Games with permadeath — wherein you start over completely when you die — provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you’ve spent playing up to that point. For a while now (a couple years, to be honest) I’ve been thinking about a way to up those stakes, to go a step beyond perma-death: perma-permadeath, where dying means you don’t just lose your stuff, you lose the game itself. Forever. Survival Week on RPS seems like an apt time to finally give it a try.
So, today I’ll play DayZ, and if I die, I won’t simply start over. I’ll stop playing DayZ, and I won’t play it again. For the rest of my life. For real.
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