Posts Tagged ‘Cyberpunk’

CDP On Cyberpunk’s Trailer, Social Commentary In Games

By Nathan Grayson on February 2nd, 2013.

CD Projekt’s been quite busy as of late. Most recently, it teased some whizzbang, probably Witcher-3-related engine tech, but potentially even more intriguing is Cyberpunk 2077,  a whole new world full of intrigue, transhuman tech, and deranged Scyther ladies. However, while a recent CG trailer gave us a tantalizing glimpse of Night City’s corruption-twisted guts, it didn’t leave us with too terribly much to go on. Also, it had some elements that could be considered problematic – at least, from an imagery standpoint. if not entirely on an intentional level. So I got in touch with Project Lead Mateusz Kanik to discuss what the trailer way trying to show us, games’ responsibility within the larger social sphere, potential allegories for game addiction within Cyberpunk, and whether or not the final game has any chance of actually looking that good. It’s all after the break.

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Cyberpunk’s A ‘Sandbox,’ But What Does That Mean?

By Nathan Grayson on October 23rd, 2012.

Sanboxes are tricky things. I mean, the label’s shared by Grand Theft Auto, Skyrim, Just Cause 2, and Mount and Blade – among zillions of others – but it means very different things in all of those cases. I was recently informed that it can also refer to a box full of sand, which isn’t a videogame at all but instead some kind of devilishly effective trap for children. So when CD Projekt Red started throwing the phrase around in relation to the decidedly de-witched Cyberpunk 2077, I couldn’t help but wonder exactly what it meant. Fortunately, CDP detected the fluctuation in my neural implant and acted accordingly. By which I mean it answered my question – and also filled in a few blanks about the magnitude of Cyberpunk’s choices, how close it’ll come to exploring real-life issues, and whether all that snazzy art’s actually indicative of the final product.

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CDP Augments Cyberpunk’s Name, Location, Combat

By Nathan Grayson on October 19th, 2012.

Man, what even is a Cyberpunk? CD Projekt announced that it was making one earlier this year, but tossed us back into the rain-slick, neon-bathed streets starved for details. For the longest time, I assumed it was some kind of cleaning device – perhaps a rival to the Dirt Devil – but eventually came around to the idea that it could also be a videogame. Turns out, the latter is correct, as CDP’s finally seen fit to toss a few chunks of concrete information our way. For one, the decidely un-witchy RPG’s full name is now Cyberpunk 2077, catapulting it forward in time from the pen-and-paper game’s 2020. Also – perhaps most tantalizingly of all – it’s one-upping The Witcher’s non-linear ways with a full-blown cybernetic sandbox.

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GOG Are Up To Something, Teasing Things

By Craig Pearson on October 16th, 2012.

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I’m probably falling into a marketing trap. The GOG people are watching the Internet for a mention of GOG, and now I’ve just pinged RPS on their global map of suckers. I don’t care. Fill me in on your spreadsheet, if you must. You have my attention. On Thursday, 18:00 GMT they’ll be hosting a live press conference on their website to talk about “an exciting new direction that the digital distributor formerly known as ‘Good Old Games’ will be taking.” How many more directions can one company take?
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To Wit(cher): Cyberpunk’s Plot-Altering Customization

By Nathan Grayson on August 2nd, 2012.

This may come as something of a surprise to you, but Cyberpunk looks to be decidedly less witchy than The Witcher. I’m not complaining, either. Geralt’s tale marches in line behind the player’s decisions, but it still definitely belongs to, well, Geralt. CD Projekt’s take on Cyberpunk, then, sounds like a refreshing (and extremely intriguing) change of pace. This time around, you’re shaping your own destiny. With hologram glasses.

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CD Projekt On Game Of Thrones, Sex’s Place In Gaming

By Nathan Grayson on June 21st, 2012.


Yesterday, I mind-melded with CD Projekt CEO and owner of the most victorious last name ever, Marcin Iwinski, on all things Cyberpunk. Also, DRM. However, with those topics covered and safely underneath fluffy wordblankets of information, the conversation weaved its way toward the next natural stop. I’m speaking, of course, of Westeros. Read on for Iwinski’s thoughts concerning parallels between The Witcher and Game of Thrones, the male-driven nature of geek culture, and where E3’s utterly archaic reliance on booth babes and titillation fits into that.  

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Interview: CD Projekt On Cyberpunk, Future Of DRM

By Nathan Grayson on June 19th, 2012.

You'd think Future Technology would allow him to do something about those horrific forehead veins.

Don’t worry, members of Witcher‘s (thankfully not immortalized in card form) lover legion: Geralt’s not gone for good. He is, however, enjoying a bit of a vacation, and – for the foreseeable future – CD Projekt’s giving its frequently sexed up brand of swords and sorcery a break. But, on the upside, we’re now in for a change of pace. Announced late last month, Cyberpunk‘s promising a non-linear world with “advanced RPG mechanics” and “mature content.” So then, is it Witcher meets Blade Runner? Or does the on-paper description of this pen-and-paper adaption barely even begin to, well, describe it? I spoke with CD Projekt CEO Marcin Iwinski to find out. And then we also talked about DRM for some reason. 

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