Posts Tagged ‘Crytek’

TUXFACE: CryEngine Adds Linux Support

By Alice O'Connor on June 19th, 2015.

The mythical ‘Year of the Linux Desktop’ never arrived as explosively as many predicted (surprise surprise) but the open-source operating system (don’t even start, pedants – it’s been a long week and I will tear your windpipe out with my own gnarled hands) has steadily become a fairly attractive alternative to Windows. Games were always a big problem, but look at us today: most major game engines run on Linux, and Valve have made a dedicated gaming OS out of it.

You can now add CryEngine to your list of Linux Game Things, as Linux support arrived in its latest update. Crytek also added native Oculus Rift support.

Read the rest of this entry »

, , , .

64 Comments »

Crytek’s VR Walking Simulator – Robinson: The Journey

By Alice O'Connor on June 15th, 2015.

While we here at Rock, Paper, Shotgun have been ardent admirers of walking simulators for years, the mainstream video games industry is only now starting to cotton on to their wonders – and I suspect that’s mostly because expensive cybergoggles somehow make it ‘cooler’. While video games are still searching for our Citizen Kane (searching so desperately! crying ourselves to sleep over this hackneyed metaphor!), we might have found our Avatar.

Crysis folks Crytek today announced Robinson: The Journey [official site], a virtual reality game about exploring a lush alien planet and discovering its odd wildlife. It sounds like a walking simulator to me. I wonder if their recent Dinosaur Island VR demo is related.

Read the rest of this entry »

, , , , .

28 Comments »

Watch Crytek’s Back To Dinosaur Island VR Demo

By Graham Smith on April 16th, 2015.

At this year’s GDC, Crytek demonstrated new features of the updated CryEngine. One of their demos was Back To Dinosaur Island, a VR demo designed for use with the Oculus Rift Crescent Bay prototype. The demo was playable – as much as it’s playable – on the show floor during GDC, but on the off chance that you weren’t there or couldn’t strap a VR helmet to your face, the below might be of interest. It’s a supposed direct feed video of the demo in action, with lots of shiny dinosaur action.

Read the rest of this entry »

, , , , .

17 Comments »

Campaign For A Better Memory Of Crysis 1

By Graham Smith on November 29th, 2014.

There’s an open stretch of grass between me and the thin exterior wall of a small island village. The place is crawling with enemy troops, who move along the dirt roads and populate the ramshackle buildings in groups of two or three. Defensive turrets would already be firing at me if I my nanosuit wasn’t keeping me invisible, the energy bar barely moving for as long as I remain still.

So I start to run.

You want Advanced Warfare? Crysis did that seven years ago.

Read the rest of this entry »

, , , , , .

117 Comments »

The Gothic Revival: Off The Map

By Adam Smith on November 11th, 2014.

The Off The Map competition is my favourite part of GameCity. Admittedly, I might enjoy the actual event if I ever managed to drag my self to Nottingham while it was happening, but the delights that Off The Map produces would still be fairly high in the rankings. The competition “challenges higher education students based in the UK to create gaming software inspired by the British Library’s collections.” CryEngine is the weapon of choice. This year, the library’s collection of gothic literature was the focus. No, not the Robert Smith/The Crow slash fiction you left tucked between the pages of Fifty Shades of Grey – we’re talking sunken abbeys, old Poe-face himself and Whitby.

Read the rest of this entry »

, , , , , .

5 Comments »

Wot I Think: Ryse – Son Of Rome

By Adam Smith on October 9th, 2014.

They're all raising their one remaining arm

Having debuted as an Xbox One exclusive, Ryse has now decided to be an ex-exclusive and is out on PC today. My memories of its reception on Xbox were fairly dim – shiny in that Crytek way but with a short campaign and repetitive combat – and I went in having never even seen the classical carnage running outside of a trailer. Here’s wot I think.

Read the rest of this entry »

, , , , , .

44 Comments »

Cor Blimey, Wotcha: Arena Of Fate

By Adam Smith on August 19th, 2014.

It is a truth universally acknowledged, that a single man in possession of a good PC, must be in want of a MOBA. However little known the feelings or views of such a man may be on his first venturing into this world of game, this truth is so well fixed in the minds of the surrounding publishers, that he is considered as the rightful property of some one or other of their developers.

