Posts Tagged ‘david-braben’

Braben On Star Citizen, Elite 2 Bugs & Rude Planet Names

By Alec Meer on July 24th, 2014.

A short while ago I ran the first part of my recent interview with Elite co-creator David Braben about space, VR and other Dangerous-related topics; here’s part two, in which I mutter questions from RPS readers at him, on topics ranging from Wallace and Gromit to obscure Elite 2 bugs, before posing my own questions about his take on Star Citizen, and exactly who all these people throwing shedloads of money at space games are.
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Braben On Elite, Oc Rift, Dodgy Gravity & Doing Space Right

By Alec Meer on July 16th, 2014.

At last week’s Develop conference in Brighton, I grabbed a half hour with Frontier Developments boss David Braben to talk about what’s going on with Elite Dangerous (fresh from my own wide-eyed experiences of it on a VR headset). Discussed: space, Oculus Rift, why FIFA games don’t sound right, how Star Trek doesn’t talk about gravity, developing in the public eye and publisher-free, and the resurgence of joysticks.
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Into The Vasty Deep: Elite Dangerous

By Adam Smith on May 27th, 2014.

I spent most of the weekend playing the magnificent Distant Worlds: Universe (many words on that tomorrow) and it’s left me feeling like a claustrophobic sardine – craving more space. Thankfully, Elite: Dangerous is on-hand with a new development diary in the form of Captain Braben talking to camera while the cosmos occurs in the background. Elite is already an exciting game and most of the features that I associate with the series haven’t even been integrated yet. Hot laser dogfights are peachy keen though. The new video shows interstellar exploration and the devilish details that mark the enormity of the game world.

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Alpha Papa Chat: Elite: Dangerous Alpha In December

By Craig Pearson on October 18th, 2013.


The floating space head of David “Orson” Braben is transmitting more details about Elite: Dangerous. This is a particularly important dev diary, because it announces the alpha stage of the game. The backers who pledged to be part of the alpha will be getting the first new taste of Elite in nearly two decades this December. It’s not the whole game, though: the alpha will be a series of test segments, enabling Frontier to tune parts of their space epic before the general public is allowed in. The first test will be of the combat systems. Being two months away from new Elite got me a bit excited, so I asked a courier to deliver a package of questions to Braben’s home system, and he delivered it on time. Braben’s space responses, and the alpha dev diary, are below.
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Elite: Dangerous Is Winning The Space Race For My Heart

By Craig Pearson on December 5th, 2012.


I wasn’t convinced by the initial Elite: Dangerous Kickstarter pitch. It was nebulous, and built on the notion that people played a game years and years ago and quite liked it. It felt like my memories and love were being sold back to me. But as the updates are slowly populating the site, I’ve become more and more intrigued in what Frontier are promising. The first look at the flight and fighting mechanics made me prick my ears like an interested Spock, but it’s the second update, concentrating on the evolution of the galaxy and the missions that could come out of that, that’s convincing me that this is more than just a loving gaze at my back pocket and the copy of Elite II on my desk.
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Vapour Trail Ware – Generous Elite: Dangerous Footage

By Alec Meer on November 26th, 2012.

That the first three screenshots on RPS today all use the same colour scheme perhaps says something about our mood. It's blue Monday here.

Elite: Dangerous generated a fair bit of ill will when its Kickstarter first launched, so short on detail or assets was its initial appeal for alms. With Peter Molyneux’s similarly vague Project GODUS setting up its crowd-funded stall a few weeks later, we’re now in the midst of the first major Kickstarter backlash – concern that big developers who arguably might not struggle to get publishing deals might be milking their fans’ nostalgia with surprise resurrections of the series and concepts they’ve for various reasons left alone for decades. It’s not for me to judge whether Braben and Molyneux are truly earnest in their intentions for these games or have just spotted an opportunity to make a fast buck, but I am relieved to see people are voting with their feet – demanding more concrete evidence of what’s being promised before they’ll cough up the internet-bucks. So it is that Elite Dangerous isn’t even halfway to its absurd £1.25 million goal even after several weeks, while Project GODUS has brought in ‘only’ £125k so far.

Elite seems to be on the long road back to doing what it should have done in the first place at least, with a slow trickle of real information and brief glimpses rather than generalised promises – and now it’s got a significant amount of in-game footage too.
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Look! It’s A Real Bigfoot! No, Wait, Elite IV Footage

By Nathan Grayson on November 16th, 2012.

Hopefully, a giant, planet-sized David Braben will not be part of the UI at all times in the final version.

