Posts Tagged ‘Darkest Dungeon’

There’s Beautiful Art Even In The Darkest Dungeon

By Aleksander Gilyadov on July 21st, 2015.

Developer Red Hook Studios’ Darkest Dungeon [official site] — a brooding, and sadistic take on roguelike RPGs — wouldn’t work without its gorgeous art design. Actually, it would fail miserably at everything it attempts to do otherwise, from the storytelling to the mechanics. I spoke to Darkest Dungeon’s creative director Chris Bourassa to find out how they created an art style that would unify the entire game.

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The 50 Best RPG On PC

By RPS on July 10th, 2015.

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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None More Black: Darkest Dungeon Expands

By Alec Meer on May 29th, 2015.

so which one's the Man-At-Arms? Oh, right

Darkest Dungeon is a good time, if your idea of a good time involves people going mad, dying horribly, getting lost in brothels or demanding to be flagellated. If it doesn’t, why not? Pervert. While one of the more robust Early Access offerings it was not without annoyance at launch (Yes, I know full well you’re in distress, Hero! Stop barking at me!) and there was clearly much more to be bolted on. Last night’s Fiends & Frenzy update is the wondrously-narrated team roguelikelike’s biggest step forwards yet.
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Wot I Think: Hand of Fate

By Alec Meer on February 24th, 2015.

uh, you really should learn how to fast shuffle, dude

Hand of Fate [official site] is a CCG/roguelite in which a masked, magical figure challenges you to play an increasingly deadly card game against him, switching to high-speed, stabby third-person combat whenever you get into a fight. It’s out now.

The reason I so often want to play boardgames despite having a hard drive full of more videogames than I could ever hope to complete isn’t simply because occasional contact with other human beings is unfortunately necessary in order to remember how to talk. It’s because having an opponent who voices their frustration and exhilaration as the game goes for or against them makes it seem so much more than it is. It becomes a true contest, its cards and dice these physical extensions of your will to defeat another lifeform. Videogames, usually, offer us the canned, meaningless soundbytes of a hundred thousand slain foes, but they don’t often offer us a single, overarching opponent who lets slip irritation or indulges in crowing. They’ll often offer us someone we want to defeat because they’re shown to do terrible things or have a skull for a face, but they very rarely offer us someone we want to defeat purely because they are our rival.
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In Celebration Of Early Access Games

By Alec Meer on February 20th, 2015.

Nearly done!

I’ve been thinking about this a lot lately, and I’ve come to the conclusion that Early Access (and the same concept under various different names) has only improved my gaming life.
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Drollest Dungeon: Pixel Heroes – Byte And Magic

By Adam Smith on February 9th, 2015.

Pixel Heroes: Byte and Magic does a spot of wordplay right there in its title, as if imitating the kind of journalistic rag that lets a pun in the headline do ninety percent of the work so that it can duck out of the office early and head to The Butcher’s Elbow for a tankard of remedial stout. It’s an RPG, with magical weapons, wizards, skellingtons and all the rest, but everything is played for laughs. Not content with a bout of A Wizard’s Staff Has a Knob on the End, Pixel Heroes blends its comedy with randomised dungeon crawling It’s rather like playing Darkest Dungeon [official site] lite.

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Early Access Impressions: Darkest Dungeon

By Alec Meer on February 5th, 2015.

First favourite game of the year alert!

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Emotional Baggage Handler: Darkest Dungeon

By Craig Pearson on February 12th, 2014.

*cat squeal*

Darkest Dungeon launched on Kickstarter and was immediately funded, which says a lot about how good its pitch is (it was also helped by a $15 price and a low funding target): it’s a handsome looking dungeon crawler, a roguelike in which the player must manage a team of dungeon delver’s psychological stress levels alongside their hit points. The darker it gets, the deeper you delve, the more likely the pressure is going to affect your team.
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Fear And Gloaming: Darkest Dungeon

By Adam Smith on October 8th, 2013.

Dungeons are horrible places and yet adventurers are usually happy to traipse through them in search of a magical doohickey or demon’s lair. I don’t think I’d feel comfortable spending time with the kind of person who can descend through dark corridors, dripping with the remains of previous visitors, without being at least slightly shaken by the experience. After spending days in the dark, slaughtering horrific creatures, and seeing allies poisoned, impaled on spikes and hacked into pieces, even the most stalwart of barbarians is likely to suffer from post-traumatic stress. Darkest Dungeon seems like an ordinary dungeon crawl but in tracing the mental and emotional scars on its characters, it becomes a far more intriguing proposition. Trailer and details below.

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