Posts Tagged ‘Crysis 3’

Survival Of The Invisiblest: Crysis 3’s Hunter Mode

This is pretty much the exact opposite of what Hunters are supposed to do, but I suppose a screenshot in which everyone was invisible wouldn't be particularly exciting.

Among modern videogame story structures, “The hunter becomes the hunted” is a pretty big one. Crysis 3, however, is embracing the lesser-known but perhaps even more¬†emotionally resonant “The hunter becomes the hunted, but then gets killed and respawns as the hunter – who then hunts the other former hunters who are now being hunted.” In short, they, sir, are being hunted. So basically, it kicks off with two cloak-happy nanosuit supersoldiers attempting to prevent 14 Cell commandos from reaching an evac point. Then chaos ensues, lives are lost, and the cycle of reincarnation is set to “fast forward” and “hilarious irony.”

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Pump Up The Volumetrics: CryEngine 3 Tech Demo

Wind In The Willows: The FPS Of the Michael Bay Film Of The Classic Book

I approach engine tech demos with caution, as if they were primed to explode, or at least deceive me with their promises and lies. They’re not necessarily representative of anything that will actually be seen in a game, unless you’re one of those people who reckons iD games are tech demos, in which case they’re the most reliably accurate tech demos of all. The new video advertising CryEngine 3 is utterly gorgeous, with lots of flashy pop-up text describing what’s onscreen, whether its ‘vegetation simulation’ or ‘tessellated toad tech’, but take the embellishments away and there’s still something impressive and that’s the world of Crysis 3. Recognisable urban ruins being swallowed by the return of greenery, and water freed from pipes and cisterns. It’s splendid and makes me want to do more in these surroundings than shoot people.

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Spare A Click For Crysis 3’s “Interactive” Trailer?

Woo! It’s almost like playing the game! Ah, sorry, yes: the possibilities for mockery when a scripted shooter chooses to promote itself via a trailer in which you just have a couple of choices and then you let the rest of it play out are basically pretty mean. So I won’t go there, and instead point out how pretty the ruined jungled New York of Crysis 3 is. Yep, it’s super pretty! It’s not the first game to feature a future-New York taken over by jungle, of course, but this time you get a bow and arrow! The trailer shows off some neat features aside from prettiness, of course, including weapon modification and shooting people in the head. That always goes down well.
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Maximum Graphics: Crysis 3 To Support DX11

Don't nock it until you've tried it.
It was the night before Crysis 2’s launch, and all through Crytek, not a creature was stirring – not even a fry… tech. But then, in the midst of laying down for the extended cryogenic sleep that traditionally follows Crytek’s development crunches, one developer bolted upright. “Everyone,” he turned and said to the others, nestled in their infernal healing contraptions, “I feel like something’s missing.” Then his eyes bloodshot eyes went wide with horror. “We… we forgot the graphics.” And so it was that Crysis 2 shipped with no DirectX 11 support and only a few preset graphics options. In time, however, Crytek sent PC gamers an apology basket filled with magical pixels, and all was (mostly) well. And happily, with Crysis 3, the developer plans to include more graphics than ever before.

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Crytek On Fusing Crysis 1, Crysis 2, And District 9

Quiet now - I'm done being hunted by and will now proceed to hunt wabbits.
Many people set their furrowed brows to maximum anger (known in some places as a warface) and rallied against Crysis 2. I wasn’t one of them. It was, in many ways, a far more directed experience than Crysis 1, but it was still far from being Modern Warfare in a snazzy pair of robo-pants. That said, when word got out that Crysis 3 was aiming to get back in touch with the series’ more open roots, I may have done a little dance. But then, mid-awkward-convulsion-shuffle-step, I halted with a sudden sobering realization: could it all be too good to be true? Fortunately, this entire series of events took place at a Crysis 3 event in San Francisco yesterday, so I immediately turned and asked director of creative development Rasmus Hojengaard. Here’s what he told me.

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Bows Are The New Guns: Crysis 3 VideoTrailer

I think his knee is intact

The hunted becomes the hunter! The ruined city is reclaimed! Stealth, bows, arrows, BWAARRR, painfully pretty pictures of a world in ruin. Crysis 3 has all this and more. Granted, the ‘more’ is mainly guns (which are also the new guns), explosions and aliens being punched so hard and so far that the lead character might as well rename himself Punchy McFist Airlines. Heck, for all I know he is called that. I probably wouldn’t even lose my monocle when a companion shouted to him, “McFist, these bugs are everywhere, you need to suit up and boot up!” I wouldn’t know what any of it meant but I’m used to incoherence in shooterland. Here’s the trailer.

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The Newest Shiny-Shines Of CryENGINE 3

That's totally Abe Sapien

Yesterday brought official word that a profitable videogame would see a follow-up. Surprise! But while we got to ogle a few Crysis 3 screenshots, we didn’t get to see it in motion. We still don’t, because life is harsh and cruel and that’s a lesson that we all need to learn at some point. Now go to bed without having any dinner. Once you wake up tomorrow, starving and miserable, we might just let you watch this footage of the latest update to CryENGINE 3, which might just offer some visual hints about what to expect from Thrysis. Included – more ear-shaped ears, diving fish-guys, a man with multi-coloured stubble, the kind of fantasy castles that we all wish Skyrim had, a lovely waterfall, a man taking out his existential rage on a window and a shed.
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Crysis 3 Confirmed, Is Crystal Maze-y

Richard, is that you under there?

Here is a poorly-kept secret: I’m not a very tall man. Here is another one: Crysis 3 is happening. Even before evidence turned up last week, a fourth nanosuited adventure seemed something of a given, but it’s taken the EA-Crytek announcengine this long to formally confirm the next game. I’ve just played Press Release Bingo and I’ve got a “stunning”, a “state of the art”, an “unparalleled visuals”, an “ultimate”, a “leveraging the latest technology” and enough pre-order unlocks to kill a small horse.

Confirmed: we’ll play as angry baldy man Prophet (those who’ve finished Crysis 2 can probably work out why that’s the case), that bow and arrow is legit, it’s due next Spring, it’s using CryEngine 3, it’s going to have “sandbox gameplay” and it’s set in a New York trapped inside an Nanodome which has caused it to transform into an ‘urban rainforest.’
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The Midlife Of Crysis – Crytek’s Third En Route?

I bet he gets really sweaty in that suit

While struggling to think up a headline pun to accompany the unsurprising news that there’s almost certainly going to be a third (well, fourth technically speaking) Crysis game, the ‘crap rhymes’ part of my imagination dredged up No Way Sis, who were at one time deemed the UK’s premier Oasis tribute act and enjoyed far too much success of their own. Even a hit single. What a terrible, terrible world this can be.

Anyway, Crysis 3. A spot of digging by Neogaf and Eurogamer’s German arm has turned up assorted hints that Crytek’s third nanosuit oddyssey is due for a reveal soon. They even found a picture of a Crysis dude with a bow and arrow. Which seems sort of incongruous to the nanosuit, but maybe the Strength mode will enable us to shoot arrows that fly for over 20 miles. EXTREME HUNTING.
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