Posts Tagged ‘Darkspore™’

Darkspore Off Steam After Plague Of Server Issues

By Nathan Grayson on July 2nd, 2013.

How much blood would a server serve if a server didn't suffer from intermittent months-spanning connection issues and apparent indifference from its creator?

I still wonder what sort of mad sparkle in EA’s eye led to the birth of Darkspore, but its ensuing post-launch existence has somehow managed to be even stranger. While the game itself was largely (and sadly) unremarkable, its early DRM server issues have since evolved into an eyeball-and-tendril-flailing monstrosity, rendering the whole thing entirely unplayable for some since May. Recently (possibly as a result), Darkspore was de-listed from Steam, though it’s still available on Origin. EA’s now claiming to have put the offending bugs to bed, but Steam continues to only carry spores of distinctly lighter shades.

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Darkspore DRM Shuts Out New Players?

By Jim Rossignol on October 27th, 2011.

Oh dear.
We’re receiving reports that new Darkspore players are unable to play the game, and haven’t been able to play for over nine days, due to an error with the online authentication system. There’s an ongoing thread about the issue here, dated from October 18th. There’s currently no word on a fix.

Of course EA’s position on Darkspore was that it was an online game, and that it wasn’t DRM so much as how you played with other players, if you wanted to play with them. That means solo play is online, even though (as a Diablo clone) there was no reason for it to be. Diablo III will be using a similar system. I do not understand why any company thinks it’s acceptable to fail to provide an offline option for a game that can (and will) be played offline and solo by the people who purchased it.

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Wot I Think: Darkspore

By Jim Rossignol on May 2nd, 2011.


A strange beast shambles this way: Darkspore! ‘Tis the progeny of Maxis, sim-creators, and it is… an action RPG? A bold genetic strangeness, then – but is it a virile cross-breed or an inbred abomination? Let me take some time you tell you wot I think.
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Airborne: Darkspore Releases Tomorrow

By Quintin Smith on April 27th, 2011.

What is the traditionally-minded game developer's favourite clothing item? His Platform Choose, of course.

Those of you with allergies had better take your antihistamines, because with action RPG Darkspore coming out tonight experts are warning of epidemics of play fever. You know, because it’s like hay fever but with a game, and the game has “spore” in the title… and I think hay fever might be caused by spores. It’s either caused by spores or ghosts, I’m sure of it.

Never mind. The Darkspore launch trailer’s out now, anyway, with clips of the game interspersed with various pieces of lukewarm-to-warm praise from gaming sites. See it for yourself after the jump.
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Seeded: DarkSpore Open Beta On Steam

By Jim Rossignol on March 29th, 2011.

I like my insect-people like I like my women: upgraded for melee combat
We’ve talked a bit already about Maxis’ strange action-RPG reworking of the tools and ideas of Spore, which they’re call DarkSpore. But now you can have a look for yourself over on Steam, where there’s an open beta until the game’s launch on 26th April. Probably worth a look if you like to loot the genetic materials of your fallen enemies, and honestly, who doesn’t? There’s a four-pack pre-order bundle up there, too, for encouraging of the co-op. I think you will want to try before you buy.

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Darkspore’s “Hero Editor” Looks Familiar

By Jim Rossignol on January 27th, 2011.


The gentlemen of BigDownload have posted a video of Darkspore’s editor stuff in action, which you can conveniently see below. As you are probably aware, this part of Darkspore is based on the creature creator technology developed for Spore, only the idea for Darkspore is that the things you create in terms of monster morphology have direct implications for your abilities in the game world. Go take a look for some more details.

Also, the trailer reveals that the game is arriving on March 29th, 2011. So not long to wait.
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Almost Twenty Minutes Of: Darkspore

By Jim Rossignol on November 15th, 2010.

Collecting DNA: a sticky habit
The Darkspore team are busy getting their game, Darkspore, finished off, and they’re also flexing their hype muscles in prep for the big launch. Below you can see they’ve gone and played through one of the levels co-op, and explained what they’re up to. A “walkthrough” is what they’re calling it. Could catch on. There are a few interesting insights in there, too, such as the variety of combat skills, and the fact that the enemies are spawned and controlled via an AI director, as you would get in games such as Left 4 Dead. It’s a huge chunk of game footage, so if you want to know more about this game, this is where your eyes should stare.
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Gene Sequence: DarkSpore Gets A Beta

By Jim Rossignol on November 4th, 2010.


The genetic-warrior action RPG currently being made by Maxis has moved into the phase where it needs poking, repeatedly, to see if it breaks. If you are interested in such a task then you can sign up for the beta just here. The last glimpse we got of the game actually made it look fairly interesting.

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“So Er, Magnos Is A Quantum Sentinel…”

By Jim Rossignol on October 29th, 2010.


Here’s a video of Maxis Executive Producer Michael Perry talking about their current project, DarkSpore. Okay, the name probably isn’t the most inventive they could have come up with, but some of the other stuff going on in there looks interesting. It’s a kind of squad-based Diablo with a genetics twist. In this video Perry talks about how the genetics of characters generates their different abilities and how they can be selected in a squad to compliment each other, in a manner similar to deck-based games.
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Sporn Again: Darkspore Combat Trailer

By Kieron Gillen on September 29th, 2010.

I wouldn't want to be something that's just off-panel.

People were generally down on Darkspore’s non-gameplay teaser-trailer for the perhaps understandable reason that it’s a franchise-expansion with a silly name to a poorly received game and all we really saw was a big old goopy-dude. I suspect the following combat trailer will give people a much better handle on Darkspore. At the least it says the magic phrase “4-player Co-op” which is hard to argue against. GO TRAILER!
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Darksnore Trailered

By Alec Meer on July 24th, 2010.

Whoops, bit of a typo in the title there. I’d better fix that later.

Yes, here’s first footage – well, sort of – of EA’s Spore tech-based Diablolike. So far, I’m a bit worried about this one. I suspect there’s a lot more to see – how it plays, specifically – but I can’t help but feel someone needs to pull their fingers out as to why we should be excited. The silly name and this rather bland teaser don’t get my joy-o-glands jumping. I’ve definitely always got time for a Diablo kinda thing that isn’t Diablo, but it seems a shame that this one isn’t a bit more playful. On the other hand – totally customised characters. Most RPGs strenuously (and irksomely) avoid that these days.
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EA/Maxis Producing Darkspore

By Jim Rossignol on July 21st, 2010.


It might sound like a medical condition, but it’s actually an “online, science-fiction action/RPG”. There’s a bunch of information on the Darkspore site, including a teaser trailer. Looks like an attempt to rework the Spore systems and make it a bit more palatable to mainstream gamers. Here’s EA’s blurb:

“Darkspore is inspired in part by the award-winning creature editor tech of Spore, but also in large part from the team’s own passion for gaming and prior experience,” said Lucy Bradshaw, General Manager of Maxis Studio. “The team has combined these inspirations to produce a unique take on the action RPG genre.”

Darkspore will feature dynamic, fast-paced action as players battle across alien worlds to save the galaxy from the mutated forces of Darkspore in a four-player co-operative and full single-player campaign, as well as intense multiplayer battles. In order to defeat the malicious Darkspore, players will need to collect an arsenal of living weapons – genetic heroes with different combat abilities – and upgrade them with tens of thousands of collectible body parts and armor.

Release set for February 2011.

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