Posts Tagged ‘Crytek’

Maximum Misdirection: Here’s Crysis 3, But In Reverse

By Nathan Grayson on January 10th, 2013.

Watching the latest in Crysis 3‘s “Seven Wonders” series, I can’t help but be reminded of totally amazing 7DFPS entry Vonneguts & Glory. No, Crytek’s hardware-hemorrhaging squidshoot hasn’t suddenly started dressing like Wolfenstein 3D, but it has slammed on the breaks and shifted into reverse for some reason. The effect is neat-looking, I suppose, but now I really just want a mega-budget backward shooter. Start at the end, un-shoot your victims and watch as they happily go home to their families, un-fire un-explosions from your un-gun, etc. Oh well, though. For now we’ll just have to ponder what could’ve been while watching Prophet moonwalk through Wall Street. Take a peep after the break – unless, of course, real life’s actually been in reverse the entire time and you already have.

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Crysis 3: Six Minutes More Man-Arrowing Footage

By Jim Rossignol on December 21st, 2012.


Crysis 3 has taken on a strange, amorphous shape in my head. I’ve not really been following it closely enough to really say all that much about it, and having gone back to look at all the previous materials to post this video – including Nathan’s interview with Mr Crytek, in which he talks about a lot of things which are not Crysis 3 at all – I’m rather excited. I realise I am in a (handsome, intelligent and perceptive) minority in having had a great time in Crysis 2, but I can’t help feeling that Crytek’s mission is laudable. They really do want to make the shooter that covers everything, and is all things to all shooter-fans. Yerli’s quotes in that interview suggest he’s lost none of his ambition, and it’s clear that all kinds of concessions have to be made in projects of this magnitude. And the very least they are aiming high. This new footage, below, contains some spectacular moments. Go take a look.

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Here’s Another Episode Of Crysis 3′s Not-Quite-A-Movie

By Nathan Grayson on December 20th, 2012.

Crysis 3: starring The Bow and What's-His-Face, holder of The Bow.

If you have a perfectly pristine photographic memory for Adam’s posts – and honestly, who doesn’t? – you’ll remember that he recently came across the first episode in EA’s Albert-Hughes-directed “Seven Wonders” Crysis 3 series. He also said these things, “I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.” Frankly, I share that sentiment, and apparently, so does Albert Hughes. Episode 2, you see, is all action. OK, and there’s some cheesy narration, but you can ignore that.

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A Break In The City: Crysis 3

By Adam Smith on December 17th, 2012.

Crysis 3 isn’t the first piece of entertainment to show us New York reclaimed by nature, but the city become prison-park could make for a compelling setting. The latest video advertisement for the game is the first part of the ‘Seven Wonders’ series, directed by Albert Hughes who you may know as one half of the Hughes brothers, mighty cinema-men of From Hell and Menace II Society. I think I’m supposed to care about the story here, but is it really anything more than an excuse to cram opposing forces into an interesting place so they can shoot each other? Nothing wrong with that but I’d prefer to see more of the weighty in-engine conflict and less of the build-up.

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Crytek’s CEO On Crysis 4, Homefront 2, The Future

By Nathan Grayson on December 11th, 2012.

If you climb to the top of Mt Videogameland, you’ll see that Crysis 3 is just over the thoroughly tessellated, HDR-lit horizon. That, however, is hardly the only thing that’s got Crytek’s tear-powered mega-lair whirring along at maximum efficiency. There’s also Homefront 2, Warface, Ryse, an entire F2P social platform, piracy concerns, and a brand new Crysis – which is totally not Crysis 4, but also kind of is. I spoke with Crytek CEO Cevat Yerli about all of this things and also asked him the question that’s almost certainly been devouring your every idle thought for far too many months: why’s it called “Warface”? 

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Crytek CEO: All-F2P Future ‘Won’t Happen Tomorrow’

By Nathan Grayson on December 7th, 2012.