Continuing in a very unfortunate trend of talking a lot and showing suspiciously little, David Braben and co have finally seen fit to take the wraps off a teensy tiny meteorite bite of Elite: Dangerous footage. Yes, that’s right: RPS can now well and truly and probably Universe And All Alternate Dimensions And Timelines Exclusively confirm that the new Elite game has graphics. There are rocks and stars and even some clouds! Also, Braben says some interesting things about procedural generation. But I know you. You’re here for seven-and-a-half minutes of excruciatingly slow background panning.

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Elite 4 Comes Dangerously Close To Showing Something

By Alec Meer on November 9th, 2012.

So yeah, it's in space, and there are ships, now gizza million quid

There are the good Kickstarters – the ones with prototypes, extensive mechanic breakdowns or videos of an eerily earless Jim Rossignol* demonstrating in-game footage at length – and then there are the bad ones, the ones that dangle a name but not a lot more. Tom Hall and Brenda Romero’s Old School RPG rightfully acknowledged its own (perhaps accidental) cynicism and pulled the plug, but it was this week’s Elite: Dangerous project by Frontier Developments that really offended me. I obviously don’t know the circumstances of the fund’s creation, but it had at least the appearance of being hastily arranged and trading on pure nostalgia rather than any definite promises. No artwork, no video, no concrete features – just a vague outline very heavily based on what Braben & Bell’s original spaceship sim already did. After decades of Elite 4-based promises and talk of ongoing development, I for one felt insulted, entitled little shmuck that I am.

Now, the Elite: Dangerous Kickstarter page is in more like the shape it should have been at first, with artwork and videos added to the pitch at last. “At last,” he says, as though three days is an eternity. What have you done to me, internet?
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Elite Returns With Massive Kickstarter Goal

By Nathan Grayson on November 6th, 2012.

Old-school RPGs? Please. That Kickstarter trend is so a few seconds ago. Now it’s all about mind-bogglingly ambitious revivals of legendary space series that need your help in the form of several trillion dollars. OK, maybe not that much, but Star Citizen came in space, no one can hear you screaming into existence asking for $2 million, and now David Braben is trying to resurrect Elite (again) for the low, low collective price of £1,250,000 – which is basically $2 million.

That’s right – Elite is back at long, long last, in the form of Elite: Dangerous. Are you ready to remember how much rage and sorrow could be extracted from the mere process of docking? I know I am.
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David Braben Making A USB PC For £15?

By John Walker on May 9th, 2011.

Braben's hand is not included.

David Braben, he of Elite fame, has unveiled a PC that fits on a USB stick, the Raspberry PI. He has also unveiled a brand new way of pronouncing “obfuscated”. The device has an HDMI in at one end, and a USB out at the other, letting you plug it directly into a television, and then attach a keyboard. Braben’s rather egalitarian idea is that it would be cheap enough (“Ten to fifteen pounds,”) that every child could own one, with the idea that they could learn to program. It sounds really promising. But are there some issues, too?

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Exclusive: Frontier’s The Outsider Cancelled?

By John Walker on January 20th, 2011.

Tis no more. Sniff.

Rock, Paper, Shotgun has received word that David “Elite” Braben’s much vaunted next game, The Outsider, was apparently cancelled yesterday.

Edit: David Braben has confirmed to us that development on The Outsider has ceased, explaining that it was due a “change [in] priorities” with regards to unannounced projects, telling us that he is “very sad” about the resulting redundancies. The full quote is below.

Edit edit: Braben has since claimed to Develop that, “There is still publisher interest in the project, and we haven’t cancelled it.” So it’s all a bit confusing. We’re currently trying to establish what “changed priorities” actually means, and have got back in touch with Braben for clarification.

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Develop ’09: Elite vs GTA: Designer Mash-Up

By Alec Meer on July 16th, 2009.

Kieron and I have been expanding our minds and destroying our livers at the annual Develop conference in Brighton, Blighty for the last couple of the days. One of the highlights of the show so far has been David Braben, he of Elite fame, and Dave Jones, he of APB and GTA1 fame and their ‘designer mash-up.’ The concept – they play each other’s most iconic game, and provide retrospective commentary about their time making these two goliaths of gaming history. Some ramblomatic highlights below…
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David Braben on all things PC. Including the P Word

By RPS on September 17th, 2008.

I do like those Staring Eyes

Towards the end of July, at the Develop conference, we took a much-needed break from listening to design paradigm analysis to have a coffee with Frontier DevelopmentsDavid Braben. He’s one of the living legends of the industry – one word:Elite – and it was a welcome chance to casually pick over the issues of the day. So, yes, the P-word features strongly.
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