Posts Tagged ‘Darksiders’

Death Lives! – Darksiders Is ‘Not Dead,’ Says Dev

By Nathan Grayson on May 13th, 2014.

Update: Confirmation/statement from Nordic Games below. The short version? “We can and will not settle for second-best solutions in the case of Darksiders.”

Original: Things were not looking so great for, er, Death for a little bit there. THQ had a run-in with its own sort of reaper, and the Darksiders license sat in limbo seemingly unwanted for ages. That is, until Nordic Games scooped it up along with roughly one trillion other pieces of THQ’s flaming wreckage. But it’s not like the Painkiller: Hell & Damnation publisher can just churn out sequels to everything from Red Faction to Supreme Commander. You’d figure, then, that Darksiders is probably stuck on the sidelines – not pushing up daisies, but not pushing blocks or scything occult beasties either. Former series creative director Joe Madureira, however, claims we might not have to wait long to see something new after all.

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And Everything Else From THQ Went To… Nordic Games?

By Nathan Grayson on April 23rd, 2013.

Did you hear that ominous raven on my shoulder that portends the impending doom of all that ever was and will be? Everything's gonna be fine!

OK, Nordic Games, the jig’s up. You can go ahead and change your name to THQ II: The Rise Of Mecha-Bilson already, because seriously, you just purchased the publisher’s legacy. Sure, Gearbox snagged Homeworld, and the company’s modern heavy hitters found new, loving homes, but Nordic now (pending court approval) owns nearly everything else. Red Faction? Yep. Darksiders? Oh, certainly. And oh man, Titan Quest? Sure, why not. Supreme Commander too. And hey, remember Full Spectrum Warrior? I must admit, I – along with my good friend, Basically The Entire World – had forgotten about it, but Nordic deemed the military tactics sorta-sim worth salvaging. Here’s the kicker, though: all those? Only the tip of the iceberg.

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Brightsiders: Crytek Hires Displaced Darksiders Devs

By Nathan Grayson on January 29th, 2013.

I've got a job again too, right guys? Right? [sound of crickets, also a crow]

Every dark cloud has a silver lining. It’s a delightfully optimistic statement, though in truth, it’s not always, well, true. (Note: I mean this in the metaphorical sense. I don’t claim to be an expert on clouds’ relative silver content, as I still believe they’re made of cotton candy.) Case in point: at first, it sure seemed like Darksiders dev Vigil Games would be getting some of said rain in its gothic Death mascara while everyone else found new homes in the wake of THQ’s collapse. But now, that dark cloud within a silver-lined dark cloud has found a different silver lining. On the wings of nanosuit-clad angels, Crytek’s descended to save the day. Or, well, most of it, anyway.

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Wait, What? – The Humble THQ Bundle [Updated]

By Nathan Grayson on November 30th, 2012.

Update: I got in touch with the Humble Bundle folks to find out more about how this out-of-nowhere partnership came about. See what they had to say after the break.

Original: I was incredibly tempted to begin this post with a joke about how the charity slider on this Humble Bundle is redundant, because THQ is already basically a charity. That would be mean, though, so I opted to– oops, I already did it. Hm. Shame backspace was never invented. Anyway, the latest bundle of densely packaged humility puts the spotlight on a decidedly non-indie THQ, but oh well. Indie’s a pretty terrible word when it’s used to write off great games because they weren’t coded by a half-person team in a garage-bedroom constantly beset by subarctic winds and ravenous wolverines. So, right then, let’s take a look inside.

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Darksiders 2 E3 Trailer Is Pulp, Predictable

By Quintin Smith on June 3rd, 2011.

I AM BECOME DEATH, DESTROYER OF MEDIOCRITY

Jim posted this yesterday, assuming it was a leak and that it would be pulled down quickly. He was right on both counts, the smooth little genius, but now the same trailer’s been officially released and awaits you below. Seeing as this is a video of a video game you might possibly play down the line, in watching this trailer you are, essentially, gazing into your own future. You ever think of it like that?
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Death Becomes You: Darksiders 2 Glimpse

By Jim Rossignol on June 2nd, 2011.


First there was ultra-bombastic supernatural sword-swinger Darksiders, and now there is two of it. The sequel, which was announced earlier this week, will features a different horseman of the apocalypse as its main protagonist – Death instead of War – and you can see a little of him in action below. I’m afraid the linked trailer quality for this one is in Super(bad) Grain-o-vision, as if filmed from a TV set in the 1980s, but I’ll try and update it with something a bit better if I manage to dig it out. EDIT: New vid up. Presumably it’s a leak of some kind, so go take a look before it gets zapped.
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Raargh: Darksiders Released, Impressions

By Jim Rossignol on September 24th, 2010.


The PC version of THQ’s demonic hack ‘em up adventure Darksiders is out today, and I’ve been having a bit of play. In it you thump your way through the hyperbolic story a fallen horseman of the apocalypse. With an ultimate goal of cosmic revenge, you chop many unpleasant creatures into pieces with a sword the size of an ironing board. A satisfying undertaking, you might think. And perhaps a welcome break from World War II RTS titles, too? Well, read on for some more thoughts.
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Darksiders Decide To Side With PC

By Jim Rossignol on March 30th, 2010.


THQ have dropped us a line to mention that console hack-n-slash business Darksiders will be coming to PC in June. Not played it myself, but I’ve heard good things, so this is pleasing. It’s a game about WAR, whose name must be spelled in all-capitals and shouted if you say it out loud, one of the horsemen of the apocalypse, doing harm to demons and stuff. Vigil Games’ David Adams says this: “We are really excited to have the opportunity to bring Darksiders to the global PC audience. We feel that the growth of digital distribution and PC online communities creates a great environment for our game. We are working really hard to make sure that key features such as user-defined resolutions, interface and both keyboard and game pad control sets are all up to the standards for today’s discerning PC consumer.” That’s YOU, because you discern all the time. Hooray! (Original launch trailer below.)
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