Posts Tagged ‘Dark Souls: Prepare to Die’

The Fixer – How To Tweak Dark Souls

By Andrew Tsai on November 9th, 2012.

Greetings RPSers. I’m Andrew Tsai, a dedicated PC gamer who has been meticulously cataloguing hacks and fixes for PC games over the last year. You may recognise me as that guy whose baby will only eat during Gangnam Style, or maybe you may of heard of PCGamingWiki, the website about fixing PC games which I administrate.

The aim of this new column is to help provide the very best experience out of any given PC game. Sometimes it’ll be brand new releases, other times it’ll be older games whose communities have come up with the goods over the months or years. Each article will focus on providing quality of life tips and improvements with recommendations on what mods to download, what fixes to apply and what pitfalls to expect. First up is Dark Souls: Prepare To Die Edition, which is on sale on Steam right now until Monday 6pm GMT at 33% off (£20.09/$26.79).

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Smooth Soul: Dark Souls PC Modded To 60FPS

By Alec Meer on September 17th, 2012.

Give that modder a big hand

They said it couldn’t be done! Turns out they just didn’t want to. From Software’s strong-selling but perfunctory PC port of the malevolent Dark Souls was cursed with numerous technical shortcomings at launch, but fans have worked hard to lift its rather pointless limitations. The locked 720p resolution is already a thing of the past, and now the treacly 30 frames per second ceiling has also gone the way of the eight-track tape.
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Dark Souls: Prepare To Die A Bit Less, Perhaps

By Alec Meer on September 4th, 2012.

DEAD

In news that will doubtfless prove SHOCKING to that contingent of gamers who believe that playing a highly challenging videogame says something meaningful about what manner of human being they are, the lead dev of notoriously unforgiving and badly-ported RPG Dark Souls claims to be considering adding in an easier mode for those who are put off by its steep challenge.
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Wot I Think: Dark Souls – Prepare To Die Edition

By Adam Smith on August 30th, 2012.

This is the closest Dark Souls will ever come to hugging you

Demanded and then reprimanded, Dark Souls: Prepare To Die Edition is the most basic port of one of the most peculiar and powerful games of recent times. It’s unforgiving, mysterious, bizarre and thoroughly rewarding, but are there enough graphics to let the brilliance shine through and does the game deserve its reputation? Here’s wot I think.

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Prepare To Sigh (In Relief): Dark Souls’ High-Res Mod

By Nathan Grayson on August 25th, 2012.

My kingdom for better resolutions. That's it right there: my kingdom. Do we have a deal?

I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.

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Hands-On: Dark Souls Prepare To Die Edition

By Adam Smith on August 9th, 2012.

Darksidersouls.

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.

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Dark Souls: Prepare To Stutter

By John Walker on June 7th, 2012.

So what’s happening with Dark Souls: Prepare To Die? After a spirited campaign convinced From Software and Namco Bandai to port the game across to PC, we’ve heard some troubling stories about how they aren’t going to be optimising it too much for the madness of a mouse and keyboard, and for some insane reason are choosing to cripple it with GFWL, and now Eurogamer are reporting that they’re having trouble getting the port to run smoothly. Concerning, but hey, they’re putting a ton of effort into this it seems.

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Hands On (Heart): Dark Souls

By RPS on April 20th, 2012.


Mr Florence, known for his mild verse, has been playing Dark Souls on the console boxes, and wants to convey that experience to you now.

Hi. Rab Florence here. Dark Souls is coming to PC, and so I must talk to you about it. I think that the game is one of the most important designs of the past decade. I’m so glad you’re all going to be able to play it. It doesn’t feel like a console game. Don’t worry about that. Within its dark halls and its vast caverns, there is the ambition and experimentation of the very best PC games. I love it. I love it so dearly that only poetry can properly express that love. I wrote this in a forest last night. Thanks to RPS for publishing this piece, and thanks to you for reading it out loud in your place of work.

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Dark Souls PC: Prepare To Sigh

By Alec Meer on April 17th, 2012.

You want to try shouting at it, mate

VG247 has just run a slightly dispiriting dev interview/feature on the subject of brutal RPG Dark Souls’ community-demanded PC version and… well, while we remain the lightest of souls about the fact it’s happening at all, the news isn’t quite what we’d hoped for. As well as the exasperating, bewildering matter of it including Microsoft e’er-temperamental Games For Windows Live matchmaking/copy-protection, it sounds as if this will be a straight source without many, if any, PC-standard bells and whistles applied. Details, plus screens’n'vid, are below IF YOU DARE.
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Prepare For GFWL In Dark Souls: Prepare To Die

By Nathan Grayson on April 11th, 2012.

Their first mistake was attacking it with swords. Their second mistake was attacking it at all.
I suppose there’s always a catch. On the upside, Namco Bandai’s officially given in to our appropriately tough-as-nails, stubble-faced Internet petition, and Dark Souls: Prepare to Die Edition has been pegged with an August 24 release date. By and large, it’s a port about as straightforward as a monster whose single, child-like aspiration in life is to brutally maul you, but it’ll have two new treats in tow. Well, OK, one of them – new bosses – is a treat. The other is GFWL. I’m hoping, of course, that it’s an in-game manifestation of Microsoft’s much-maligned “service” that’ll supplant the current final boss. It’ll hurl login errors, connection drops, and convoluted menus at us, and we’ll stab it to death – just like I’ve always fantasized. I suppose, though, that it wouldn’t be Dark Souls without some hair-pulling punishment. Take an all-too-brief glimpse at some of the new content in a trailer after the break.

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