Posts Tagged ‘Crytek’

Engine Wars! CryEngine Shifting To Cheap Subscription

By Craig Pearson on March 20th, 2014.

Other CryEngine games include Sniper Ghost Warrior 2, Aion: The Tower of Eternity, and WARFACE!

Who’d have thought game engines could be so competitive? We need Jesse ‘The Body’ Ventura commenting on all this news from GDC. Following on from yesterday’s announcement that Epic will be releasing Unreal 4 on subscription for $19 per month plus a 5% share of the gross profits, Crytek has responded by announcing that their CryEngine will also be available on subscription, for the cryminally low price of $9.90 per month and no cuts from the profits. Is this the engine equivalent of Hulking up?

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CryEngine & The British Library: 2013’s Unusual Team Up

By Cara Ellison on December 20th, 2013.

The winning team presents their virtual map at GameCity
It’s October 2013 and I’m sitting in a large auditorium at the UK’s best games festival, GameCity, awaiting the reveal of the Off The Map competition. Student developers were given access to three different historic maps from The British Library as their inspiration: The Pyramids of Giza, Wiltshire’s Stonehenge, or London around the time of the Great Fire in 1666, allowing them to interpret the information into CryEngine scenery and architecture. Read the rest of this entry »

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ReleaseFace: WARFACE Is Now Live

By Craig Pearson on October 21st, 2013.

Alas, poor WarFace.
The saga of WARFACE, the free-to-play shooter from Crytek that RPS has treated with all the respect we could muster, is finally coming to some sort of conclusion. It is out. It is live. Everyone in North America, Europe and Turkey can sign into their social netwrok thing GFACE (really) and play on the game’s co-op or multiplayer maps for nothing. I’m impressed that they managed to sneak it out before Battlefield 4 and the next Call of Duty, and I don’t think the timing is coincidental. The mighty thunder of those games won’t be stolen, but a free and decent alternative to those is a nice October bonus.
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Wowzers: Skyrim + CryEngine = Lichdom

By Nathan Grayson on September 26th, 2013.

Move over, giant lizard pig monster. You're cluttering up all the pretty.

H… h… h… hey there, Lichdom. Gee, you sure are pretty. Why, you’re basically what Skyrim would’ve been if Bethesda wasn’t still using a 1000-year-old engine. You maybe want to get coffee some– [trips over an inconveniently placed chair, falls out the door, stumbles into a patch of cacti, trips over a hillside, rolls into an errant band of wild boars, loses terribly on an episode of Are You Smarter Than A Fifth Grader, crawls broken and defeated back to Lichdom’s location] time?

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Time Crysis: CryEngine Loses Number, Gains Version

By Nathan Grayson on August 22nd, 2013.

STOP THE PRESSES. The most significant thing to happen in gaming news all year just, er, happened. CryEngine has thrown out its number. No more CryEngine 3, 4, 8, 12, or XCVIII. Just a sleek, svelte, quietly confident CryEngine. It doesn’t need to boast with arbitrary digits to take on the likes of Unreal Engine 427,000. It’s gonna be just fine no matter what because Crytek has a bunch of military contracts… er, I mean, something something gun games blasto-men eye-popping weather effects yeah. There’s a trailer below that highlights some snazzy features. It won’t blow your mind or anything, but there are some gorgeous gears churning away beneath its graphical pixel beams.

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How Is It Still Called WARFACE?

By Ben Barrett on August 21st, 2013.

It's staring you in the face, Crytek.

Just think: two million years of evolution got us to this point, give or take one divine intervention. Hundreds of billions of humans have lived and died to get the world to the state it’s in now. We’ve sent men, women, dogs and monkeys into space. Mapped the globe. Put the internet and all of human knowledge into every pocket. Landed on the moon. Made Bulletstorm. And after all that, all those struggles and triumphs and long rainy days the best name Crytek could come up with for their free to play multiplayer shooter is WARFACE?! WARFACE! Say it out loud and listen to how ridiculous you sound while you watch the trailer below.

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Crysis 3’s DLC Welcomes You Back To The Jungle

By Nathan Grayson on May 31st, 2013.

'I'm trying to camouflage myself as an adorable baby cloud. Is it working?'

Sooooo, Crysis 3 sure was a videogame. Its single-player had all the guns and all the graphics and all the armored land squids, but it still managed to fall well short of its predecessors’ remarkably intelligent brand of sci-fi hyperdumb. Oh, and there was multiplayer too  – because again, videogame. Unfortunately, glimmers of asymmetrical, suits-vs-skins potential were mostly paved over by a heaping gray load of blah. But hey, there’s still some hope, because Crytek’s injecting MP with a new dose of life via a DLC pack called The Lost Island. The mini-expansion leaves behind New York’s mostly concrete jungle in favor of the regular kind while also adding multiple new modes and maps. And thus, the series comes full circle in a really bizarre, potentially upsetting way. Details after the break.

