Posts Tagged ‘Crysis’

MAXMIMUM HYPE: The Big Crysis 2 Reveal

By Jim Rossignol on April 9th, 2010.


The internet is about to be ablaze with info from the recent Crysis 2 event in New York, which I totally didn’t get invited to. I’M NOT BITTER. Fortunately news-sleuth Pat from VG247 has a load of it, including an interview with Crytek superboss, Cervat Yerli. Not much concrete on the PC version, other than suggestions that it will be “best”. The impressions of the game sound impressive too, even if it is more aliens, and even if it did cause Pat to collapse into some kind of modernist experimental streamed free-association brain-burst:

Wall Street, through a tunnel and someone talking in ear, like fucking wow, epic scene of crumbling buildings and falling debris player drops out onto ledge and room gasps just fucking awesome zooms in Chrysler building and down onto street trees and burning cars marking enemies scanning MAXIMUM ARMOUR CLOAK ENABLED grab from behind, invisible sneaking round on rooftop shoots human enemy through something like solar cells distance marker on enemies…

Yeah. [There's also an interview with Mr Yerli, by the excellent Miss Alexander, just here.]

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Cry Me A Robot

By Jim Rossignol on January 4th, 2010.


The MechWarrior: Living Legends mod popped a few times in comments over the break, and it has been landing in my inbox from various people, too. I can see why there’s excitement. It’s a Crysis mod based on the Mechwarrior universe, the beta for which is now underway. That means, well, robots piloted by men, with lasers, and missiles. You know the sort of thing. You can grab the most recent version of the mod over at the Moddb page, but you’ll need Crysis to play, obviously. Judging by the beta footage (posted below) this is look very promising indeed.
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Here Is A Pun: Time Crysis

By John Walker on November 23rd, 2009.

Lorraine, my density has bought me to you.

I remember being very pleased the time I found a Delorean mod for GTA Vice City. That lovely car, upward opening doors, very cute. It was as nothing compared to this mod for Crysis that Lewie points out to us – all that Back To The Future detail. You can time travel in it! (To the opposite time of day, but you know, it’s still time travel.) Check out the video below.

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Replicants Of A Different Kind

By Jim Rossignol on May 5th, 2009.


This is rather beautiful: a series of famous movie environments – including BladeRunner, Aliens, and I Am Legend – recreated in the Unreal 3.0 (apparently) and Crysis engine, over on Incrysis.com. These were pulled from the original competition threads over at the Game Artist community forums.

EDIT: Full submissions thread here.

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Welcome (Back) To The Jungle: Crysis Warhead

By Alec Meer on August 25th, 2008.


Wahey, it’s another video! But it’s a bank holiday, so you should be grateful you’re getting anything at all out of us tradition-spurning Brits, quite frankly. Plus it’s apparently a leaked video, which adds the scintillating thrill of watching something you’re not supposed to. Because seeing footage of games that might make you want to buy them is a bad thing. Yes.

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Crysis Heads to War In September

By Alec Meer on August 13th, 2008.

So we’ve got a release date for Crysis Warhead, the… yep, I’m gonna say it. You can’t stop me from saying it… expandalone for last year’s system-eating FPS. It’s September 16th – in America. In Europe, it’s September 12th.

Which is a) great news for we oft-second-fiddle Eurotrash and b) steeeeeeeyoooooooooopid – or at least it is so long as you subscribe to the theory that staggered release dates can increase piracy. It’ll be an interesting situation to watch, at any rate.
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E3: The Trailers – Crysis Warhead

By Alec Meer on July 15th, 2008.

Explode! No sign of the rubbish-o-aliens, mercifully:

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Clearing Up Crytek Confusion

By John Walker on June 7th, 2008.

Some PC fans arrive at Crytek HQ

Next-Gen.biz seem to have gotten some clarity out of Crytek over their platform plans for the Crysis series. Crysis Warhead was long in development as a PC exclusive before studio boss Cevat Yerli announced they were going multi-platform.

However, from now on their games will be released across the range of platforms, obviously still including the PC. Crytek’s business manager, Harald Seeley, added,

“[W]e had no desire or intention to disappoint our loyal PC fans.”

Um… There were possibly slightly more uplifting approaches that could have been available. Anyhow, he states that the different platforms will receive different treatments.

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Patches: Too much? Too little?

By Kieron Gillen on June 3rd, 2008.

Yeah, I went there. I went there. Yes, I did. 'There' being 'Google'.

Two stories caught my eye. Firstly, Cryptic Comet – as well as revealing Solium Infernum – announced their next free content patch for Armageddon Empires. The innuendo-provoking Tip Of The Spear is primarily about increasing the utility of infantry troops through new advanced training cards. It’s due on the 17th of July, the anniversary of the game’s release. Which is nice. Secondly, Crytek announcing that the long awaited 1.3 version of the Crysispatch “almost certainly” isn’t going to come out. And not in a skipping straight onto 1.4 way. They’re just not going to bother. Which is less nice.

So… how much patching can a community actually expect?
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What’s next? www.dontcrysisformeargentina.com?

By Kieron Gillen on June 2nd, 2008.

The Crysis Videogame Features Splenditudiral Polygonal Images Of Tanks.
I was passing through the ‘Gaf when I noted some chattering about Incrysis discovering Crytek had registered a new trademark and another website. The name in question? “Crysis Warzone”. Apparently, this brings four marks/sites having been registered – alongside Wazone we have Crysis Warhead, Crysis Wars and the brilliantly suggestive World In Crysis. One of them will clearly be the inevitable console version. Others could just be Crytek not deciding exactly what to call their inevitable console version. But – we suspect – not all of them. Whatever could World In Crysis actually be, eh? Speculation: Go!

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Crysis: Who’s The Star Of The Show?

By Jim Rossignol on May 7th, 2008.


I’ve just been reading Raven Software’s Manveer Heir over on GameSetWatch. He’s talking about how games that allow you to make choices are generally the more interesting experiences, with specific reference to how the early parts of Crysis are better than the final act. The suit powers, he argues, are a neat way of giving the player distinct choices. However…

This choice virtually went away with the new enemies. They could often see through my cloaking and it became almost useless. I played the rest of the game barely using my special abilities, which changed the way the game felt and played. Couple that in with the more linear levels, and it becomes evident that the end of the game offers far less choice than the beginning.

He’s dead right, the opening few hours of Crysis are incredible, but then Crytek seemed to lose sight of what they’d invented: the Nano Muscle Suit.
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Final Crysis

By Alec Meer on April 29th, 2008.

Sulk.

Epic do it. id do it. Even educated fleas do it. And now Crytek have announced they too are dumping PC exclusives. VG247 spots Crytek’s Cevat Yerli telling PC Play about the aftershocks of Crysis:

“We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”

Whether or not his mooted reason for it rings true, it’s sad news, and leaves me wondering who’ll next pick up the baton of bleeding-edge graphics. Crytek collected it from Epic, who’d collected it from id, but there’s no obvious successor – with the possible exception of Valve, who lately (and happily) have been concentrating more on eyecandy-via-art, not tech. That said, in these splendidly idea-rich times for PC, do we even still need someone pushing quite so hard against the graphical ceiling?

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Crysis Winners

By Jim Rossignol on March 25th, 2008.

He's not a winner.
The winners of our excellent Crysis competition are David McLaughlin, James Glover and Si Wharton. No, we’re not going to print their crises because they’re of rather variable length and family quality, and we may need them as… evidence. Thanks, however, to everyone who entered. And thanks to EA for providing the booty. Fresh competitions coming up soon.

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