Posts Tagged ‘Data Realms’

Planetoid Pioneers Is Spore Meets Garry’s Mod In 2D

Someone could create an incredible game within Planetoid Pioneers [official site], it’s just too early to tell whether that someone is its developers. My demo at Gamescom 2015 focuses mainly on the tools being used to make the game, and with good reason: they’re impressive, expansive, and they’ll ship with the game when it launches on Early Access this autumn.

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Brainy: Cortex Command To Get Steam Release, Trailer


Cortex Command is a recipe book for robots fighting each other across a 2D landscape. It is brilliant, it is difficult, it is awkward, it is ludicrous and fantastic. It’s one of my favourite indie projects – long hampered by tortuously slow development over many years – and I am pleased as punch that it is now about to find itself on that vast steambotic behemoth of a distribution platform. Data Realms have been working on the campaign setting quite intensively – we had a brief look at it some months back – and that’s what will roll out with the 1.0 Steam version. There’s a video detailing the new meta-game which is overlaid on to the familiar physics-heavy tactical game. Massive 40-minute preview video below, dominated by an explanation of the strategic game. Skip to around 35 mins for serious tactical action bit, although the dev’s voice is getting drowned out a bit by that stage.

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Cortex Command Is Still Unfinished, Amazing

Hastily mocked up screenshot.
I love Cortex Command. It’s one of my favourite indies ever. The current build of this brain-defending, bunker-building, robot-deploying, side-scrolling tactical digging and shooting game means that it has a tonne of interesting scenarios you can set up and play, but currently the campaign (which I’d jumped into to take a look at) is a bit completely broken. Cortex Command has been out in “work in progress” beta form for about 47 years, but there’s been a bit of progress of late, and so I’m hoping we’ll see that campaign built upon soon. Nevertheless, for those of you who’ve not played this yet – and you really should have done by now – there’s a free (and sadly harshly limited) demo on the site.
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Cortex Command


Travesty! I’ve just realised that we’ve never linked to the utterly superb bunker-architecting side-scrolling four-player battle game Cortex Command. Luckily IndieGames.com feature page averted this catastrophe, and I can link you guys to the demo.

Cortex Command is a 2D base-building game in the vein of Worms, only with robots piloted by disembodied brains and giant bunked filled with electronic death. (Also the astoundingly detailed pixel-art and physics makes Worms look a bit like it was made during a sneezing accident.) It does require a bit of patience, however, so take your time and experiment. This one is highly recommended.

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