Rock, Paper, Shotgun

Posts Tagged ‘Daniel Benmergui’

A Reminder: You Should Be Quite Excited About Storyteller

By Nathan Grayson on December 15th, 2012.

That's about how I remember it going, yeah.

Games and storytelling have never exactly been the most natural of bedfellows – what with our medium’s love of frequent, control-arresting cut-scenes and exposition-heavy codexes, among other things. But Storyteller creator Daniel Benmergui’s making it look easy in a way that will hopefully elicit a rhythmic chorus of face-palms and “oh, duhs” from developers the world over: by keeping things simple. In short, the idea is to “solve” a brief, few-panel-long story by inserting items and characters as you see fit. The result? Heartbreak, romance, drama, laughs, suicide, amnesia, and more. It’s looking quite special, in other words. Craft a love story for the ages between it and your eyeballs after the break.

Read the rest of this entry »

, .

30 Comments »

IGF Factor 2010: Today I Die

By Kieron Gillen on February 10th, 2010.

We’ve talked about Daniel Benmergui’s poetic work before, when Alec wrote about I Wish I Were The Moon and – relevantly – when John Wrote about this. It’s poetic, short-form work which has been shortlisted for the Nuovo award in this year’s festival. You can play it here, watch the spoiler-filled-video walkthrough below and then read what’s on Daniel’s mind in our interview.
Read the rest of this entry »

, , , , , , .

44 Comments »

Respond to our gibber

Read our finest words

A Grim Couple Of Hours With Akaneiro: Demon Hunter

Search for clues

Browse the archive