Posts Tagged ‘Cyanide’

Hand-To-Balls: Front Page Sports Football

By Adam Smith on September 18th, 2014.

American Football, invented by Colonel Pigskin Madden in the mid-nineteenth century, was originally a tabletop game played with miniature figures on a hex grid. Players would spend hours drawing up plans before each encounter, creating complex playbooks that contained all the secrets of the game. The Colonel once claimed that Football was not only “the best turn-based tactical game of the Reconstruction Era” but would continue to be the most important game of its type until “those Gollop boys get to work in the rootin’ tootin’ 1980s”. Front Page Sports Football is a veteran franchise that has been missing in the wilderness for some time. A new release is due this month and the sport most suited to PC will hopefully return in style.

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Styx: Master Of Shadows Trailer: Maybe This Will Be Good?

By Graham Smith on September 11th, 2014.

Styx: Master of Shadows is a spin-off of Of Orcs & Men, but instead of mixing its action and stealth together, Styx is focused solely on the latter. As a magical goblin chap, you pad, leap and stab around an open-level shaped by spawling castles and vertical drops. It’s clearly designed to evoke yer Arkham Asylums, Dishonoreds and Dark Messiahs, but heck, it works. I watched the trailer below and those games were evoked all up in here. The video explains the game’s clone powers, whereby Styx can create variously powered doppelgängers of himself to distract or trap unwitting guards.

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Maim, Threat And Match: Blood Bowl 2

By Adam Smith on April 15th, 2014.

As far as I’m concerned, the important tasks for any new Blood Bowl 2 trailer to accomplish are as follows:

1) Show me which races will be available so that I don’t expect to be writing about an Ultimate Skaven Edition in three years time.
2) Attempt to convince me that the camera movement and turn-flow will be as smooth as a freshly shampooed dwarf beard.
3) Go some way toward showing that turn-based tactical trouncing is a bigger draw than ‘comic’ commentary.

The video below does not accomplish these things.

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Incredible! Space Hulk: Deathwing Teased

By Craig Pearson on September 3rd, 2013.

You can tell if a game is going to be great by the logo.
Eschewing the often broken International Laws of Highlander and Vampire Slayers, there is another Space Hulk game in development. A surprisingly swift announcement after the miasma of sadness generated by the recently released strategy game, Space Hulk: Deathwing transposes the corridor-set alien masher into a more appropriate format. It’s a first-person shooter by Streum Studios, the makers of the interesting and flawed E.Y.E.: Divine Cybermancy. A tiny, mouse-sized teaser trailer is squeaking in the undergrowth. Let’s all disturb it, shall we?
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And Also: Blood-To-Bowl Manager Revealed

By Alec Meer on March 5th, 2013.

It’s a good year to be a Blood Bowl fan. Well, unless you’re one of those folks who can’t abide developer Cyanide. (I think they try to do a lot of interesting, ambitious things, but often end up fluffing them). Not only is a sequel to the relatively faithful and quietly successful 2009 PC adaptation inbound, but there’s now also going to be Blood Bowl: Star Coach, which is to the Warhammer-themed sport of crunching heads what Football Manager is to the sport of foot-to-ball.

Cyanide are at the helm of that one too, and it’s going to be free to play.
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Balls For The Ball God – Blood Bowl II Announced

By Alec Meer on February 26th, 2013.

Nuffle be praised!

See that picture above? That’s quite literally all there is to tell you about Blood Bowl II right now.
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Wot I Think: Impire

By Alec Meer on February 19th, 2013.

Impire is a strategy-management game about building an evil underground lair, from Blood Bowl and Game of Thrones devs Cyanide.

If I was mad, I would write this entire piece without once referencing Dungeon Keeper. I am not mad.
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State Of Mine: Impire Scenario Playthrough

By Adam Smith on February 5th, 2013.

I played Impire last week, although my hands-on time just about saw me through the tutorial so I didn’t get to summon any truly horrible minions. My dungeon was packed with scurrying imps of various sorts though and, later, with heroes too. The brief hands-on session revealed Impire to be a solid take on dungeon management, with a neat incorporation of simple overworld missions and combat that is more engaging than it first appears. It’s also an attractive game and while you’ll have to wait a couple of days for my full impressions, you can watch a few minutes of playthrough footage from the first scenario right now, which gives a good look at the all-important interface.

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Underground Metal: Impire

By Adam Smith on January 25th, 2013.

Impire is apparently due for release in early Q1 2013, which translates as ‘soon’. I’ll be seeing more of the game, which revolves around those PC staples of dungeon construction and monster management. During my brief look at the game, I was impressed by the impact the animations had on the impartation of character. The minions were already polished little blighters, likeable in a comically cruel sort of way. The overworld missions should add some longevity and tactical depth to the tunnelling and torturing. I shall be seeing more of the game in the very near future soon and will report back then. In the meantime, here’s a new video with music that may have come from Fred Wester’s personal collection.

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All In All: Game Of Thrones Beyond The Wall DLC

By Adam Smith on November 8th, 2012.

When the game of the TV series of the book A Game of Thrones was released this summer, Alec vanished for a few days. When we next saw him, he had the look of a man who has seen terrible things, all haunted and hollow. Turns out it’s a very long game and full of nastiness, although mostly of the intentional scripted sort. He said this: “it’s a troubled roleplaying game but also a really interesting and strong one. Every misfire is met by a triumph of some sort, and the one thing it is not is a lazy, perfunctory cash-in.” Is the new DLC a cash-in though? I don’t know! Screens and details below.

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Wot I Think: Of Orcs & Men

By Jim Rossignol on October 17th, 2012.

Orcward!
Cyanide’s role-reversing RPG, Of Orcs & Men, appeared late last week, and I’ve been having a good old orc session. On my journey I have slaughtered a small nation’s worth of treacherous humans, snuck upon and stabbed many more, and sharpened my chat axe on the whetstone of their dialogue options. I can now, I feel, adopt an orcy accent and tell you wot I think.

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Of Orcs And Men And Launch Trailers

By John Walker on October 10th, 2012.

It was only May when I was first amazed to discover that spiders could develop games. And now Of Orcs And Men is out tomorrow. Those industrious arachnids. You can see a completely unhelpful CGI launch trailer below, that doesn’t give you any idea whatsoever what the game’s like. Because that’s what trailers are for, right?! Silly billies.

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Managing Expectations: Impire And A Game Of Dwarves

By Adam Smith on August 24th, 2012.

Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.

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