisiblest: Crysis 3′s Hunter Mode

By Nathan Grayson on August 15th, 2012.

This is pretty much the exact opposite of what Hunters are supposed to do, but I suppose a screenshot in which everyone was invisible wouldn't be particularly exciting.

Among modern videogame story structures, “The hunter becomes the hunted” is a pretty big one. Crysis 3, however, is embracing the lesser-known but perhaps even more emotionally resonant “The hunter becomes the hunted, but then gets killed and respawns as the hunter – who then hunts the other former hunters who are now being hunted.” In short, they, sir, are being hunted. So basically, it kicks off with two cloak-happy nanosuit supersoldiers attempting to prevent 14 Cell commandos from reaching an evac point. Then chaos ensues, lives are lost, and the cycle of reincarnation is set to “fast forward” and “hilarious irony.”

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Pump Up The Volumetrics: CryEngine 3 Tech Demo

By Adam Smith on August 10th, 2012.

Wind In The Willows: The FPS Of the Michael Bay Film Of The Classic Book

I approach engine tech demos with caution, as if they were primed to explode, or at least deceive me with their promises and lies. They’re not necessarily representative of anything that will actually be seen in a game, unless you’re one of those people who reckons iD games are tech demos, in which case they’re the most reliably accurate tech demos of all. The new video advertising CryEngine 3 is utterly gorgeous, with lots of flashy pop-up text describing what’s onscreen, whether its ‘vegetation simulation’ or ‘tessellated toad tech’, but take the embellishments away and there’s still something impressive and that’s the world of Crysis 3. Recognisable urban ruins being swallowed by the return of greenery, and water freed from pipes and cisterns. It’s splendid and makes me want to do more in these surroundings than shoot people.

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Spare A Click For Crysis 3′s “Interactive” Trailer?

By Jim Rossignol on July 27th, 2012.

Arrow!
Woo! It’s almost like playing the game! Ah, sorry, yes: the possibilities for mockery when a scripted shooter chooses to promote itself via a trailer in which you just have a couple of choices and then you let the rest of it play out are basically pretty mean. So I won’t go there, and instead point out how pretty the ruined jungled New York of Crysis 3 is. Yep, it’s super pretty! It’s not the first game to feature a future-New York taken over by jungle, of course, but this time you get a bow and arrow! The trailer shows off some neat features aside from prettiness, of course, including weapon modification and shooting people in the head. That always goes down well.
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