Posts Tagged ‘Daylight’

Wot I Think: Daylight

Daylight is a first-person horror game made with the Unreal 4 engine, set in a spooky hospital with a procedurally-generated layout, and is focused on evasion rather than combat. I turned the lights out to see what I could see.

I don’t scare easily, at least not unless someone puts dead shellfish in front of me. Or tries to stick a needle into my arm. Or starts a conversation with “have you heard the new Coldplay song?” Or asks me to perform sums. Or tells me the house is out of milk. Or inquires about what I think I’ll be doing for a living in ten years’ time. Daylight did scare me though – well, not quite scare, so much as pull me into a sustained state of dread and tension, even though I was simulatenously sneering at its tidal wave of horror stereotypes.
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The Phantom Danger: Daylight

Procedural spooks! Daylight is the horror game that randomises the ghost train every time you play. Your first playthrough might involve trundling past a dangling skellywobbler at the first turn, while repeated visits might see a couple of tatty plastic bats in place of dem bones. Maybe a Freddy Krueger knock-off with spatulas strapped to his fingers will pop out one time, or a banshee that screams like a dog in a war. I’d be sceptical about the claim of procedurally generated scares if everything I’ve seen of the game didn’t make it look like the main activity is walking down a corridor while a randomised soundboard squawks and honks in the background. A new video shows more.

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Twitch Plays With Your Head: Daylight’s Streaming Screams


Daylight, despite its balmy, flower-scented hug of a name, is meant to be scary. Wicked scary. If you have pants, they will be scared off your person. Your pants will leave you to die. It’s a fascinating experiment, too, because many of the game’s levels and scares are procedurally generated, hopefully leading to high replayability in a genre that typically goes cold after you’ve figured out where all the boogiemen live. But that, apparently, is only the beginning. Developer Zombie Studios has introduced a new wrinkle: the ability for Twitch users to enter commands into chat ala Twitch Plays Pokemon and produce spine-chilling, flesh-rattling effects. Like kitties meowing! Seriously. Details and release info below.

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Seeping Asylum: Daylight

Scary hospitals filled with things that bump unkind in the night? We’ve all been there. Daylight looks like a sequel to Outlast, a game which initially scared the socks off me and then became so cosily familiar and repetitive that it fit me like a pair of slippers. Daylight mixes up the institutional walkthrough horror by introducing randomisation – the corridors and creeps are different on every playthrough. At first watch, I found the new trailer ridiculous. Who holds a camera phone up in their face at all times? And then I remembered that I often stumble into traffic while checking my tweets or looking for the nearest speakeasy on Google Maps.

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Welcome To The Dollhouse: Daylight

hello. I have no eyes but I will stare at you from the top of the page for the next hour anyway. Hope you don't mind!

When Billy Shakespeare and Alanis Morissette put their heads together at a student poetry workshop and invited irony, I think they had higher purposes in mind than horror game titles that are almost certainly entirely misleading. Daylight will be a very dark game and most of the interiors will be illuminated by little more than the flickering screen of a cleverphone. Perhaps levitating spectral dolls are suitable light sources as well but I wouldn’t want to use one as a bedside lamp. The E3 trailer for the procedully generated frightener does contain a scary doll but, as you can verify below, it doesn’t contain any daylight.

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A Horror Game That Isn’t Slender: Daylight

I think it’s fair to say that horror games are in a slump, although that suggests the existence of a golden age of trouser-troubling titles at some point in the past. I’m not sure that’s the case, but when 99% of the entire genre involves walking through forests or factories, waiting for slenderman to appear and then shrugging, the frighteners have certainly become frightfully dull. At least A Machine For Pigs and Among The Sleep are waiting in the wings, and perhaps Daylight will offer a ray of hope as well. It’s “a procedurally generated psychological thriller” and the trailer doesn’t have any guns or slendermen in it.

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