“My dear Mr. Bennet,” said his lady to him one day, “have you heard that Arena of Fate is let at last?” Mr. Bennet replied that he had not. “But it is,” returned she; “for Mrs. Crytek has just been here, and she told me all about it.” Mr. Bennet made no answer. “Do not you want to know who has taken it?” cried his wife impatiently.

Read the rest of this entry »

, , , .

44 Comments »

Crytek On Unpaid Staff: “Some people were very impatient”

By Graham Smith on August 8th, 2014.

Stop being so emotional, GUY.

In June this year, rumours began to circulate that developer and publisher Crytek were in trouble. Anonymous sources told Kotaku and GameStar [article behind paywall] stories of wages being late, staff going two months without pay, and a lack of communication from the company’s management. Crytek initially denied everything. Then last week Crytek made staff redundant at their Austin office, and sold their UK office and the Homefront IP to Koch Media.

Which brings us to today, upon which Eurogamer have run an interview with Crytek co-founder Cevat Yerli. The interview is long and wide-ranging, and covers the current financial situation at the company, why wage payments got “delayed”, and where the company is now headed.

Read the rest of this entry »

, , , , , .

193 Comments »

3D Benchmark Tool Comes To PC – Ryse: Son Of Rome

By Graham Smith on August 8th, 2014.

As games have begun differentiating themselves more and more through artistic direction rather than pure polygon count, it’s become harder and harder for players to measure performance gains brought by new computer upgrades. Now Crytek are bringing their previously console-only benchmarking tool to PC. Ryse: Son Of Rome renders crowd-filled action scenes and shiny helmets so gamers can tell how many extra frames per second they’re getting than before, and will be released later this year.

Read the rest of this entry »

, , .

47 Comments »

Revolution Continues: Deep Silver Buy Homefront Off Crytek

By Alice O'Connor on July 30th, 2014.

Ironically for a game about reclaiming a homeland, Homefront is now moving on again. After a month of downplaying reports of financial strife, Crytek have confirmed they’re selling the Homefront property and all its assets to Deep Silver. The team working on open-world FPS sequel Homefront: The Revolution–which was only announced in June–at Crytek UK will transfer over to a new Deep Silver studio to finish the game. Crytek had itself bought Homefront, which was created at Kaos Studios, last year in the collapse of THQ.

Crytek’s co-op shooter Hunt: Horrors of the Gilded Age is also moving, going to the Frankfurt headquarters as the Austin studio making it is cut down to offering CryEngine licensee support.

Read the rest of this entry »

, , , , , , .

53 Comments »

Crytek Claims It’s Doing Fine, But Rumors Say Otherwise

By Nathan Grayson on June 24th, 2014.

Crytek are doing great. They’re walking on sunshine, turning invisible, sneaking up behind the sunshine, and using their nano-powered cybersuit to fling the sunshine 30 feet in the air. Also they’re making a surprisingly decent-looking Homefront sequel, co-op monster mash Hunt: Horrors of the Gilded Age, and fairytale MOBA Arena of Fate. All of that would seem to bode well, except that goings-on behind-the-scenes are – according to a series of rumors – not so rosy. Crytek have categorically denied them, but questions still remain.

Read the rest of this entry »

, , , , .

35 Comments »

Angry Urination & Other Scenes From Homefront 2

By Alec Meer on June 12th, 2014.

Let’s move on from the “huh? But why?” issues around Crytek making a sequel to the THQ-dooming COD rival Homefront, and indeed on from “North Korea successfully invades the US, seriously?” and spend our time instead asking “OK, so what’s it like?”

Going on this footage from straight outta E3, clearly it’s working the occupied city line hard, as well as fun with improvised future-tech. The ‘uprising’ system is intriguing too – potentially moving the game away from Broman Saves The World and into something that’s about co-ordinating a massed resistance movement. Also there’s a scene where a guy has a wee in public while swearing his head off, then promptly gets beaten up for it, which very much reminds me of living in Camden.
Read the rest of this entry »

, , , .

69 Comments »

First Look: Homefront – The Revolution

By Craig Pearson on June 3rd, 2014.

I’m not sure how a Homefront sequel that I didn’t really care about became a Crysis game that I really want to play, but that’s what I saw the other day. Homefront: The Revolution is Crysis. Hilariously Crysis. So very very Crysis. And yet it’s a Crysis game that Crytek haven’t even managed to make, despite having all the component parts.

Now they are, and it’s a Homefront game. I am confused.

Read the rest of this entry »

, , , , , , , .

75 Comments »