Posts Tagged ‘Crysis’

Water, Water, Everywhere

By Jim Rossignol on February 13th, 2008.

There’s a bunch of these Crysis editing tool vids bouncing about, but I like how this water-physics one takes on a kind absurdist performance art feel:

GameTrailers, we’re drowning in Gametrailers.

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Crysis (er) not in crisis, actually

By Kieron Gillen on February 1st, 2008.

Money, money, money.

Now, this is an interesting twist in a tale. Ever since people described its first month sales figures as disappointing, it’s been one of those accepted gamer beliefs that the PC-punishing FPS was a flop at retail. Except Joystiq brings to our attention that Crysis has been announced as going Platinum. That is, a million copies sold, worldwide. I’ve been expecting this – I recently saw the UK figures for PC retail, and Crysis wasn’t exactly that far down the list. It kind of shows that we really shouldn’t jump to conclusions, especially when even then those original conclusions were pretty untenable if examined closer. Those who actually looked would have realised that “first month” was actually just over two weeks on sale, and the NPD figures put that 86K actually over what they estimated it would.

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Crysis’ Virtual London

By Jim Rossignol on January 23rd, 2008.

An amazing work in progress is being unveiled over at Digital Urban, the blog of the Centre for Advanced Spatial Analysis, University College London. They’re importing models from the Big Smoke into the Crysis engine, with astounding results. “Our London model goes out to the M25 covering 3 million buildings,” says Andy from Digital Urban, in the comments thread following this piece.


GameTrailers, you’re the capital city of the internet.

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Thursday, er, Thownloads

By Alec Meer on January 10th, 2008.

What a lot of words we posted yesterday. You must be exhausted from all that reading, bless you. Is ickle baby tired? Does ‘is ickle eyes need a resty-poos? Well, why not take some time out to play some games instead? Here’s a quick round up of recent free digi-delights (and, um, some more reading. Sorry.) potentially worthy of your exacting attention… Read the rest of this entry »

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Powered By At Least 70 Hamsters

By Alec Meer on January 4th, 2008.

We don’t write about PC hardware all that often on RPS, unless it’s something absolutely batshit or doomed to failure. In the parts of my life that don’t involve obssessively checking whether anyone’s said something rude about us in our comments threads though, I keep a detached eye on what’s new in silicon heaven.

Today, it’s leaked details on the next card from current 3D champs NVIDIA. Read the rest of this entry »

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Crysis in Crisis, Unreal In Real Trouble

By Alec Meer on December 15th, 2007.

Spare any killing sprees, mate?

Sad tidings for fans of heavily normal-mapped pretend-man-shoots. Seems both Crysis and Unreal Tournament 3 haven’t exactly stormed up the charts, which is a tragic and strange state of affairs for what were seemingly two of the most eagerly-anticipated PC games of the year.
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The House that Nomad Built

By Alec Meer on December 13th, 2007.

Now, this is the Crysis I want to play – far more exciting than all that rubbish alien stuff.

(With apologies for the music.)

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An Hour With: Crysis

By Kieron Gillen on November 24th, 2007.

I’m playing dilettante this weekend, dabbling with some of the bigger games of the moment which I haven’t had a chance to play properly yet. Some of them are on Televisual Pleasure Boxes (Mario Galaxy and Assassin’s Creed) but one’s home is on the Personal Thinking Machines whose progress we like to chart at Rock, Paper, Shotgun. It’s Crysis.

Come to Sunny New Zealand. Or Korea. Whatever.

Which is a case where I’m last guy to the party but – hey – it’s Saturday. We can all chill together.
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Compare And Contrast

By Jim Rossignol on November 22nd, 2007.

I spotted this over on GameTrailers’ featured user’s movies, where they explain: “The “CORE-X Graphical Benchmark” is a render Video by “Blur Studio” for CryTek that shows how they wanted Crysis to be like.”

So it’s the ideal visual experience that CryTek were aiming for. Compare and contrast that with the game you actually ended up playing:


Thanks, GameTrailers’ users’.

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Scaremongering Anew

By Alec Meer on November 20th, 2007.

Some interesting (and perhaps worrying) facts’n'quotes over in this report on PC industry heavyweights discussing the future of the ol’ IBM Compatible as a gaming platform. They claim all is rosy and well, but it seems PC gaming generates half a billion dollars less now than it did in 2001 – though as the piece points out this doesn’t include digital distribution such as Gametap or Steam (and, I’d guess, MMO subscriptions too). Or, indeed, pirated copies of games, the elephant in that particular room which doesn’t seem to have been mentioned, and could quite possibly account for some of the drop from $1.5 billion to $970 million over the last five years.

I can’t help but get a little bit snooty and defensive when I hear talk of something rotten in the state of PC gaming. Read the rest of this entry »

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Multiplayer In Crysis

By John Walker on November 20th, 2007.

Can’t get Crysis multiplayer to work? Crytek know your woes.

No one to shoot

For everyone struggling to get multiplayer to work properly, Crytek are on it. And while the connectivity issues are being hit with a thousand spanners, the company offers some helpful workarounds for those affected.

“Word from Crytek: We just would like to let you know that we are aware of the currently occurring issues regarding playing Crysis Multiplayer online. We are already in touch with Gamespy, EA and the world-wide server provider to resolve the problems. This topic has the highest priority for us now and we hope to come up with a solution as quickly as possible.”

Read the rest of this entry »

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Crysis Viral: Update

By John Walker on November 13th, 2007.

So something finally happened with that Crysis viral. The sim card that came with the not-so-clever document was stuck in an old mobile, and left. Last night I checked and a text arrived, with an URL and a username and password. And yes, I’m typing through gritted teeth, perfectly aware that writing about it is exactly what they want me to do.

In what is quite possibly the dullest ARG ever, the site contains a couple of folders, in which is some gibberish, and an mp3 which you can listen to here. Though goodness knows why you’d want to. It sounds like Crysis background noise – weeee!

There’s lots of nonsense, all posted below for those who enjoy code cracking. I’m not at all clear what the goal is, so close to release, and so blatantly about Crysis. But they have my home address, and that’s a bit worrying. I prefer my insane advertising stalkers to have a bit more imagination and purpose.

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Crysis: Reviewed

By Kieron Gillen on November 13th, 2007.

Jungle-is massive. Ah, the old ones are the oldest.

Since Jim is away in the Big Apple this week, it falls upon me to post news of his review of Crysis going live over at Eurogamer. Jim likes it, in short. He says things like…

So Crysis is imperfect in a number of ways, but it’s nevertheless a stupendously solid game for the PC. It’s an FPS that exhibits some of the technological tricks we’ve been promised over the last few years while still offer a cogent, often thunderous, action-shooter experience.

Which make him sound like a real grown up reviewer, before going on about German Cars and having a nice little gibber. It also features an Editor nit-picking over details of Predator, which I always approve of. Go read and tell us if you’re excited or not and/or tell stories about your favourite eighties Arnie films.

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