Posts Tagged ‘Darthmod’

The Flare Path: Gettysburg Addressed

By Tim Stone on July 19th, 2013.

I’ve just started developing a tac-level WW2 wargame in which player-controlled soldiers soldier, barter for food, trip over brambles, lose keepsakes, and occasionally give away their positions by sneezing. Success is measured in souvenir Lugers. There are 338 distinct psychological states, 470 different orders, and 55 different things a man can utter after stopping a shell splinter with a buttock. It is, without doubt, the world’s most exciting work-in-progress wargame. Sadly, RPS self-promotion rules and debilitating modesty mean an interview with the dev is out of the question, so this week in Flare Path you’ll just have to make do with an interview with Nick ‘DarthMod’ Thomadis, the man behind Ultimate General: Gettysburg, the world’s second most exciting work-in-progress wargame. Read the rest of this entry »

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Modder’s Secession: Ultimate General: Gettysburg

By Craig Pearson on July 2nd, 2013.

Nice of these guys to give people with metal detectors something to do.
I once modded Oblivion to stop some text from popping up on screen, which technically makes me a modder. I don’t imagine I’ll be building the next Skyrim anytime soon, but if you need me Bethesda, I am here. In similar news, one of the main chaps behind DarthMod, probably the Total War series’ most famous mods, has decided to make a game. Not content with fixing and rebalancing The Creative Assembly’s war fiddlers, he’s making his own RTS: Ultimate General: Gettysburg,

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