Posts Tagged ‘cyan-worlds’

Ages Beyond Uru: Cyan’s Myst Successor On Kickstarter

By Nathan Grayson on October 18th, 2013.

Witness the majesty and grace of the twin gumball moons orbiting chewed-up-and-spat-out gum world. Look at those soaring mounds, still wet with stringy saliva. Ah, such natural beauty.

It’s not hard to see why once-legendary developers who’ve lost their way flock to Kickstarter. Second chances are rare, especially in an industry where a single dud can sink entire 100-person studios. Rebirths and reinventions, meanwhile, used to be damn near unheard of. But now it’s all possible, and wouldn’t you know it? Everyone you fondly remember from your childhood is coming out of the woodwork. A true Myst revival, however, has been conspicuously absent throughout NostalgiaFest 2013, but then, I suppose it’s only fitting that exploratory, methodical puzzling took its sweet time getting to the scene of its own potential resurgence. So then, what exactly is Obduction? Pretty much what you’d expect: a spiritual sequel to Myst and Riven, powered by shiny Unreal Engine 4 tech.

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Oh-Oh, Uru: Myst Online Goes Open Source

By Jim Rossignol on April 7th, 2011.

I've got one of these under the sink.
Myst Online cannot die. It has been struck down and risen again on endless occasions. And now, it seems it is ascending to some kind of internet immortality by becoming an open source project. Cyan’s “Rand” explains: “Today we are announcing that the sources for the MOULA client engine and development tools (CyanWorlds.com Engine) will be made available as open source. At the same time, MOSS which is a MOULA server replacement (written by a’moaca’ and cjkelly) will also be released. Both open source projects will be hosted on OpenUru.org.”

So that’s an open source thing that happened.

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Uru Goes Gnuru

By John Walker on December 16th, 2008.

The fans get together for an in-game party. (Only kidding, frightening Uru players!)

Myst-MMO, Uru Live, is to go fully open source. The MMO has had a troubled existence, managing the impressive feat of being axed twice, and yet still existing. Having been published by Ubisoft, then picked up by Gametap, Eurogamer report that the third attempt to revive it, developer Cyan World’s Myst Online Restoration Experiment (MORE), has also gone titsup. Their response is a rather exciting one – they’re turning the game over to the public.

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Myst Offline II: The Offlinening

By Jim Rossignol on February 5th, 2008.

Gone. All gone.
There’s a document on my desktop that is entitled “Myst Online Adventures” and it contains a few lines about my first few steps in the famously underwhelming MMO. I was going to go back and do a bit of investigative playtesting for RPS japes, but sadly that document’s completion would be useless for anything other than historical record: Myst Online will close in 59 days time. Sniff.

This forum post has the details.

Many of you have made good friends while playing Myst Online, so here is the bittersweet part. Although Myst Online: Uru Live will be completely shut down in the near future, the game servers will remain live for the next 60 days. During that time, both newcomers and existing players can continue to experience the amazing world of Myst Online, explore the game’s many Ages, and interact with other players in the game and on the MystOnline.com website and forums. After 60 days, the title will be removed from the GameTap service, though MystOnline.com will remain live and active for fans to continue to share their passion for this important game franchise.

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