Posts Tagged ‘david brickley’

Interview: Codies on FUEL

By Jim Rossignol on February 24th, 2009.


FUEL, the quasi-apocalyptic open world racer due later this year, is a labour of love for French developers Asobo. They’ve have been working on it for several years, while developing a series of other, lesser games. Helping them realise this vision is the racing game team at Codemasters, who already have DIRT and GRID, under their belts. We talked to racing game chap and Executive Producer David Brickley about garage helicopters, exploration-based racing, and the latest four-letter acronym.

RPS: There are open world racing games, and there’s… this. 5000km2? How the hell did you make so much terrain?
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