Posts Tagged ‘dave gilbert’

Wot I Think: The Blackwell Epiphany

By Richard Cobbett on April 24th, 2014.

Wait! I'm from the future! I just finished the game and came back to ask exactly who you are, because this doesn't actually make that much sense as an opening! I don't mean that as a huge thing! It's really cool! I just want to know if I missed something!

Dave Gilbert’s Blackwell Legacy series finally draws a veil over itself today with its final chapter, The Blackwell Epiphany. But does even New York’s unluckiest and most underpaid medium stand a ghost of a chance of ending things on a high in this spirited finale? Here’s Wot I Think…

There’s little harder to write than a good ending. For every Breaking Bad, there’s a Lost, a Dexter, a Mass Effect 3. It has to both raise the stakes to the point that nothing else could hope to be as fitting, to add closure after years of investment in the story and characters, and – arguably hardest of all – to stay true to the reasons that made the world give a damn about that closure in the first place.

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Interview: Dave Gilbert On Adventures, Blackwell & Pixels

By John Walker on March 31st, 2014.

Dave Gilbert is, I like to argue, the unsung hero of the resurgence of the adventure game. When things were quiet, he was industriously creating interesting, professional projects in the then-low-key world of Adventure Game Studio. With the likes of Gemini Rue and Resonance he and Wadjet Eye Games have become more prominent, and soon his long-running Blackwell series comes to an end with Epiphany. At GDC this year I caught up with the developer for an impromptu chat about growing up, pixel art, and saying goodbye to loved characters.

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The Blackwell Epiphany Will Be The Last In The Series

By John Walker on February 13th, 2014.

Wadjet Eye Games, the studio I would credit with being the forerunners of the current adventure resurgence, has announced the final Blackwell game. The Blackwell Epiphany will be the final outing for Rosa Blackwell and Joey Mallone, the intrepid alive-n-dead pair who have been guiding lost souls to the afterlife since 2006’s The Blackwell Legacy. This time out, the soul they’re trying to save is Joey’s own.

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Mourning Glory: The Shivah – Kosher Edition

By Adam Smith on November 22nd, 2013.

Wadjet Eye are situated within an extremely comfortable niche. I think it’s a niche. It’s bigger than a cranny or a nook but probably not big enough to be referred to as a rift. I haven’t played all of the company’s published output, which includes externally developed titles as well as their internal creations, but despite my fondness for the Blackwell series, The Shivah is the game that I always associate with founder Dave Gilbert. It’s a quiet game about mourning, morality and murder, starring a Rabbi who is grappling with questions of faith. News of the Kosher Edition’s release, with updated graphics and a new soundtrack, is reason enough to take on the role of hazzan and sing its praises once more, even if John did mention its existence just over a week ago. A demo is available and if you’d like to stroke a synagogue, the Kosher edition is also available for touchable screens, with a revamped interface.

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גוט נייַעס: The Shivah – Kosher Edition

By John Walker on November 13th, 2013.

The very first game I played by the excellent Dave “Wadjet Eye” Gilbert was The Shivah. Released in 2006, it was in what adventure gamers know as The Shut Up About Them Being Dead Years. And I’d not kept up with the thriving AGS scene, I’m ashamed to say. So The Shivah was such a fantastic surprise. A sad, careful and deeply smart game about an older Rabbi struggling in his faith. It was also a murder mystery, complete with crime cartels and moral quandaries. So I’m really rather pleased to learn that Gilbert and his team of industrious squirrels have remade the game from scratch.

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When Giveaways Go Wrong: Wadjet Eye Interview

By Adam Smith on November 5th, 2013.

This is Halloween, everybody make a scene! Oh, crumbs. It’s not Halloween at all, is it? It’s the other one. The one when we burn effigies on a fire and watch on in horror as our pet dogs cower in a puddle of their own wee, thinking they’ve been caught in the middle of a war. Let’s pretend it is still Halloween though because Dave Gilbert, adventure-builder and founder of Wadjet Eye Games, has a scary story to tell. I spoke to him about how an attempt to give away Blackwell: Deception for free became a trying ordeal. Then we chased away the ghouls and talked about how adventure games really never died, how the Blackwell series will end, and what comes next.

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They’ve Got It! Wadjet Eye Announces Blackwell Epiphany

By John Walker on February 21st, 2013.

Adventure supremo Dave Gilbert of Wadjet Eye Games has announced a new entry into the lovely Blackwell series. The fifth game of the ghost-n-detective adventures is called Epiphany, and once again has Gilbert writing, with Ben Chandler on background painting and sprites. Which is exactly as you’d want it.

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Puzzle Bots Released, Demo Out

By John Walker on May 7th, 2010.

Look what a lovely time they're having.

I’m trying to think of a way to link the new puzzle/adventure game from Erin Robinson and Dave Gilbert, Puzzle Bots, to a hung parliament in the UK election… Right, okay, here we go. In this hybrid game you control up to five robots at once, who are all forced to work in coalition with each other in order to complete tasks that would otherwise be impossible on their own. Come on – that’s why they pay me the big bucks*. It’s a game that’s out today.

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Wot I Think: The Blackwell Convergence

By John Walker on August 10th, 2009.

All games should feature at least one lighthouse.

Dave Gilbert first grabbed people’s attentions with his adventure game, The Shivah. His deft touch with the AGS engine, and ability to tell simply, emotional tales, saw him and his developer, Wadjet Eye Games, win a bunch of awards. The series he’s known for now, the Blackwell stories, has recently released its third instalment: The Blackwell Convergence. Here’s wot I think.

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Get Spooked: The Blackwell Convergence

By John Walker on May 27th, 2009.

Oh, when adventure games were wonderful.

Fans of Dave Gilbert’s Wadjet Eye Games should already be looking forward to The Blackwell Convergence. The creator of some really fantastic independent adventure gaming, like the award winning The Shivah, and the previous Blackwell games, Legacy and Unbound, has been building up to The Blackwell Convergence for quite a while, and now there’s a new series of teaser cartoons to build up to the 30th June release.

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