Posts Tagged ‘Crytek USA’

Weird Weird West: Co-Op Monster-Slaying In Crytek’s Hunt

By Alice O'Connor on June 3rd, 2014.

Bumping back in the night.

If that’s one thing I want, it’s world peace. But if there are two things I want, they’re world peace and happiness. Three things though, the three things are world peace, happiness, and a pair of cool cowboy boots. Like many living in The Big Smoke, I hear the call of the wild frontier, and now Crytek have answered with the announcement of Hunt: Horrors of the Gilded Age.

Set in a spooky version of late-1800s America, it’s a monster-hunting third-person monster-masher with four-player co-op. Think long guns, zombies, fancy hats, reptilemen, and great boots. It’s being made by Crytek USA, the studio founded with remnants of Darksiders developers Vigil Games.

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Death Lives! – Darksiders Is ‘Not Dead,’ Says Dev

By Nathan Grayson on May 13th, 2014.

Update: Confirmation/statement from Nordic Games below. The short version? “We can and will not settle for second-best solutions in the case of Darksiders.”

Original: Things were not looking so great for, er, Death for a little bit there. THQ had a run-in with its own sort of reaper, and the Darksiders license sat in limbo seemingly unwanted for ages. That is, until Nordic Games scooped it up along with roughly one trillion other pieces of THQ’s flaming wreckage. But it’s not like the Painkiller: Hell & Damnation publisher can just churn out sequels to everything from Red Faction to Supreme Commander. You’d figure, then, that Darksiders is probably stuck on the sidelines – not pushing up daisies, but not pushing blocks or scything occult beasties either. Former series creative director Joe Madureira, however, claims we might not have to wait long to see something new after all.

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Brightsiders: Crytek Hires Displaced Darksiders Devs

By Nathan Grayson on January 29th, 2013.

I've got a job again too, right guys? Right? [sound of crickets, also a crow]

Every dark cloud has a silver lining. It’s a delightfully optimistic statement, though in truth, it’s not always, well, true. (Note: I mean this in the metaphorical sense. I don’t claim to be an expert on clouds’ relative silver content, as I still believe they’re made of cotton candy.) Case in point: at first, it sure seemed like Darksiders dev Vigil Games would be getting some of said rain in its gothic Death mascara while everyone else found new homes in the wake of THQ’s collapse. But now, that dark cloud within a silver-lined dark cloud has found a different silver lining. On the wings of nanosuit-clad angels, Crytek’s descended to save the day. Or, well, most of it, anyway.

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