Posts Tagged ‘Cyanide’

Balls For The Ball God – Blood Bowl II Announced

Nuffle be praised!

See that picture above? That’s quite literally all there is to tell you about Blood Bowl II right now.
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Wot I Think: Impire

Impire is a strategy-management game about building an evil underground lair, from Blood Bowl and Game of Thrones devs Cyanide.

If I was mad, I would write this entire piece without once referencing Dungeon Keeper. I am not mad.
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State Of Mine: Impire Scenario Playthrough

I played Impire last week, although my hands-on time just about saw me through the tutorial so I didn’t get to summon any truly horrible minions. My dungeon was packed with scurrying imps of various sorts though and, later, with heroes too. The brief hands-on session revealed Impire to be a solid take on dungeon management, with a neat incorporation of simple overworld missions and combat that is more engaging than it first appears. It’s also an attractive game and while you’ll have to wait a couple of days for my full impressions, you can watch a few minutes of playthrough footage from the first scenario right now, which gives a good look at the all-important interface.

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Underground Metal: Impire

Impire is apparently due for release in early Q1 2013, which translates as ‘soon’. I’ll be seeing more of the game, which revolves around those PC staples of dungeon construction and monster management. During my brief look at the game, I was impressed by the impact the animations had on the impartation of character. The minions were already polished little blighters, likeable in a comically cruel sort of way. The overworld missions should add some longevity and tactical depth to the tunnelling and torturing. I shall be seeing more of the game in the very near future soon and will report back then. In the meantime, here’s a new video with music that may have come from Fred Wester’s personal collection.

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All In All: Game Of Thrones Beyond The Wall DLC

When the game of the TV series of the book A Game of Thrones was released this summer, Alec vanished for a few days. When we next saw him, he had the look of a man who has seen terrible things, all haunted and hollow. Turns out it’s a very long game and full of nastiness, although mostly of the intentional scripted sort. He said this: “it’s a troubled roleplaying game but also a really interesting and strong one. Every misfire is met by a triumph of some sort, and the one thing it is not is a lazy, perfunctory cash-in.” Is the new DLC a cash-in though? I don’t know! Screens and details below.

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Wot I Think: Of Orcs & Men

Cyanide’s role-reversing RPG, Of Orcs & Men, appeared late last week, and I’ve been having a good old orc session. On my journey I have slaughtered a small nation’s worth of treacherous humans, snuck upon and stabbed many more, and sharpened my chat axe on the whetstone of their dialogue options. I can now, I feel, adopt an orcy accent and tell you wot I think.

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Of Orcs And Men And Launch Trailers

It was only May when I was first amazed to discover that spiders could develop games. And now Of Orcs And Men is out tomorrow. Those industrious arachnids. You can see a completely unhelpful CGI launch trailer below, that doesn’t give you any idea whatsoever what the game’s like. Because that’s what trailers are for, right?! Silly billies.

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Managing Expectations: Impire And A Game Of Dwarves

Impire is quite a lot like Dungeon Keeper and it may well be worthy of the comparison. A Game of Dwarves, however, doesn’t have very much in common with Dwarf Fortress, apart from the dwarves and the tunnelling. In fact, it has more in common with Impire but there are huge differences between the two and I reckon it’s all about their personalities.

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Impire Imposes Impactful Impassioned, Er, Trailer


So Impire is Dungeon Keeper with slightly more strategic combat, right? That’ll do. As we know it’s coming from Cyanide Studios, they who brought us Chaos League and Game Of Thrones: Genesis, and being published by Paradox. You can read a bunch about it from Nathan, here. There’s a new trailer showing a good range of the different styles of play below.

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A Day In The Dungeons Of Mount Paradox

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden – the music of revolution – and then quickly giving way to Bon Jovi. Eventually, with patience and planning, I escaped. But by then, six hours had passed, and I was a different man. While there, however, I composed a series of letters, unsure if I’d ever see the light of day again.

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