Posts Tagged ‘DCS: World’

The Flare Path: For Horsemen Of The Apocalypse

By Tim Stone on April 11th, 2014.

Here at Flare Path we take flight simulation extremely seriously. When a company like Eagle Dynamics goes to the trouble of releasing a free aerodyne as lifelike and lively as the ‘new’ DCS World Mustang, we believe it’s important that machine is flown responsibly and realistically. If you know yourself to be a hellraiser, a tearaway, a speed merchant, a rowdy, a clown, a daisy botherer or a beret shredder, be sure to read the following Enjoyment Guide before clambering into the cockpit of the weaponless TF-51D.

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The Flare Path: Does The Hippy Hippy Shako

By Tim Stone on September 13th, 2013.

Why are AGEOD revisiting the American Civil War? Is firing from the Hip as tricky as it looks? What’s the largest animal that could pass through a John Deere 1400 baler and survive? Why is there Marmite on my bannister?* Does beginning yet another Flare Path with a string of questions mean I’m as creatively bankrupt as Nathan “Oh. Oh my.” Grayson? In this week’s Flare Path I intend to answer the questions the other simulation and wargaming columns won’t, can’t, shan’t, daren’t or Robert Plan’t answer.

*Not a euphemism. Read the rest of this entry »

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The Flare Path: In Pavlov’s House, Feeding His Dog

By Tim Stone on August 2nd, 2013.

Flare Path knows Eastern Europe like the Baku of his hand. In 2011 he hiked the length of the old Iron Curtain. In 2012 he unicycled the entire Bordurian coastal path. This year he’s planning to fly to Moscow, hire a C-65, and do a tour of all of the grads – Leningrad, Kaliningrad, Svetlograd, Retrograd, Upgrad, Downgrad, Biodegrad etc. He’s particularly looking forward to Volgograd/Stalingrad having spent the last few days contemplating and consuming games set in that famously blood-steeped city. Read the rest of this entry »

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The Flare Path: Ascension Day +1

By Tim Stone on May 10th, 2013.

Mr. Petrie (R.E.) is minutes away from losing control of 2C again. The Ascension Day questions started harmlessly enough (“How fast did he go up, Sir?”, “Did he wave to the Apossums?”) . It was only when Angela Jessop opened her mouth that the lesson began to disintegrate. Angela is of the opinion that Daedalus and Icarus were frauds, and Jesus was, technically, the first aviator. Her assertion that the Son of God probably owned an invisible helicopter, is, like all of Angela’s assertions, difficult to dispute. Mr Petrie mumbles something about omnipotence then closes his eyes, surrendering to the growing hubbub. Mentally he’s already at home, a glass of chilled Budvar in his hand, an evening of undisturbed Formula Truck and DCS UH-1H Huey stretching blissfully ahead of him. Read the rest of this entry »

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The Flare Path: Refleks Action

By Tim Stone on March 15th, 2013.

For the last twenty years Eagle Dynamics have been turning complicated contemporary warbirds into complicated contemporary warbird sims. In their latest DCS World add-on, flight is optional and cold start cold sweat highly unlikely. Half real-time wargame, half barebones tank sim, Combined Arms is a game that anyone however dense, work-shy, or prone to airsickness can enjoy. Need proof? Here’s a battle tale from a dense, work-shy, airsickness sufferer. Read the rest of this entry »

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The Flare Path: Broach And Clear

By Tim Stone on February 15th, 2013.

Thanks to a pair of heavily patched barrage balloons and an antique ex-Latvian Army Bofors gun, yesterday passed uneventfully in the Flare Path household. Using the derelict abattoir across the valley as cover, Cupid tried one pop-up attack, but a flurry of 40mm fury quickly sent him packing. “The little rascal really needs to work on his tactics” I thought to myself as, back at my desk, I perused correspondence from Eagle Dynamics’ Matt Wagner and KillHouse Games’ Dan Dimitrescu. “Either that or trade-in those arrows for Brimstones.”
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The Flare Path: Frogfeat Free-For-All

By Tim Stone on January 25th, 2013.

Times are tough in FP’s neck-of-the-woods. If the illegal logging conducted by fuel-poor locals continues, pretty soon there’ll just be a larynx-of-the-woods. Thank heavens high-quality, low-altitude entertainment can still be picked up for the same price as a lungful of fresh air and an eyeful of superior sunset. After rolling with the rather wonderful War Thunder last week, this week I thought I’d get my free firmament thrills courtesy of DCS World’s Su-25T Frogfoot and SAM Simulator’s ZSU-23-4V1 Shilka. Read the rest of this entry »

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