Posts Tagged ‘Cube World’

Worth The Wait? – Cube World Getting New Quests

By Nathan Grayson on July 1st, 2014.

No! Behind you! That pig is the real mastermind behind all of this! Slay him before it's too la--

Cube World still exists! It may have disappeared into the blocky ethers – silent beyond only the faintest whispers – but that’s just kind of how (very small) developer Picroma rolls. Or tips over in an inefficient, angular fashion, as blocks are notoriously poor at rolling. So now here we are, finally, on the cusp of another update to the long-running alpha, and this one is set to introduce an intriguingly exploration-focused new quest system. Click [x1] of this post’s breaks for a video.

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World Of Cubecraft: Rift Dev Introduces Minecraft-Like Trove

By Nathan Grayson on November 16th, 2013.

Monocles and top hats in a fantasy setting? Zaaaaaaaaaaaaaaaaany

OK, upon second viewing, Rift and Defiance developer Trion’s Trove looks more like Cube World than it does Minecraft.¬†A lot like Cube World. Kind of eerily so. But I suppose it can’t be avoided now that the MMO genre’s been bitten by the voxel bug and– actually, wait, yes it can. EverQuest Next is voxel-based too. Hmmmm. Oh well, enough making block mountains out of block molehills. The truest measure of any game – visual similarities to genre heavy hitters or not – is in how it plays, and while Trion has a framework in place for Trove, that part will largely be up to you.

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Good News! – Cube World Isn’t Dead

By Nathan Grayson on October 22nd, 2013.

Neither is this skeleton man. He is merely undead, still able to lead a happy and fulfilling un-life.

Alas, Cube World, we hardly knew ye. You sprang into our lives from Wollay’s blocky womb an alpha with a big upside, but then you did probably the most unsettling thing an alpha’s capable of: nothing. No growth. No evolution. No march ever onward to completion. After weathering a launch storm of server issues and DDoS attacks, the voxel adventure paradise suddenly ceased updates. The game and its website have been stagnant since July, leading many to fear that Wollay’s bucket of building blocks has already run dry. The developer, however, has finally piped up to put an end to the radio silence.

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Some Time With: Cube World (Alpha)

By Jim Rossignol on July 15th, 2013.


Tired of our usual excursions in Torchlight II, or Minecraft, or wine, Lady Rossignol and I needed something of a fresh video-distraction for the weekend evenings. Having paid little attention to Cube World, but knowing enough about it to say that I was multiplayer, we decided to embark on the perilous path of the alpha.

This is how we got on.
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Cube World Woes Continue With DDoS Attacks

By Nathan Grayson on July 9th, 2013.

Look at how sad you've made this cube person, DDoS attackers. FEEL BAD.

I don’t think it’s much of an exaggeration to say that¬†everyone on this decidedly spherical planet wants Cube World. And given that we live in an era of limitless digital bounty, you’d think they’d all be able to zap it into their homes on glorious beams of cyberlightning in fairly short order. Day one, however, saw Cube World’s store servers wobble and lurch under incredible strain, and they’ve been up, down, and pretty much all around ever since. But that, as it turns out, is only one side of the story. That other? People being awful for no real apparent reason, of course! Developer Wollay’s come under a series of apparently timed, targeted DDoS (denial of service) attacks, necessitating frequent server downtime. Details after the break.

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Cube World Released And, Er, Unbuyable

By Nathan Grayson on July 3rd, 2013.

Cuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuubes

Nearly every RPS writer has given Cube World a good fawning over, so it should come as no surprise that we all tangled our hivemind connect-o-cords in a rush to download the long-awaited paid alpha. But then, while we greedily bickered over who would get to go first while the others reattached Alec to the Sustenance Matrix, the worst possible thing happened: developer Wollay disabled Cube World’s shop to fix problems stemming from the initial brick avalanche of downloads. So now all we can do is wait. And wail and gnash our teeth and I guess resuscitate Alec.

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Vox Rox: Some Cube World Video To Make You Happy

By Craig Pearson on May 9th, 2013.


