Posts Tagged ‘Cyanide Studio’

First Blood Bowl 2 Gameplay Trailer Kicks Off

By Alice O'Connor on March 19th, 2015.

We’ve had a little chat with the makers of Blood Bowl II [official site] – and isn’t it nice to chat with people! – and peered at a few screenshots and swish trailers. With spring approaching, and therefore the turn-based tactical bloodsport’s release, we’re at the point in its marketing campaign where we get to see more of the game itself.

Today brings the first gameplay trailer, starting with a demonstration of those plain old humies.

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Blood Bowl Is Unbalanced And That’s Why It’s Good

By Jody Macgregor on November 7th, 2014.

I recently spoke to Sylvain Sechi, project manager of Cyanide Studio’s forthcoming Blood Bowl 2, about their new adaptation of Games Workshop’s game of fantasy football. I had an ulterior motive, though. I didn’t just want to ask him about when the game is coming out and what the new team will be like. I wanted to selfishly hassle him about not including some of my favourite teams and also present my pet theory about the appeal of Blood Bowl: that what makes it fun is that it’s the most unbalanced strategy game ever made.

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Blood Bowl 2 Interview: The Interface, Leagues, And DLC

By Jody Macgregor on November 3rd, 2014.

I blame Tolkien. He wrote Orcs like football hooligans and so Games Workshop’s idea of them actually playing football – albeit a version of American football where mutilations are encouraged – makes some sort of sense. The judgemental timer of Steam says I’ve played Blood Bowl more than a lot of other games in my library, more than plenty of games I play without having to complain about the interface, or the AI, or the fact you can’t turn the commentators off and turning their volume down banishes them only until you score a touchdown and then suddenly they’re back in your headphones and GRRR GORBAG SO CRANKY.

Blood Bowl is a game I love in spite of its flaws but find hard to recommend. Will Blood Bowl 2 remedy that? I spoke to Sylvain Sechi, project manager on Cyanide Studio’s Blood Bowl 2, to try to find out.

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Wot I Think – Styx: Master Of Shadows

By Graham Smith on October 8th, 2014.

Development company Cyanide have long been purveyors of interesting-but-guff fantasy games. Styx: Master of Shadows turns out to be their least-interesting-but-most-good. It’s a stealth game in which you play a goblin – the Styx of the title – sneaking around the Tower of Akenash, a medieval city built so high among the branches of “the World-Tree” that ledges stretch down into a cloudy abyss.

It’s also a strict stealth game: one in which triggering combat means almost certain death, and where you’ll spend your time mastering the shadows by hiding in them rather than pouncing from them.

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Sneaky Sneaky: 13 Minutes Of Styx Gameplay

By Alice O'Connor on June 27th, 2014.

Hanging with Styx.

We’ve cast our shared eye over Styx: Master of Shadows before (I’m scheduled for another five minutes with the eye before Adam takes it to look at a football), our collective mouth muttering that an open-level stealth game sounds nice but its heritage makes us sceptical (I’ve got 15 minutes with the mouth before Graham needs to “holler at a lad”). See, it’s a spin-off from Of Orcs & Men, a game which paired stealth bits with action stuff, only our Jim found the stealth “terrible.”

But that was then, this is now, and this game isn’t trying to do two things at once. What happens when Cyanide Studio focus on stealth? Have a gander in 13 of minutes of gameplay footage.

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Pretty Sneaky, Styx – Styx: Master of Shadows’ First Trailer

By Nathan Grayson on February 14th, 2014.

Fact: most goblins, at least on some level, wish they were Spider-Man.

Hey everyone, it’s Styx! You remember Styx, don’t you? You know, from the party that one time? And when he found your lost cat, nursed it back to health, replaced its missing foot with a tinker toy, and returned it to you safe and sound? Oh wait, no, I’m thinking of someone else. This guy. Styx: Master of Shadows, you’ll remember, is a stealth-heavy RPG about a thieving goblin who was conceived while his parents listened to “Come Sail Away” on repeat or something. On one hand, a stealth role-player with a focus on vertical level design sounds interesting, but on the other, the last time Cyanide dabbled in stealth was in Of Orcs And Men’s abysmal sneaking sections. But hey, at least Styx’s first trailer looks pretty solid.

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Garrett The Goblin: Styx Got Its Fantasy RPG In My Thief

By Nathan Grayson on January 23rd, 2014.

I don't know you guys. I think Eidos has finally taken its Garrett reinvention a little too far

Credit where credit’s due: Cyanide is a deceptively productive studio, not to mention a rather ambitious one considering the constraints it works under. It might not be the biggest-budget operation, but the French wearer of many hats and waver of many national flags has recently produced a not-entirely-terrible Game of Thrones RPG, Impire, Dungeonbowl, and Of Orcs & Men. The latter, while depressingly flawed, is most relevant here given that Styx: Master of Shadows presumably takes place in the same world. It stars fleet-footed, dagger-tongued goblin Styx, who is apparently the Very First Of All Goblins. The game will be a mix of extremely vertical stealth and fantasy role-playing, which sounds downright fascinating.

There’s just one problem, and I’ll let Jim’s Of Orcs & Men WIT take it from here: “The game is essentially a series of stealth-then-fight setpieces. This would be fine, except it’s a terrible stealth game.” That, um, doesn’t bode particularly well.

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Running Out Of Real Words – Aarklash: Legacy

By Ben Barrett on August 20th, 2013.

Given the length of time it takes me to come up with each new article title, I understand how difficult naming things can be, so I’m sympathetic but intrigued as to what exactly an “Aarklash” is. Once provided with the Legacy subtitle I know a metamorphosis takes place, creating an isometric, party-based RPG coming exclusively to PC. Rumour (also known as hard fact) has it that developers Cyanide Studio are putting the focus on difficulty, forcing players to consider positioning and ability usage of their four man person creature party in even the most basic of fights. Essentially, if the words “very difficult Planescape Torment” cause a physical reaction in your parts, this may be the game for you. A new trailer dispels a few more mysteries after the cut.

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