Posts Tagged ‘Crystal Dynamics’

Underworld, Overground, Tomb Raider Demo is Free

By Kieron Gillen on October 31st, 2008.

'Octopus? No, but here's that Sick Squid I owe You.' 'WOT?''

Just about to run out the house to get to do my speech thing at Playful – clearly, I only actually wrote it this morning. Like, obv! – when I noticed the Tomb Raider: Underworld Demo has just gone live. I feel a bit sorry for it. In some ways, I share Walker’s sympathy for the game, thinking it a shame people are dismissing it through over familiarity. Admittedly, that’s not actually going to make it leap-frog spanglier, newer things to my “Actually playing it properly” pile. Anyway – get it from here and you’ll find some videos beneath the cut if you need a reminder of what Lara Croft looks like.
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Lara Croft: Please Stay Above Water

By John Walker on September 25th, 2008.

They'd beat her if they were under water.

More Tomb Raider Underworld trailers. I can’t resist them. The first is in the jungle, showing off Lara’s climby-climby powers (with a bonus cartwheel thrown in), and looks most tempting. The second is bloody underwater bits, which always suck out loud in every Tomb Raider game, and here is 99% cutscene which is even more reason to wish they just wouldn’t. Lara is not aquatic. This has been proven too many times. Anyway, concentrate on the first one.

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Watch Out Tigers, Here Comes Lara

By John Walker on August 29th, 2008.

Any swimming tigers to kill?

Hooray! New Tomb Raider Underworld footage. In previous discussions of this game, I’ve made sophisticated and erudite arguments about why it’s folly to dismiss Tomb Raider as a franchise simply due to over-familiarity. This time I’m taking a more direct approach: If you don’t like the Tomb Raider games, you’re a fool, and you can’t come to my house for tea. And if you need any more convincing, below the jump is Lara kicking a tiger in the face.

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Lara’s Killing Gods

By John Walker on August 16th, 2008.

LARA VS CTHULHU!

The last time Tomb Raider Underworld news came up, I found myself going off on my rant about how stupid people are for not being excited about a consistently excellent game series (apart from that one), that’s only getting better with each new release.

My frustrations haven’t waned. I’m seeing a couple of current mags writing previews of Underworld, saying it looks good, but they’re getting tired of the games now. Tired of an ever-improving, top-notch platforming series with a stupendous cast, excellent writing, and the best acrobatic fun available? Then you’re not a gamer! Bah! Anyway, in the trailer below, Underworld looks bloody excellent, and more than that, it’s picking up where Legend left off.

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Deus Ex Crystal Therapy

By John Walker on November 30th, 2007.

Develop magazine have reported that Deus Ex 3 will be made in the Tomb Raider engine.

Talking to Eidos Montreal’s new head honcho, Stéphane D’Astous, they learned the new team has plans to use Crystal Dynamics’ engine, which they intend to develop further. He explains,

“In former positions where I worked technology was always a grey zone, a question mark. I’m relieved that here at Eidos we have two great internal engines – one from IO Interactive and one from Crystal. We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios.”

The rest of the Q&A can be found here.

So we should probably add a remark about JC Denton leaping from cliff-face to tree branch, shooting a tiger, then swimming in insane circles before drowning under a rock. But it seems like good news to us. While for the sake of Tomb Raider, the engine is forced into a distinctly tile-based design, breaking free of that will hopefully let it shine as strongly as it did in the wonderful waterfall scene in Tomb Raider: Legend. It’s capable of looking extremely beautiful.

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