Posts Tagged ‘Darkest Dungeon’

Darkest Dungeon Adds New Region Called The Cove

Darkest Dungeon‘s [official site] recent updates have divided opinion with their new features and then made those features optional in response. Its latest Early Access addition seems more straightforward, adding a new dungeon region, new monsters, bosses, art, music and more to be traumatised by.

Read the rest of this entry »

Do Corpses Make Darkest Dungeon Too Difficult?

Red Hook’s team-based, disaster-packed roguelike Darkest Dungeon [official site] always seemed slightly at war with itself. Was it a tongue-in-cheek romp through Cthulhian dungeons, or was it a painstaking exercise in squad micro-management and not-a-foot-wrong combat strategy? Both, in practice, but increasingly it seems Darkest Dungeon was intended to be the latter. Its own internal cold war between merriment and masochism came to a head last week, as long-term fans griped anout the latest changes to the early access game. Graham summarised these yesterday, but in a nutshell: focal point for the discontent was a new system which sees defeated enemies leave behind corpses, which in many cases block your guys from attacking any still-living foes stood behind the carcass. Other, apparently difficulty-hiking features (such as heart attacks) also came under fire.

In a game which heaps upon your heroes an unrelenting onslaught of misfortunes including bleeding, starvation, blight, phobias, fetishes, curses, traps and addictions (not to mention straight-up murder at the hands of various monsters and malcontents), this latest cruelty seemed one too many. The volume of complaints eventually caused the developers to add an option for players to deactivate corpses and heart attacks. Curious as to whether this was a case of knee-jerk internet pitchforks at dawn or the developers having made a bona fide boo-boo, I descended back into the Darkest Dungeon to sample its latest horrors for myself.

Read the rest of this entry »

Darkest Dungeon Make Corpses Optional After Feedback

Developing games in public is a strange thing. Darkest Dungeon [official site] seemed to be advancing smoothly through early access, earning plaudits from its very first version, but in the past month its Steam reviews have started to take a turn for the worse. The culprit is a set of newly introduced features that make the game harder, including corpses and heart attacks. In response to the angst, developers Red Hook Studios have just released a patch that allows you to turn those two features off.

Step below and I’ll explain what corpses are.

Read the rest of this entry »

There’s Beautiful Art Even In The Darkest Dungeon

Developer Red Hook Studios’ Darkest Dungeon [official site] — a brooding, and sadistic take on roguelike RPGs — wouldn’t work without its gorgeous art design. Actually, it would fail miserably at everything it attempts to do otherwise, from the storytelling to the mechanics. I spoke to Darkest Dungeon’s creative director Chris Bourassa to find out how they created an art style that would unify the entire game.

Read the rest of this entry »

The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

Read the rest of this entry »

None More Black: Darkest Dungeon Expands

so which one's the Man-At-Arms? Oh, right

Darkest Dungeon is a good time, if your idea of a good time involves people going mad, dying horribly, getting lost in brothels or demanding to be flagellated. If it doesn’t, why not? Pervert. While one of the more robust Early Access offerings it was not without annoyance at launch (Yes, I know full well you’re in distress, Hero! Stop barking at me!) and there was clearly much more to be bolted on. Last night’s Fiends & Frenzy update is the wondrously-narrated team roguelikelike’s biggest step forwards yet.
Read the rest of this entry »

Wot I Think: Hand of Fate

uh, you really should learn how to fast shuffle, dude

Hand of Fate [official site] is a CCG/roguelite in which a masked, magical figure challenges you to play an increasingly deadly card game against him, switching to high-speed, stabby third-person combat whenever you get into a fight. It’s out now.

The reason I so often want to play boardgames despite having a hard drive full of more videogames than I could ever hope to complete isn’t simply because occasional contact with other human beings is unfortunately necessary in order to remember how to talk. It’s because having an opponent who voices their frustration and exhilaration as the game goes for or against them makes it seem so much more than it is. It becomes a true contest, its cards and dice these physical extensions of your will to defeat another lifeform. Videogames, usually, offer us the canned, meaningless soundbytes of a hundred thousand slain foes, but they don’t often offer us a single, overarching opponent who lets slip irritation or indulges in crowing. They’ll often offer us someone we want to defeat because they’re shown to do terrible things or have a skull for a face, but they very rarely offer us someone we want to defeat purely because they are our rival.
Read the rest of this entry »

In Celebration Of Early Access Games

Nearly done!

I’ve been thinking about this a lot lately, and I’ve come to the conclusion that Early Access (and the same concept under various different names) has only improved my gaming life.
Read the rest of this entry »

Drollest Dungeon: Pixel Heroes – Byte And Magic

Pixel Heroes: Byte and Magic does a spot of wordplay right there in its title, as if imitating the kind of journalistic rag that lets a pun in the headline do ninety percent of the work so that it can duck out of the office early and head to The Butcher’s Elbow for a tankard of remedial stout. It’s an RPG, with magical weapons, wizards, skellingtons and all the rest, but everything is played for laughs. Not content with a bout of A Wizard’s Staff Has a Knob on the End, Pixel Heroes blends its comedy with randomised dungeon crawling It’s rather like playing Darkest Dungeon [official site] lite.

Read the rest of this entry »

Early Access Impressions: Darkest Dungeon

First favourite game of the year alert!

Read the rest of this entry »