Posts Tagged ‘Crysis’

What’s next? www.dontcrysisformeargentina.com?

By Kieron Gillen on June 2nd, 2008.

The Crysis Videogame Features Splenditudiral Polygonal Images Of Tanks.
I was passing through the ‘Gaf when I noted some chattering about Incrysis discovering Crytek had registered a new trademark and another website. The name in question? “Crysis Warzone”. Apparently, this brings four marks/sites having been registered – alongside Wazone we have Crysis Warhead, Crysis Wars and the brilliantly suggestive World In Crysis. One of them will clearly be the inevitable console version. Others could just be Crytek not deciding exactly what to call their inevitable console version. But – we suspect – not all of them. Whatever could World In Crysis actually be, eh? Speculation: Go!

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Crysis: Who’s The Star Of The Show?

By Jim Rossignol on May 7th, 2008.


I’ve just been reading Raven Software’s Manveer Heir over on GameSetWatch. He’s talking about how games that allow you to make choices are generally the more interesting experiences, with specific reference to how the early parts of Crysis are better than the final act. The suit powers, he argues, are a neat way of giving the player distinct choices. However…

This choice virtually went away with the new enemies. They could often see through my cloaking and it became almost useless. I played the rest of the game barely using my special abilities, which changed the way the game felt and played. Couple that in with the more linear levels, and it becomes evident that the end of the game offers far less choice than the beginning.

He’s dead right, the opening few hours of Crysis are incredible, but then Crytek seemed to lose sight of what they’d invented: the Nano Muscle Suit.
Read the rest of this entry »

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Final Crysis

By Alec Meer on April 29th, 2008.

Sulk.

Epic do it. id do it. Even educated fleas do it. And now Crytek have announced they too are dumping PC exclusives. VG247 spots Crytek’s Cevat Yerli telling PC Play about the aftershocks of Crysis:

“We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin. I believe that’s the core problem of PC gaming: PC gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we won’t have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive any more.”

Whether or not his mooted reason for it rings true, it’s sad news, and leaves me wondering who’ll next pick up the baton of bleeding-edge graphics. Crytek collected it from Epic, who’d collected it from id, but there’s no obvious successor – with the possible exception of Valve, who lately (and happily) have been concentrating more on eyecandy-via-art, not tech. That said, in these splendidly idea-rich times for PC, do we even still need someone pushing quite so hard against the graphical ceiling?

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Crysis Winners

By Jim Rossignol on March 25th, 2008.

He's not a winner.
The winners of our excellent Crysis competition are David McLaughlin, James Glover and Si Wharton. No, we’re not going to print their crises because they’re of rather variable length and family quality, and we may need them as… evidence. Thanks, however, to everyone who entered. And thanks to EA for providing the booty. Fresh competitions coming up soon.

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WIN: Crysis And Soundtrack

By Jim Rossignol on March 13th, 2008.


Electronic Arts have kindly volunteered to give away copies of Crysis and its soundtrack CD to three RPS readers. Well, we say “give away”, but there has to be an element of vying for the prize. We require a small imaginative penance by which we can judge the worthy recipients. Crysis, in case you weren’t paying attention, was one of last year’s most splendid first-person shooters, and spiritual sequel to Far Cry. And it’s a beauty.

And so we ask a competition question: There’s a crisis on planet Earth! But what is the nature of the crisis? And don’t just give us the old “martians are coming for our women”, or “greenhouse gases are causing catastrophic climate change”, because we want original crises: the clever, the funny, and the weird. Have shoes suddenly become a vital food group? Did cats learn to use the internet to post pictures of their owners? The most entertaining, terrifying, and imaginative crises will earn these splendid Crysis bundles. Understand? Email us your crisis, and it’d help if you included a postal address, just in case you’re one of the talented winners. The editor’s judgment is absolute, and final. Competition ends on 20th of March.

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Water, Water, Everywhere

By Jim Rossignol on February 13th, 2008.

There’s a bunch of these Crysis editing tool vids bouncing about, but I like how this water-physics one takes on a kind absurdist performance art feel:

GameTrailers, we’re drowning in Gametrailers.

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Crysis (er) not in crisis, actually

By Kieron Gillen on February 1st, 2008.

Money, money, money.

Now, this is an interesting twist in a tale. Ever since people described its first month sales figures as disappointing, it’s been one of those accepted gamer beliefs that the PC-punishing FPS was a flop at retail. Except Joystiq brings to our attention that Crysis has been announced as going Platinum. That is, a million copies sold, worldwide. I’ve been expecting this – I recently saw the UK figures for PC retail, and Crysis wasn’t exactly that far down the list. It kind of shows that we really shouldn’t jump to conclusions, especially when even then those original conclusions were pretty untenable if examined closer. Those who actually looked would have realised that “first month” was actually just over two weeks on sale, and the NPD figures put that 86K actually over what they estimated it would.

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Crysis’ Virtual London

By Jim Rossignol on January 23rd, 2008.

An amazing work in progress is being unveiled over at Digital Urban, the blog of the Centre for Advanced Spatial Analysis, University College London. They’re importing models from the Big Smoke into the Crysis engine, with astounding results. “Our London model goes out to the M25 covering 3 million buildings,” says Andy from Digital Urban, in the comments thread following this piece.


GameTrailers, you’re the capital city of the internet.

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Thursday, er, Thownloads

By Alec Meer on January 10th, 2008.

What a lot of words we posted yesterday. You must be exhausted from all that reading, bless you. Is ickle baby tired? Does ‘is ickle eyes need a resty-poos? Well, why not take some time out to play some games instead? Here’s a quick round up of recent free digi-delights (and, um, some more reading. Sorry.) potentially worthy of your exacting attention… Read the rest of this entry »

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Powered By At Least 70 Hamsters

By Alec Meer on January 4th, 2008.

We don’t write about PC hardware all that often on RPS, unless it’s something absolutely batshit or doomed to failure. In the parts of my life that don’t involve obssessively checking whether anyone’s said something rude about us in our comments threads though, I keep a detached eye on what’s new in silicon heaven.

Today, it’s leaked details on the next card from current 3D champs NVIDIA. Read the rest of this entry »

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Crysis in Crisis, Unreal In Real Trouble

By Alec Meer on December 15th, 2007.

Spare any killing sprees, mate?

Sad tidings for fans of heavily normal-mapped pretend-man-shoots. Seems both Crysis and Unreal Tournament 3 haven’t exactly stormed up the charts, which is a tragic and strange state of affairs for what were seemingly two of the most eagerly-anticipated PC games of the year.
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