I have a headache and I’m tired, so I should be a right misery guts. And I was, right up until I saw the cubic camels in the latest Cube World video. The block-based RPG gets more and more winning everytime I see it, so right now it’s at peak winningness. What’s new since the last time Adam glared into bright colours of the blocky adventure? Classes, crafting, pets. The usual RPG bling, but presented in the loveliest package I’ve seen in quite some time.
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Classified Information: Cube World

By Adam Smith on October 11th, 2012.

Every development update makes Cube World’s differences from Minecraft more apparent, although it’s not too far removed from what I imagined the adventure mode of Mojang’s game might be – a block-based world of exploration, combat and questing. As if to prove that it’s more RPG than survival sandbox, Cube World doesn’t just have character classes, it has the most traditional set of character classes that the world has ever known. Are you ready for this? I’d advise holding onto any hats, sitting down if at all possible and swallowing any beverages that may be in your mouth. Cube World lets players be warriors, rangers, mages and rogues. But wait, there’s more!

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Cube World: Now With More Hang Gliders (And Cubes)

By Nathan Grayson on September 19th, 2012.

I feel like tiny blocks are perhaps not the most aerodynamic materials from which to construct a hang glider. But clearly, it's working here, so to each their own.

If, for some reason, all the world’s game developers suddenly decided to drop whatever else they were doing, take up gleaming blades and blood-rusted cudgels, and engage in an orchestrally-scored melee brawl for the ages, I feel like the mighty Voxel Army would win based on sheer numbers alone. These days, there are zillions of the things, and of course, no one knows why. That said, Cube World continues to intrigue me – perhaps by way of loading itself down with incredibly specific things that I like. Puppies? Sure. Monster-Hunter-esque giganto-battles? Yup. And now hang gliders, because… well, let’s not question this idea, lest it become frightened and scamper back into the magical woodland from which it emerged.

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Cube World Dinosaur Takes A Promotional Beating

By Jim Rossignol on March 14th, 2012.

You are blocking my path!
Just a couple of years ago saying “the graphics are a bit blocky” was a way to put down a game, but now it seems it might just as likely be an indication of indie-success. It’s been almost a month since we last saw something from the cheerily blockular Cube World, but now it’s back with a “Monsters” trailer. That clever title should give you some clue as to what it contains, which is some monsters. A huge blocky dino-thing gets a beating from our sword-wielding block-protagonist, and there’s a strong, strong whiff of things Nintendo in there. Go take a look, this is looking really impressive.
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Pecubular Combat: Cube World

By Adam Smith on February 21st, 2012.

He is hitting a skellington with a bone axe, which is like hitting a man with a flesh sword

Last time I looked at Cube World, Wollay had added adorable pet dogs which officially meant that anyone doubtful of the game’s potential was probably called Norman ‘Pessimist-Pants’ Naysay. Sure enough, it’s a popular name and people started to chunner about the combat looking too simplistic for their refined tastes. Behold, a new video that shows several different weapons and their functions, as well as some grin-stretching customisation. It doesn’t look deep and it doesn’t look tactical; it looks like splashing about somewhat haphazardly in a shallow pool filled with something that’s sugary, delicious and somehow filled with vitamins.

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Critters, Carnage, Cookies: Cube World

By Adam Smith on January 31st, 2012.

Orc In Silent Contemplation With Stat Bars (Johann Metfischer (1727-1770), 1762, oil on canvas)

Cube World looks more interesting every time I see it and we’re well past the point now where it’s necessary to mention Minecraft in the first sentence of every post about the game. Of course, I’ve gone and done it anyway in a gesture of shooing impatience and that probably makes me part of the problem. The solution is the latest trailer, which shows the ‘improved combat’ but also gives more glimpses of environments that cuboid characters will be chopping their way through. Looting and levelling seem far more important than carving and crafting, and the use of destructible scenery in the troll fight at the end seems a fantastic way to mark the aftermath of an epic clash.

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It’s Hip To Be Cube World

By Adam Smith on January 23rd, 2012.

a house of cubes

Since we first learned of Cube World’s existence, the game’s developer, Wollay, has been snapped up by Mojang, although it wasn’t like a crocodile eating a zebra but rather a company hiring an employee. UPDATE: actually that didn’t happen in the end, though apparently amicably. Anyway! Since then, development on the game has been continuing and there are plenty of new details and some screenshots that show a variety of environments and some nifty house construction. Prepare a pickaxe, for information and images await below.

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