Posts Tagged ‘Crytek’

Campaign For A Better Memory Of Crysis 1

By Graham Smith on November 29th, 2014.

There’s an open stretch of grass between me and the thin exterior wall of a small island village. The place is crawling with enemy troops, who move along the dirt roads and populate the ramshackle buildings in groups of two or three. Defensive turrets would already be firing at me if I my nanosuit wasn’t keeping me invisible, the energy bar barely moving for as long as I remain still.

So I start to run.

You want Advanced Warfare? Crysis did that seven years ago.

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The Gothic Revival: Off The Map

By Adam Smith on November 11th, 2014.

The Off The Map competition is my favourite part of GameCity. Admittedly, I might enjoy the actual event if I ever managed to drag my self to Nottingham while it was happening, but the delights that Off The Map produces would still be fairly high in the rankings. The competition “challenges higher education students based in the UK to create gaming software inspired by the British Library’s collections.” CryEngine is the weapon of choice. This year, the library’s collection of gothic literature was the focus. No, not the Robert Smith/The Crow slash fiction you left tucked between the pages of Fifty Shades of Grey – we’re talking sunken abbeys, old Poe-face himself and Whitby.

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Wot I Think: Ryse – Son Of Rome

By Adam Smith on October 9th, 2014.

They're all raising their one remaining arm

Having debuted as an Xbox One exclusive, Ryse has now decided to be an ex-exclusive and is out on PC today. My memories of its reception on Xbox were fairly dim – shiny in that Crytek way but with a short campaign and repetitive combat – and I went in having never even seen the classical carnage running outside of a trailer. Here’s wot I think.

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Cor Blimey, Wotcha: Arena Of Fate

By Adam Smith on August 19th, 2014.

It is a truth universally acknowledged, that a single man in possession of a good PC, must be in want of a MOBA. However little known the feelings or views of such a man may be on his first venturing into this world of game, this truth is so well fixed in the minds of the surrounding publishers, that he is considered as the rightful property of some one or other of their developers.

“My dear Mr. Bennet,” said his lady to him one day, “have you heard that Arena of Fate is let at last?” Mr. Bennet replied that he had not. “But it is,” returned she; “for Mrs. Crytek has just been here, and she told me all about it.” Mr. Bennet made no answer. “Do not you want to know who has taken it?” cried his wife impatiently.

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Crytek On Unpaid Staff: “Some people were very impatient”

By Graham Smith on August 8th, 2014.

Stop being so emotional, GUY.

In June this year, rumours began to circulate that developer and publisher Crytek were in trouble. Anonymous sources told Kotaku and GameStar [article behind paywall] stories of wages being late, staff going two months without pay, and a lack of communication from the company’s management. Crytek initially denied everything. Then last week Crytek made staff redundant at their Austin office, and sold their UK office and the Homefront IP to Koch Media.

Which brings us to today, upon which Eurogamer have run an interview with Crytek co-founder Cevat Yerli. The interview is long and wide-ranging, and covers the current financial situation at the company, why wage payments got “delayed”, and where the company is now headed.

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3D Benchmark Tool Comes To PC – Ryse: Son Of Rome

By Graham Smith on August 8th, 2014.

As games have begun differentiating themselves more and more through artistic direction rather than pure polygon count, it’s become harder and harder for players to measure performance gains brought by new computer upgrades. Now Crytek are bringing their previously console-only benchmarking tool to PC. Ryse: Son Of Rome renders crowd-filled action scenes and shiny helmets so gamers can tell how many extra frames per second they’re getting than before, and will be released later this year.

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Revolution Continues: Deep Silver Buy Homefront Off Crytek

By Alice O'Connor on July 30th, 2014.

Ironically for a game about reclaiming a homeland, Homefront is now moving on again. After a month of downplaying reports of financial strife, Crytek have confirmed they’re selling the Homefront property and all its assets to Deep Silver. The team working on open-world FPS sequel Homefront: The Revolution–which was only announced in June–at Crytek UK will transfer over to a new Deep Silver studio to finish the game. Crytek had itself bought Homefront, which was created at Kaos Studios, last year in the collapse of THQ.