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Maximum Graphicsability: CryEngine Aids Industrial Design

By Nathan Grayson on April 24th, 2013.

Industry: friend to trees and plants and flowers, clearly.

Here is a very interesting thing that just so happens to have yielded intensely pretty results. The short version? We get to go “Ooooooooooooo high dynamic range spectral gazelle mapping slobber slobber moo” but also “Oh yes, hmmm, oh indeed, yes.” It’s all thanks to Enodo, a French company that’s realized games could have tremendous practical potential in the realm of real-world industrial design. Its plan, then, is to use CryEngine 3 to create interactive models of the building forests (and sometimes, regular forests) of tomorrrrrrrrrrrrow. Now, today’s demo is just a proof-of-concept video, but goodness, would you look at that?

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‘Scloosive Trailer: WARFACE Puts Its War In Your Face

By Alec Meer on March 27th, 2013.

War - check. Face - check. All good, then

Warface. Here’s your first look at a new trailer for Crytek’s free to play FPS WARFACE, which has a presumably extremely warfaced narrator talk very sternly about the importance of choice and opposites. Warface. What he means is that there are two sides in WARFACE, and perhaps you’d like to play as one or the other of them. Warface.

Our Craig recently described WARFACE as “the quiet one that’s smarter and more likeable than CoD, and not as handsome as Battlefield.” Warface. I suppose the latter is extra-true in the wake of last night’s Battlefield 4 reveal, but even so this is some pretty darn-tootin’ snazzy pixel-magicks as these things go.

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Crytek & Epic’s Tastes Of Tomorrow

By Alec Meer on March 26th, 2013.

Is that... Elvis?

Jim, John and Nathan are all out at GDC for RPS right now, but the lack of any news from them so far leads me to presume they are all either dead, kidnapped, hungover, hiding or trapped inside a branch of The Cheesecake Factory. So, while I’ve not been out there to see and thus usefully report on any of the following myself, I can at least once again do what is approximately 19% of my daily job, and resize video embed code to fit on our website.

This time it’s looks at what we can expect from Crytek’s Cryengine 3 and Epic’s Unreal don’t-call-it-4 Engine 4. I think you’ll all agree that Golfzon (above) is what we most want from the game engines of tomorrow. And if you don’t, some of the other stuff in there might well be more to your tastes.
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Yerli: Single-Player Games Must Be “Online Single-Player”

By Jim Rossignol on March 1st, 2013.


CryTek’s Cervat Yerli is a man with a lot to say, and he is now demanding that single-player games evolve into their new online context. Speaking to IGN, he said:

“I think the notion of a single-player experience has to go away. However, I’m not saying that there will be no single-player experiences… It could be it’s called Connected Single-Player or Online Single-Player instead.”

This assertion is perhaps less worrying when you look at the games that made this work – Demon’s Souls or Journey – but it’s nevertheless a big statement from one of the industry’s most ambitious studio heads. Personally, I think whenever people proclaim anything dead, or evolved-beyond, or outdated, or similar, they are pretty much consistently proven to be wrong. Evolution can mean diversification. If the past decade taught us anything, it’s that there’s no one clear future of games. Single-player will include online, but not be defined by it.

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Hands On: WARFACE

By Craig Pearson on February 28th, 2013.


“War. Face. WARFACE. War? FACE! Warrrrrrrrrrrrrrrrr faceceeeeeeeeeee!”. The University of Bielefeld’s articulatory phonetics department has me hooked me up to their consonant stretching apparatus. The Cawood Minnesota cheek holder made it sound rounder, while the Roser Koenig* mouth gag made me drool it out in wet clods. I said it over and over for a full hour. At one point only dogs could hear me, and they howled in derision. It’s no good. I can’t configure my mouth to make Warface sound any less ridiculous, not even with academic help. After extensive testing, we concluded that it was a silly name. So I approached my day at Crytek with swollen jawed trepidation. I was going to hear that name.

A lot.
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Wot I Think: Crysis 3

By Alec Meer on February 21st, 2013.

Crysis 3: a first-person shooter set in a post-apocalyptic, alien-invaded New York, in which you wear a Nanosuit which enables you to temporarily become invisible, damage-resistant or able to leap moderately-sized walls in a single bound. It has a lot of graphics. It’s out now in the US, and tomorrow in the UK. Here is an opinion.
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