Posts Tagged ‘Cube World’

Pecubular Combat: Cube World

He is hitting a skellington with a bone axe, which is like hitting a man with a flesh sword

Last time I looked at Cube World, Wollay had added adorable pet dogs which officially meant that anyone doubtful of the game’s potential was probably called Norman ‘Pessimist-Pants’ Naysay. Sure enough, it’s a popular name and people started to chunner about the combat looking too simplistic for their refined tastes. Behold, a new video that shows several different weapons and their functions, as well as some grin-stretching customisation. It doesn’t look deep and it doesn’t look tactical; it looks like splashing about somewhat haphazardly in a shallow pool filled with something that’s sugary, delicious and somehow filled with vitamins.

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Critters, Carnage, Cookies: Cube World

Orc In Silent Contemplation With Stat Bars (Johann Metfischer (1727-1770), 1762, oil on canvas)

Cube World looks more interesting every time I see it and we’re well past the point now where it’s necessary to mention Minecraft in the first sentence of every post about the game. Of course, I’ve gone and done it anyway in a gesture of shooing impatience and that probably makes me part of the problem. The solution is the latest trailer, which shows the ‘improved combat’ but also gives more glimpses of environments that cuboid characters will be chopping their way through. Looting and levelling seem far more important than carving and crafting, and the use of destructible scenery in the troll fight at the end seems a fantastic way to mark the aftermath of an epic clash.

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It’s Hip To Be Cube World

a house of cubes

Since we first learned of Cube World’s existence, the game’s developer, Wollay, has been snapped up by Mojang, although it wasn’t like a crocodile eating a zebra but rather a company hiring an employee. UPDATE: actually that didn’t happen in the end, though apparently amicably. Anyway! Since then, development on the game has been continuing and there are plenty of new details and some screenshots that show a variety of environments and some nifty house construction. Prepare a pickaxe, for information and images await below.

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Mojang Hire Cube World Developer

Another cuboid/voxel/block post! The blue birds of Twitter inform me that Mojang have hired Wollay, the chap working on Cube World. Notch claims that: “Our current plan is to plug his brain directly to a keyboard and sell whatever comes out.” Quests and other RPG features perhaps? There’s no word from Wollay himself yet (edit: he is ‘so excited’!) but Notch assures that development on Cube World will continue and it will remain an independent game. This potential centralisation of talent vaguely reminds me of Valve casting their sights on Turtle Rock and Nuclear Monkey. Let’s hope for good results and that the keyboard-brain interface doesn’t cause infections.

Not For Squares: Cube World Is Pretty

I want someone to make a game entirely out of spheres.

I’ve just come up with this amazing idea for a game! Ready? So, you have this procedurally generated world, entirely made of cubes. And you can hit them with tools, and build them. And there are mines. And crafting… Oh, but I’m being a cynical one. It’s not as if Minecraft was the first to do it. And Cube World is doing something pretty different. And something pretty. The gorgeous-looking cuboid game is primarily an RPG, and with that in mind developer Wollay has just added quests, which he proves in the video below.

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Cube World Looks Chunky

The steely vigilance of Pixel Prospector has brought our attention to forthcoming voxel-RPG, Cube World. The creator of the game explains: “Cube World is (or will be) a 3D Voxel-Based game with a focus on exploration an RPG elements. The world is procedurally generated and features cave systems and basic procedural buildings.” It’s remarkable cute, as you can see in the footage below.

Interestingly, it’s only been in development for a few weeks.
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