Posts Tagged ‘Cuphead’

RPS Verdict: E3 2014 Day Zero, Winners And Losers

By Adam Smith on June 10th, 2014.

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

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CUPHEAD in CUPHEAD’S AMAZING E3 TRAILER ADVENTURE

By Alec Meer on June 10th, 2014.

CUPHEAD

CUPHEAD. Just to say its name is to feel unbridled joy. CUPHEAD!
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Good, Strong: Cuphead Overflows With 1930s Cartoon Style

By Graham Smith on February 4th, 2014.

The game *actually* *looks* *like* *this*.

Cuphead splits me right down the middle. It’s a run-and-gun game about one-on-one fights, which means it’s about learning attack patterns, dodging enemies, and striking back through multiple waves to eventually destroy them. It’s inspired by the likes of Contra and Mega Man, games which aren’t really my thing.

It’s also using hand-drawn cel animation, watercolour backgrounds and live jazz recordings to mimic the style of early, 1930s cartoons. In its videos, it looks like a controllable, early Mickey Mouse cartoon with a lot more fighting. It’s exactly my kind of thing.

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