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Posts Tagged ‘Curiosity’

Interview: Peter Molyneux On Curiosity’s Failings, GODUS

By Nathan Grayson on November 22nd, 2012.

Last time I spoke with Peter Molyneux, he was practically abuzz with renewed vigor. He’d left Microsoft, started his own hand-picked studio, and ascended back into the high-concept realm he so loves to call home. But reality has a way of dousing even the most excited of flames, and Molyneux knows that better than just about anyone. But the godfather of god games was different when we spoke today: insanely thrilled to be launching a Kickstarter for his Populous meets Dungeon Keeper meets Black & White god opus GODUS, yes, but also wearied, frantic, and tremendously apologetic. It’s been a rough few weeks for 22 Cans, and it showed. And then something crazy happened: Molyneux cried. Openly. Without reservation. But not for the reason you might think. “I just,” he winced, his voice audibly cracking, “I still believe so much.”

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Peter Molyneux’s Tears: “I Still Believe So Much”

By John Walker on November 22nd, 2012.

In an extraordinary interview to be published shortly, a clearly emotional Peter Molyneux broke down into tears when discussing the struggles he’s had with Curiosity, and his concerns about making promises for Kickstarter GODUS.

“I can’t blame people for not believing,” Molyneux responded, when it was suggested that his history of over-promising and under-delivering might hurt prospects for GODUS. Especially in light of the very negative reaction to Curiosity’s server failures – something the creator tells us was “a disaster”.

“I know I’ve said things,” Molyneux continued. “I wish I could not say them, I guess. I just… I still believe so much.”

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From On High: Molyneux Launches God Game Kickstarter

By Jim Rossignol on November 21st, 2012.


Molyneux’s new company, 22Cans, has launched a £450,000 Kickstarter called Project GODUS. Behold: “It’s an innovative reinvention of Populous, the original god game and delivers exciting global co-operation, competition, creation and destruction to a whole new generation.”

Video below. Watch.
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Wait, Where’s The PC Version Of Molyneux’s Curiosity?

By Nathan Grayson on November 9th, 2012.

If you ever read websites – or, indeed, words – other than RPS, you might have noticed that Peter Molyneux’s cube-tapping opus Curiosity is now officially inside the small, generally not-for-breaking wannabe-cubes we call mobile phones. You’ll remember, though, that 22 Cans’ original announcement definitely mentioned PC as well. So why aren’t we rapidly advancing our already inevitable carpal tunnel epidemic in hopes of gazing upon a “life-changing” secret? I got in touch with Molyneux to find out.

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Wish You Were There? EG Expo Session Vids

By Alec Meer on October 1st, 2012.

CHet is very tiny

Hello. Hello you. Did you go to the Eurogamer Expo this weekend? Did you have fun? Because I couldn’t go, so I couldn’t have fun. My bitterness could destroy worlds. Fortunately, I can catch up with at least some of what I missed, as Eurogamer have posted videos of a great many of their developer sessions. Valve! Hitman! Molyneux! Tomb Raider! Assassin’s Creed! DayZ! Remember Me! WARFACE. I’ve embedded those I am personally most interested in below, selfish twit that I am, but you can see the whole lot over here.

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Cube Your Enthusiasm: Molyneux’s Curiosity Delayed

By Nathan Grayson on August 23rd, 2012.

And inside, we will find a single acorn. Then the world will explode.

I was ready. I spent weeks studying cubes – pouring over research, feeling them, learning their structural weaknesses, biting them, stacking them, attempting to fit them into round holes, living among them in their natural habitat, trying to understand what they fear most. I was going to crack open Curiosity‘s chocolate shell in one definitive swing and devour the “life-changing” nougat inside. But now it’s been delayed into September, and I really just want a candy bar. Peter Molyneux and co have, however, released a trailer that depicts a cube doing cube things. So that’s something, I suppose.

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Rover’s Return: Don’t Forget NASA’s Curiosity Sim

By Alec Meer on August 6th, 2012.

Look, I know I already posted about NASA’s Unity-powered Mars exploration sim not three weeks ago, but given those marvellous men and women and their remote-controlled flying machines have just managed to successfully land a nuclear-powered robot on the Red Planet, it seems entirely timely to flag it up again. Particlarly because the game/sim is being updated with the Curiosity rover’s progress and discoveries in something like real-time. Go look!
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Life-Changing: Molyneux Pegs Curiosity For August

By Nathan Grayson on July 7th, 2012.

Guys, I know what's inside the box! It's the color green! What do I win?

Here at RPS, we consider all of our posts to be small, mysterious boxes with things of life-changing significance inside. Especially this one. So it’s a bit flattering to hear that fabled Fable-er and god of god gaming Peter Molyneux is totally stealing our format. Yep. That is definitely what’s happening. On August 22, Molyneux’s cube-tapping opus is coming to PC (and the tiny, rectangular PCs that can make phone calls), and he claims whatever’s inside will be “life-changingly important.”

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