Posts Tagged ‘Dark Souls’

Victory Achieved-ish: Twitch Kinda Beat Dark Souls

“Sometimes we attempt things to prove we can’t do them,” I wankily declared when folks started trying to play Dark Souls [official site] in the viewer-controlled style of Twitch Plays Pokémon. Embrace futility and inevitability and that, yeah? After days, they’d made two minutes’ progress. I was fascinated that hundreds of people were trying to do something that clearly would never work. So they cheated. People, yeah?

After changing to a system with generous pauses to think and act, the stream and its viewers have beaten Dark Souls, and now started on Dark Souls II.

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Twitch Plays Dark Souls Beats Notorious Roadblocks

It took 28 days, but the eternal, self-propelled machine that is Twitch Plays has finally managed to defeat a couple of the toughest bosses of Dark Souls [official site]. That is to say, the notoriously tricky Ornstein and Smough, who were taken out after several attempts – I haven’t a clue how they managed that one. You can watch it all unfold after the jump:

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The RPG Scrollbars: The Best Punishments For Cheaters

Over in Everquest II, they’re trying an experiment at the moment – what’s that? Yes, Everquest II. People are still playing it. The original as well. I know, I’m surprised too, but never mind. Specifically, they’ve created a prison server called Drunder. The idea is that instead of banning trolls, griefers and cheaters (presumably up to a certain point), they can simply throw all the troublemakers in server jail and let them play together with no possibility of escape. Nothing can possibly go wrong! If you want to indulge in the anarchy then you can request to be sent there, but again, it’s a one way trip for your account. Has Daybreak finally discovered the ultimate fix for bad online behaviour, though? Let’s ask our special ethics correspondent, a snowball in Hell.

Well, while we wait, I thought it’d be fun to take a look at how a few other RPGs have decided to have a little fun with their dodgier elements, both online and off.

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Going Hollow: Twitch Plays Dark Souls

haha come on now, they'll never even reach Artorias

The story of King Canute setting his throne down on the shore and commanding the tide to turn back and not wet his flip-flops is often now referenced as arrogance, when really he was well aware that the waves would knock down his sandcastle and carry away his ball. Sometimes we attempt things to prove we can’t do them.

Almost definitely inspired by Canute (and, sure, Twitch Plays Pokémon too), a new experiment in controlling a game through commands issued by Twitch livestream viewers has chosen a surely-impossible challenge: Dark Souls [official site]. After three days, the thousands of ‘helpers’ are still in the Undead Asylum.

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Dark Souls 3’s New Combat Is Faster And More Fearsome

Dark Souls 3 [official site] is in the shadow of a giant. The giant probably has a wound for a face, not a single leg to stand on and spends his days dragging his torso around the ruins of a throne room. After one slightly uneven sequel, the Souls series has returned to the guidance of creator Hidetaka Miyazaki. Rather than replicating what worked so well four years ago, however, From Software are tweaking their design. The architecture of the world is immediately recognisable but combat is changing.

After half an hour with the game, I’m half-way convinced it might be able to step out of the shadow of its predecessors and find a new sun to praise.

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Fail Forward: Dark Souls 2

Fail Forward is a series of videos all about the bits of games which don’t quite work and why. In this episode, Marsh Davies discusses Dark Souls 2 [official site], but ends up mostly talking about the preceding Dark Souls, the legend of King Arthur and wanking onto goblins.

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The 25 Best Co-Op Games Ever Made

Sometimes you need a hand to hold, so we’ve compiled a list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.

Whether solving puzzles, sneaking, shooting zombies or stabbing mythical creatures in the face, the existence of another player adds an element of unpredictability. The reality of your co-op partner constantly alerting the guards is drowned out by the experience in your head – the synchronised stealth takedowns, the perfectly executed plan – but both success and failure are more compelling when you can take credit for the former and blame someone else for the latter.

There is a co-op game for every duo and our selection includes a variety of the most bestest. Don’t worry if your favourite co-op game doesn’t feature – it just means you’re wrong. All mortals are, on occasion.
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Dark Souls 3 Announced, Miyazaki Directing

The leaked information about Dark Souls III [official site] is looking more legit now. The game was officially announced during Microsoft’s E3 press conference today and, while some of the more granular specifics are yet to be announced, one thing has been confirmed. Legendary director Hidetaka Miyazaki is back in the driving seat for this one when it launches in early 2016. I guess that’s actually two things.

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Dark Souls Beaten With A Bongo Drum Controller

Mastering a game you love can be bittersweet. You’ve conquered the highest peak and can see the whole world beneath you, but where from here? You could try hacking limbs off or plucking your eyes out. Or using a weird controller, I guess, if you’re less prone to dramatics.

Benjamin ‘bearzly’ Gwin has been challenging himself with Dark Souls for a while, beating it with one single finger, with the plastic drums and guitar controllers of Rock Band, and, now, the bongo drum controller from GameCube rhythm ‘em up Donkey Konga.

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Praise The Sun: Dark Souls Ditches Region Lock

I think something funky's going on with my settings. Also I forgot to remove the nude skins I installed to taunt Cara.

Most of my favourite Dark Souls memories involve other players. Murdering people who dared step foot in a forest after I thought it’d be funny to pledge allegiance to a giant cat. Helping people murder Ornstein and Smough. Being murdered by other people who’d pledged allegiance to other odd forces. Having someone who’d been watching my stream turn up and drop a weapon when mine was almost broken far from help. So huzzah, then, that they’ve removed a multiplayer region lock introduced in the shift to Steamworks. Having more worlds to breach is always good.

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Ring The Bell: Dark Souls Slays GFWL, Transferring Saves

Sadly, GFWL got too deep into Artorias here.

In Lordran, the flow of time may be distorted, but eventually a hero always triumphs/staves off the darkness briefly/plunges us into a different dark age. The Steamworks version of Dark Souls is now out, a little later than planned, and lets folks transfer their saves and achievements away from Games for Windows Live. Splendid. Do switch on over now, as it’s not much hassle and profile transfers won’t be available forever; they’re only guaranteed until February 16th, 2015.

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Save Our Souls Saves: Dark Souls From GFWL To Steam

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

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Labyrinths: Deep In The Dungeons Of Daggerfall

This feature was originally published as part of our Supporter Program. Please do sign up for one bonus feature every weekday (plus assorted game-related gifts), selected highlights from which will eventually appear on the main site too.

An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

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