Crytek’s co-op shooter Hunt: Horrors of the Gilded Age is also moving, going to the Frankfurt headquarters as the Austin studio making it is cut down to offering CryEngine licensee support.

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Crytek Claims It’s Doing Fine, But Rumors Say Otherwise

By Nathan Grayson on June 24th, 2014.

Crytek are doing great. They’re walking on sunshine, turning invisible, sneaking up behind the sunshine, and using their nano-powered cybersuit to fling the sunshine 30 feet in the air. Also they’re making a surprisingly decent-looking Homefront sequel, co-op monster mash Hunt: Horrors of the Gilded Age, and fairytale MOBA Arena of Fate. All of that would seem to bode well, except that goings-on behind-the-scenes are – according to a series of rumors – not so rosy. Crytek have categorically denied them, but questions still remain.

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Angry Urination & Other Scenes From Homefront 2

By Alec Meer on June 12th, 2014.

Let’s move on from the “huh? But why?” issues around Crytek making a sequel to the THQ-dooming COD rival Homefront, and indeed on from “North Korea successfully invades the US, seriously?” and spend our time instead asking “OK, so what’s it like?”

Going on this footage from straight outta E3, clearly it’s working the occupied city line hard, as well as fun with improvised future-tech. The ‘uprising’ system is intriguing too – potentially moving the game away from Broman Saves The World and into something that’s about co-ordinating a massed resistance movement. Also there’s a scene where a guy has a wee in public while swearing his head off, then promptly gets beaten up for it, which very much reminds me of living in Camden.
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First Look: Homefront – The Revolution

By Craig Pearson on June 3rd, 2014.

I’m not sure how a Homefront sequel that I didn’t really care about became a Crysis game that I really want to play, but that’s what I saw the other day. Homefront: The Revolution is Crysis. Hilariously Crysis. So very very Crysis. And yet it’s a Crysis game that Crytek haven’t even managed to make, despite having all the component parts.

Now they are, and it’s a Homefront game. I am confused.

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Weird Weird West: Co-Op Monster-Slaying In Crytek’s Hunt

By Alice O'Connor on June 3rd, 2014.

Bumping back in the night.

If that’s one thing I want, it’s world peace. But if there are two things I want, they’re world peace and happiness. Three things though, the three things are world peace, happiness, and a pair of cool cowboy boots. Like many living in The Big Smoke, I hear the call of the wild frontier, and now Crytek have answered with the announcement of Hunt: Horrors of the Gilded Age.

Set in a spooky version of late-1800s America, it’s a monster-hunting third-person monster-masher with four-player co-op. Think long guns, zombies, fancy hats, reptilemen, and great boots. It’s being made by Crytek USA, the studio founded with remnants of Darksiders developers Vigil Games.

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The Liberty Cell: Homefront – The Revolution

By Adam Smith on June 2nd, 2014.

The sequel to Homefront that you probably weren’t eagerly anticipating has been announced in the form of a trailer that you can see below. There’s no in-game footage but we sent roving reporter Craig ‘Craig Pearson’ Pearson to get some first-hand impressions and he managed to enage my interest with one phrase: “It’s basically a sandbox City 17.” Maybe eager anticipation should begin right about now? We’ll have a full feature tomorrow with more on that but for now I’m left with a trailer that shows terrorists freedom fighters striking back at an oppressive military occupation. Drones, explosions and urban gunfights below the break.

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Little Red Riding Blood: Arena Of Fate Is Crytek’s MOBA

By Nathan Grayson on May 23rd, 2014.

THANK GOODNESS SOMEONE IS MAKING ANOTHER MOBA. I WAS REALLY WORRIED NO ONE WAS EVER GOING TO DO THAT AGAIN. For real, though, while the world might have more than enough MOBAs on its planetary plate, at least Crytek is approaching theirs from a sort of interesting angle. Instead of returning to the same catch-all fantasy setting as everyone else, Arena of Fate pits classic characters from history, fables, and folklore against each other. So you’ve got Frankenstein’s monster, Jack the Ripper, Little Red Riding Hood, Robin Hood – characters like that. Also a weirdly boob-plate-clad Joan of Arc (she was very well-known for wearing men’s armor), but sure, videogames. Trailer and details below.

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