Posts Tagged ‘Cyanide’

Impire Imposes Impactful Impassioned, Er, Trailer

By John Walker on August 15th, 2012.

Impetuous

So Impire is Dungeon Keeper with slightly more strategic combat, right? That’ll do. As we know it’s coming from Cyanide Studios, they who brought us Chaos League and Game Of Thrones: Genesis, and being published by Paradox. You can read a bunch about it from Nathan, here. There’s a new trailer showing a good range of the different styles of play below.

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A Day In The Dungeons Of Mount Paradox

By Nathan Grayson on August 2nd, 2012.

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden – the music of revolution – and then quickly giving way to Bon Jovi. Eventually, with patience and planning, I escaped. But by then, six hours had passed, and I was a different man. While there, however, I composed a series of letters, unsure if I’d ever see the light of day again.

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Important: Paradox And Cyanide Are Building An Impire

By Jim Rossignol on July 27th, 2012.

Look - a reference!
Paradox have announced that they will be publishing a new manage-baddies-in-dungeon sort of title from Cyanide. The game, which will be called Impire, features the machinations of micreant Imps, who must be kept happy if your realm of evil is to be kept in working order. The central character is a “demon imp” who can be customised up as you play. Needless to say, your demon imp and his minions will fight waves of baddies handsome good guys as they arrive in your subterranean realm, and you can also send raiding parties to the surface for loot.

The game will feature co-op options, and should appear early next year. First trailer below.
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Of Ooos And Ahhhs: Of Orcs And Men Looks Quite Good

By Nathan Grayson on July 7th, 2012.

Not pictured: men.

It’s been more than a year since we last peeked into the Cyanide-and-Spiders-filled cauldron that’s cooking up Of Orcs And Men, and that’s a bit of a shame. If you ask me, it’s looking rather promising – though information on combat, skills, etc is unfortunately scarce at the moment. But, at the very least, the central concept – humans are dumb jerks and you, an orc, must battle back against their oppressive, racism-steeped regime – sounds like it could provide the ingredients for a very special dish: a fantasy RPG that’s actually unique. You’ll find two impressive-looking trailers beyond the break, after which you are cordially invited to join me in heel-clicking-centric merriment and light discussion. There will, however, be no refreshments, because humans are jerks who don’t deserve liquids.

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Wot I Think: Dungeonbowl

By Quintin Smith on June 28th, 2012.

Dungeon, schmungeon.
I’ve always wanted to try Blood Bowl, mostly due to Kieron’s amazing diary of his Skaven team’s inaugural season, so you can imagine my delight when Jim asked me to review stand-alone expansion Dungeonbowl. At last! I was so happy I tucked my t-shirt over my face and performed the traditional foot-to-ball “Frivolous Dance”.

My flat’s a bit small for it, mind, and I ended up putting my foot in my dinner, but the point is I went into Dungeonbowl with an open mind. Also, a sock that smelled of beef. Both of which were probably unwise.
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Wot I Think: Game Of Thrones

By Alec Meer on June 1st, 2012.

Please, take a seat. But only after plotting exactly how to do so over seven fat novels.

Edit – I’ve been asked to note this this piece is based on the US version of the game, as published by Atlus and available for a couple of weeks now. Despite there being no oceans in the middle of the internet, the UK version, published by Focus, is mysteriously not available until June 9.

Cyanide’s RPG based on the Game of Thrones TV show has consumed the last week of my life. But should I have allowed this song of stats and fire so much time on my screen and in my mind? We shall Cersei…

It goes on far too long, seems to reach a climactic conflict repeatedly but then pull back from it in favour of more stringing along and treats its characters as utterly disposable. In other words, it’s faithful to the source material in an intrinsic way, not merely a stylistic one. Cyanide’s Game of Thrones: The Roleplaying Game is a slow-burner with a deeply awkward opening and besieged by footballer in a pizza advert levels of voice-acting, but it builds carefully, cleverly and dramatically.
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A Song Of Scripts & France: Game Of Thrones Chat

By Alec Meer on May 8th, 2012.

Next to be plucked from my bottomless bucket of game preview words is a quick interview with Sylvain Sechi and Thomas Veauclin of Cyanide, lead designer and lead artist respectively on the upcoming Game of Thrones RPG, as peered at last week. Discussed: linearity vs sandbox, the involvement of George R.R. Martin, whether Martin really has a concrete idea of how his books are going to end, why they’re not worried that their story won’t impact the books’ overall narrative, horses, why they went for pause-time combat and how coming up with the script was “like creating a child on top of dead bodies.” Ick.
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A Preview Of A Game Of A Game Of Thrones

By Alec Meer on May 2nd, 2012.

A Lannister always protects his nips

An important point, I hope: Game Of Thrones the game existed and was in active development before Game Of Thrones the show did the whole sexy Tolkien thing on our TV screens. While this is of course no guarantee that it is more Stark than Frey, it does mean we don’t need to worry that it’s been rushed to market to capitalise on Dinklagemania. The TV show came about early enough that developers Cyanide were able to redesign their takes on characters including Cersei (she bones her brother!), Lord Mormont (he hates his son but he’s a good sort otherwise!) and Varys (he’s got no goolies!) to use their respective actors’ likeness and voices, but we’re told that, for the most part, the game was designed closely around the books.

“When we showed George Martin The Wall,” says lead designer Sylvain Sechi of introducing the books’ author to the giant, miles-long icy structure/metaphor that protects the land of Westeros from the wildlings (and worse) that lurk up north, “he says ‘that’s a very, very big wall.” Upon their explaining to him that they’d made it to scale according to his description, he replied that “I wrote it too big!”
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Pro Cycling Manager Is Back, Back! BACK!

By Jim Rossignol on April 20th, 2012.


The many thousands of you – for it is indeed many thousands – who relish the management of imaginary teams of real cyclists will be pleased to hear that Pro Cycling Manager, Le Tour de France returns in June for another season of frantic pedaling. The game, which is developed by Cyanide in between the Blood Bowl reboots, looks like it will be getting the standard sort of treatment for a year sports franchise: updated teams and slightly improved visuals. Not that you care about the graphics, eh cycling team managers? It’s all about the er cycling team management for you, isn’t it?

Mhm.

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Game Of Thrones RPG Out In June, Kissed Its Sister

By John Walker on April 11th, 2012.

Wait, you may be brothers! Try kissing.

Having just watched the latest episode of Game Of Thrones, I’m fairly convinced that any role-playing game based on the books will just be a simulator for having sex with your brother/sister. But the latest trailer for Game Of Thrones: The Game (is that really what they’re sticking with?) appears to show that there’s also some chopping people up, too. It’s released to accompany the news that the game has a release date. Well, woolly release month portion, of “early June”.

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There’s Blood In My: Dungeonbowl

By Jim Rossignol on April 11th, 2012.

Er, are you sure this is the place?
Fresh from their reworking of fantasy tabletopper Confrontation, Cyanide have announced they are working on Dungeonbowl - a fantasy sports game – which is the version of Blood Bowl set inside a shoe dungeon. The screenshot above looks remarkably like a place I visited in Second Life, but we have assurances that the game is based firmly on the Games Workshop original. Quoth Cyanide: “Dungeonbowl continues Cyanide’s successful collaboration with Games Workshop and their rich and varied Blood Bowl world. The gameplay should therefore delight existing Blood Bowl fans as well as offer a gateway to this zany parody of Warhammer and American Football for fans of tactical sports gaming.”

Zany. There’s a word. Dungeonbowl will reportedly arrive in the middle of 2012.

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