Posts Tagged ‘Darwinia’

Have You Played… Darwinia

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Once the most-discussed game in the then-small indie world, Introversion’s offbeat RTS feels like a lifetime ago now. It’s a game about ushering scores of AI life around a half-retro, half-futuristic landscape, seeking to escape a digital apocalypse, and I suspect it was ahead of its time, at least in terms of audience appetite.
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Intelligent Demise: The End Of Darwinia

They crash them, and their bodies may BURN! They smash them, and they won't return! In new games!

They say you should always be prepared to kill your darlings. Darwinia creators Introversion have taken it one step forward, creating nothing short of a Darwinian snuff movie to mark their transition from little computer people to… prison architects. Yeah, that’s still a little weird. But never mind. Help them celebrate this glorious new age of Not Darwinia by enjoying 2:36 minutes of burning, shooting and stabbing that really puts the ‘aaaaargh!’ into ‘carthasis’.

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Minecraft Hellshot, Plus Darwinian Invasion

It's a bit gloomy, eh?

I was worried that people haven’t had an opportunity to complain that we write too much about Minecraft for a bit. So here’s two Minecraft things at once. First up, yesterday developer Notch released a screenshot of the Hell dimension that’s appearing in the Halloween update. You can speculate for yourself what the various block types in here might be – there’s five new ones being added overall. Click on that pic above to see it all biggerised. And below, there’s something special. A video of the biggest Darwinian you’ve ever seen.

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How A Steam Promotion Saved Introversion

Presumably Chris is still using me as a character in Introvresion demos. Plus, Terry VVVVVV and Eskil Love

When Introversion do one of their sporadic candid posts, it’s normally worth reading. Mark Morris’ latest one is no different, talking about their last six months. They knew within an hour Darwinia+ hadn’t done well enough, and eventually they realised they couldn’t go on. Instead, they ended up selling the office, going back down to 3 staff, selling tables and chairs and working from their bedrooms again. However – and for me, the key thing in the story – they still needed some operating funds. Defcon had Steam achievements added, in hope that Valve would let a promotion go ahead. And they did…

This was the game-changer. When we started Introversion we’d had a string of successes and believed we were undefeatable, but it was a long time since we’d had a victory and we really needed one. Right on cue, Valve delivered. The promo exceeded all of our expectations and when combined with our low burn rate (no office or staff now) we had gone from being fearful about paying our mortgages to having a year’s operating capital in the bank.

In other words, on with Subversion. And Chris is continuing his development diaries here. It’s the second time Steam saved Introversion, of course, with Darwinia’s original launch there changing the course of a game which seemed to be not finding an audience.

Be Beside The C-Side: Darwinia Source Code

Happy=HP=HP Sauce. Does that work? No, clearly not. I'm going to write a new title line gag. And it doesn't even fit! Man! I suck!
Lewie, when marching into the purely-conceptual RPS office to deliver his beautiful Bargain Bucket also brings news that Introversion have made their source code for Darwinia and Multiwinia available. For thirty quid at the Introversion store you gain access to the full source code to nose at and mod to your heart’s delight, the ability to add your own branches to share, access to the dev-forum. Also, there’s going to be a meta-server for Multiwinia. I have no idea what that means. I hope it means there’s a superpowered server. That’d be amazing. Anyway – good news, I think. Those interested can buy here.

Subversion Unveiled

Last night at BAFTA in London the handsome men of Introversion sat on stage to chat about their more recent launch, that of Darwinia+ on XBLA. It’s Darwinia and Multiwinia combined for console-dude fun-times. What was a little more interesting, however, was that they did a demo of their next game, Subversion. Chris admits cheerfully that it’s probably a year until they should be doing a demo… but they did it anyway.
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If Only We Could Talk To The Introversion…

Now, that would be something. AND IT WILL BE. While the 360 release of Introversion’s Darwinia+ isn’t RPS’ business, their launch event at BAFTA crosses over into our world for three reasons. Firstly, it’s a developer Q&A whose topics include “Which is better, Xbox or PC?”. Well, PC, obv. Secondly, I’m actually the chair and will be both prying truth from the Introversion boys and selecting raised hands from the audience. Thirdly, you get a free drink if you buy a ticket. Yay drinks! Anyway, it’s on February 19th and tickets are available now for a fiver each. Do come.

RPS Interview: Introversion’s Chris & Mark

While at GDC ’08 I met up with Mark Morris and Chris Delay from Introversion. We talked about their forthcoming games, Multiwinia, Subversion, the state of the industry, and their aspirations towards being indie publishers.

RPS: Busy year?

Chris: Yes, lots of projects, lots of stuff. Multiwinia is the big one, with Subversion being the longer one. Multiwinia is really good, really there. Well, Mark says it’s not there, he keeps saying “Chris, you still have to finish it,” but it is actually there and it’s great fun to play and watch the anarchy unfold. So much stuff going on on the screen, many things collide and explode.

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Strafe Left: The Formative Years #12

From PC Gamer UK’s Darwinia review issue.

There’s No Point In Posting This

Because you all already own copies of Uplink, Darwinia and Defcon, right? So you won’t care that there’s an Introversion Anthology pack up on Steam containing all three games for just $20…


Yeah, that’s a videogame.