Cortex Command is a recipe book for robots fighting each other across a 2D landscape. It is brilliant, it is difficult, it is awkward, it is ludicrous and fantastic. It’s one of my favourite indie projects – long hampered by tortuously slow development over many years – and I am pleased as punch that it is now about to find itself on that vast steambotic behemoth of a distribution platform. Data Realms have been working on the campaign setting quite intensively – we had a brief look at it some months back – and that’s what will roll out with the 1.0 Steam version. There’s a video detailing the new meta-game which is overlaid on to the familiar physics-heavy tactical game. Massive 40-minute preview video below, dominated by an explanation of the strategic game. Skip to around 35 mins for serious tactical action bit, although the dev’s voice is getting drowned out a bit by that stage.
Posts Tagged ‘data realms’
By Jim Rossignol on September 24th, 2012.
By Jim Rossignol on October 18th, 2011.
I love Cortex Command. It’s one of my favourite indies ever. The current build of this brain-defending, bunker-building, robot-deploying, side-scrolling tactical digging and shooting game means that it has a tonne of interesting scenarios you can set up and play, but currently the campaign (which I’d jumped into to take a look at) is a bit completely broken. Cortex Command has been out in “work in progress” beta form for about 47 years, but there’s been a bit of progress of late, and so I’m hoping we’ll see that campaign built upon soon. Nevertheless, for those of you who’ve not played this yet – and you really should have done by now – there’s a free (and sadly harshly limited) demo on the site.
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By Jim Rossignol on April 23rd, 2008.
Travesty! I’ve just realised that we’ve never linked to the utterly superb bunker-architecting side-scrolling four-player battle game Cortex Command. Luckily IndieGames.com feature page averted this catastrophe, and I can link you guys to the demo.
Cortex Command is a 2D base-building game in the vein of Worms, only with robots piloted by disembodied brains and giant bunked filled with electronic death. (Also the astoundingly detailed pixel-art and physics makes Worms look a bit like it was made during a sneezing accident.) It does require a bit of patience, however, so take your time and experiment. This one is highly recommended.