In the future, nothing will cost anything. Ever. Well, except when it costs something. Which will be sometimes, but not always. Or ever, unless you want it to. Those are the sorts of wonderful logical fallacies somewhat – shall we say – misleading phrases like “free-to-play” conjure up, but there’s no denying the business model’s effectiveness. Even so, there are plenty of kinks to work out, which is why life’s great big studio audience emitted a collective gasp when Crytek CEO Cevat Yerli announced that his company was closing up the non-F2P part of its shop as soon as possible. During a recent interview with RPS, however, he clarified that stance and noted, among other things, that it’s “too early to say” whether or not Crysis 4 will be F2P.

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System Requirements Posts Are Easy Posts: Crysis 3

By Alec Meer on December 3rd, 2012.

Bet it won't be as good as Far Cry 3. Though I have no evidence to back up that statement, as yet

We don’t usually do system requirements posts, but when it comes to Crytek they do have a history of basically telling us all that our PCs are rubbish and outdated. Granted, while once it was the high watermark of e-willy waving, the Crysis series hasn’t of late been the technical Goliath/Mephistopheles it once was. Does that change with the upcoming Crysis 3? You know how this works.
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Bowsplosion: Crysis 3′s Campaign Goes Very, Very Loud

By Nathan Grayson on November 15th, 2012.

Argh, you got flecks of rock right in my eye scales.

After watching six solid minutes of Crysis 3‘s “The Fields” campaign mission, I can pretty safely say that I don’t play Crysis like Crytek plays Crysis. I tend to spend most of my time invisible, skulking and striking with my trusty shotgun. Which might sound like the most counterproductive thing since weight-loss soda, but there’s nothing else quite like super-speed sprinting away, re-cloaking, and slowly but surely picking off increasingly confused baddies one-by-one. In this video, however, Crytek takes a much more, er, forward approach.

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Hue & Cry: Crytek Talk Crysis 3 Multiplayer

By Jim Rossignol on October 9th, 2012.

They look like nice chaps, eh?
Crysis 3 producer Mike Read has been talking about the new modes for the upcoming game, and you can see them in action below. I’ve no real idea how popular the Crysis multiplayer modes have been over the years. I’ve played all of them, but, well, I can’t ever remember anyone talking about them after release. Mods yes, but vanilla multiplayer? No. Anyone out there actually play it? What are we missing?

And, ah, this makes me laugh, it shouldn’t really, but “it’s an adrenaline rush you’ll want to experience again and again,” he says with an unconvincing smile, and “lampposts can also be used as weapons.” Yeah.

Anyway. Crysis 3 is out in February.
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Cry-Fi: StarCry Takes Crysis To Spaaace

By Nathan Grayson on October 2nd, 2012.

Spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace.

Do you think Crysis needs more lightsabers? I think Crysis needs more lightsabers. Evidently, the folks behind the original Crysis’ four-years-in-the-making StarCry mod agreed, so they chucked ‘em in – hopefully skewering an Ewok or 12 in the process – for good measure. Wait, good measure? Why would I ever say such a thing when lightsabers – much like love – are all you need? Mainly because they join 1000 new sci-fi-themed objects, 2000 textures, 20 weapons, and 1000 lines of dialog as part of a seriously formidable overhaul package. Intrigued? Well, unfortunately, the RPS lot is fresh out of sci-fi-themed vehicles for break-traversing purposes. We do have Syfy-themed vehicles, though. Might I recommend the Supergator?

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People Vs Predators: Crysis 3 Hunter Mode

By Adam Smith on October 1st, 2012.

More footage from the weekend’s Eurogamer shindig. Crysis 3′s ‘infection type multiplayer mode, Hunter, is shown in a new video, demonstrating the Museum of Modern Art map. I’m not sure if everyone else already knew this but the Crash Site mode from Crysis 2 is back as well. That’s all about reaching and securing a location on the map and made for some interesting use of space in the previous game. Both are explained and shown in the video below. The Hunter mode does seem rather weighted in favour of the hunters, perhaps making it an indictment of the killing of living things for sport. Those poor operatives, fighting invisible enemies, don’t stand a chance.

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