Posts Tagged ‘Cyanide’

Maim, Threat And Match: Blood Bowl 2

By Adam Smith on April 15th, 2014.

As far as I’m concerned, the important tasks for any new Blood Bowl 2 trailer to accomplish are as follows:

1) Show me which races will be available so that I don’t expect to be writing about an Ultimate Skaven Edition in three years time.
2) Attempt to convince me that the camera movement and turn-flow will be as smooth as a freshly shampooed dwarf beard.
3) Go some way toward showing that turn-based tactical trouncing is a bigger draw than ‘comic’ commentary.

The video below does not accomplish these things.

Read the rest of this entry »

, , , , .

33 Comments »

Incredible! Space Hulk: Deathwing Teased

By Craig Pearson on September 3rd, 2013.

You can tell if a game is going to be great by the logo.
Eschewing the often broken International Laws of Highlander and Vampire Slayers, there is another Space Hulk game in development. A surprisingly swift announcement after the miasma of sadness generated by the recently released strategy game, Space Hulk: Deathwing transposes the corridor-set alien masher into a more appropriate format. It’s a first-person shooter by Streum Studios, the makers of the interesting and flawed E.Y.E.: Divine Cybermancy. A tiny, mouse-sized teaser trailer is squeaking in the undergrowth. Let’s all disturb it, shall we?
Read the rest of this entry »

, , , , .

101 Comments »

And Also: Blood-To-Bowl Manager Revealed

By Alec Meer on March 5th, 2013.

It’s a good year to be a Blood Bowl fan. Well, unless you’re one of those folks who can’t abide developer Cyanide. (I think they try to do a lot of interesting, ambitious things, but often end up fluffing them). Not only is a sequel to the relatively faithful and quietly successful 2009 PC adaptation inbound, but there’s now also going to be Blood Bowl: Star Coach, which is to the Warhammer-themed sport of crunching heads what Football Manager is to the sport of foot-to-ball.

Cyanide are at the helm of that one too, and it’s going to be free to play.
Read the rest of this entry »

, , , .

36 Comments »

Balls For The Ball God – Blood Bowl II Announced

By Alec Meer on February 26th, 2013.

Nuffle be praised!

See that picture above? That’s quite literally all there is to tell you about Blood Bowl II right now.
Read the rest of this entry »

, , , .

107 Comments »

Wot I Think: Impire

By Alec Meer on February 19th, 2013.

Impire is a strategy-management game about building an evil underground lair, from Blood Bowl and Game of Thrones devs Cyanide.

If I was mad, I would write this entire piece without once referencing Dungeon Keeper. I am not mad.
Read the rest of this entry »

, , , .

104 Comments »

State Of Mine: Impire Scenario Playthrough

By Adam Smith on February 5th, 2013.

I played Impire last week, although my hands-on time just about saw me through the tutorial so I didn’t get to summon any truly horrible minions. My dungeon was packed with scurrying imps of various sorts though and, later, with heroes too. The brief hands-on session revealed Impire to be a solid take on dungeon management, with a neat incorporation of simple overworld missions and combat that is more engaging than it first appears. It’s also an attractive game and while you’ll have to wait a couple of days for my full impressions, you can watch a few minutes of playthrough footage from the first scenario right now, which gives a good look at the all-important interface.

Read the rest of this entry »

, , .

27 Comments »

Underground Metal: Impire

By Adam Smith on January 25th, 2013.

Impire is apparently due for release in early Q1 2013, which translates as ‘soon’. I’ll be seeing more of the game, which revolves around those PC staples of dungeon construction and monster management. During my brief look at the game, I was impressed by the impact the animations had on the impartation of character. The minions were already polished little blighters, likeable in a comically cruel sort of way. The overworld missions should add some longevity and tactical depth to the tunnelling and torturing. I shall be seeing more of the game in the very near future soon and will report back then. In the meantime, here’s a new video with music that may have come from Fred Wester’s personal collection.

Read the rest of this entry »

, , .

32 Comments »

All In All: Game Of Thrones Beyond The Wall DLC

By Adam Smith on November 8th, 2012.

When the game of the TV series of the book A Game of Thrones was released this summer, Alec vanished for a few days. When we next saw him, he had the look of a man who has seen terrible things, all haunted and hollow. Turns out it’s a very long game and full of nastiness, although mostly of the intentional scripted sort. He said this: “it’s a troubled roleplaying game but also a really interesting and strong one. Every misfire is met by a triumph of some sort, and the one thing it is not is a lazy, perfunctory cash-in.” Is the new DLC a cash-in though? I don’t know! Screens and details below.

Read the rest of this entry »

, , , , , .

19 Comments »

Wot I Think: Of Orcs & Men

By Jim Rossignol on October 17th, 2012.

Orcward!
Cyanide’s role-reversing RPG, Of Orcs & Men, appeared late last week, and I’ve been having a good old orc session. On my journey I have slaughtered a small nation’s worth of treacherous humans, snuck upon and stabbed many more, and sharpened my chat axe on the whetstone of their dialogue options. I can now, I feel, adopt an orcy accent and tell you wot I think.

Read the rest of this entry »

, , .

47 Comments »

Of Orcs And Men And Launch Trailers

By John Walker on October 10th, 2012.

It was only May when I was first amazed to discover that spiders could develop games. And now Of Orcs And Men is out tomorrow. Those industrious arachnids. You can see a completely unhelpful CGI launch trailer below, that doesn’t give you any idea whatsoever what the game’s like. Because that’s what trailers are for, right?! Silly billies.

Read the rest of this entry »

, , , .

20 Comments »

Managing Expectations: Impire And A Game Of Dwarves

By Adam Smith on August 24th, 2012.

Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.

Read the rest of this entry »

, , , , , , , .

33 Comments »

Impire Imposes Impactful Impassioned, Er, Trailer

By John Walker on August 15th, 2012.

Impetuous

So Impire is Dungeon Keeper with slightly more strategic combat, right? That’ll do. As we know it’s coming from Cyanide Studios, they who brought us Chaos League and Game Of Thrones: Genesis, and being published by Paradox. You can read a bunch about it from Nathan, here. There’s a new trailer showing a good range of the different styles of play below.

Read the rest of this entry »

, , , , .

37 Comments »

A Day In The Dungeons Of Mount Paradox

By Nathan Grayson on August 2nd, 2012.

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden – the music of revolution – and then quickly giving way to Bon Jovi. Eventually, with patience and planning, I escaped. But by then, six hours had passed, and I was a different man. While there, however, I composed a series of letters, unsure if I’d ever see the light of day again.

Read the rest of this entry »

, , , , , , .

21 Comments »