Posts Tagged ‘darkwood’

The Wicked And The Weird: Darkwood Impressions

By Adam Smith on July 25th, 2014.

I’ve been looking forward to Darkwood for a long time. It’s a top-down survival horror game with crafting elements, but early videos contained a hint of surrealism that helped the game to stand out from the crowd. Now that it has launched in Early Access, I’ve spent an hour exploring the early stages. It’s a slow-paced Teleglitch, a survival horror game by way of Ice-Pick Lodge and Stalker. A few interface issues aside, it lives up to expectations in grand style. There are some spoilers for the prologue section below and I reckon it’s worth going in completely cold, but fear not – I’ll provide a second spoiler warning before going into detail.

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Wolf This Down: Darkwood’s Interactive Trailer

By Adam Smith on July 18th, 2014.

Darkwood is a shining light in the coming night. Leading ludotechnicians now agree that by the year 2018, every game will be either a roguelike Metroidvania, an Ubi-style open world murder simulator, or a survival-based endurance test in the style of Day Z. Acid Wizard’s first title straddles these genres, being described as “a top-down, open world surreal horror experience with a randomized world”, but it manages to look entirely different to anything else out there. A new trailer, with slight interactive elements, demonstrates the appeal of the unusual setting and its uncanny inhabitants.

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Frightfully Enticing, Alarming Roguelike: Darkwood

By Adam Smith on May 28th, 2013.

Darkwood! It was fright at first sight when I saw the first trailer for your procedurally generated top-down horror shenanigans. There was crafting, barricading of doors, and even surreal and comically unnerving conversations with inanimate objects. The lighting effects created a suitable atmosphere and the darkness was filled with weirdness and tension rather than hordes of slobbering beasties. The game is currently creeping down the Indiegogo route but is more than $10,000 short of its $40,000 goal with only nine days to go-go. New alpha footage may help to win over the doubters.

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What Awaits In Darkwood? An IndieGoGo Campaign

By Craig Pearson on May 14th, 2013.

This isn't horror if you've ever been to a public toilet in Glasgow
Adam’s trousers haven’t been the same since he glimpsed top-down survival horror Darkwood. His favourite britches, woven from Oasis frontman Liam Gallagher’s eyebrow hairs and blessed by Morrissey, are now in a box and buried in consecrated ground. It was the overwhelming flood of terror juice he experienced at the indie RPG’s trailer. If you’d like to help the development team ruin pantaloons everywhere, they now have an IndieGoGo pitch.
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Fear And Roaming: Darkwood

By Adam Smith on March 7th, 2013.

It’s been SLENDER pickings in the survival horror genre recently but Darkwood has my fear-glands tingling and, disturbingly, salivating. My internal organs are swimming in terror-juice,

Darkwood is a top-down, oldschool survival horror set in a procedurally generated, open world. It features RPG and roguelike elements, with intense combat and a eerie atmosphere.

They say ‘oldschool’, ‘they’ being the three folk from Poland who are making the game, but in many ways Darkwood appears to be using all the modern tricks of the trade. Procedurally generated maps, with randomised events and locations, and worrying sanity effects abound. The video shows the player setting up barricades to keep out…something…and, as everybody should be aware, barricades are an essential ingredient in true horror.

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