This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.
The most baffling thing about my favourite game in recent yonks, MirrorMoon EP, is that its creators haven’t played Mercenary. Or Driller, Captain Blood, or any other those great computer games it so resembles. That the likeness is accidental is one thing, that it finds meaning in the game’s title and events another. On a strange planet in an unknown universe in what never seems less than a dream, your eyes keep returning to the MirrorMoon, a distant, identical world. Activating a series of strange relics and beacons, you build a bridge between the moons and start to walk across. As you approach the halfway mark, perhaps to meet a MirrorYou, the ‘dream’ is engulfed in light and back to your cockpit you go. Well, someone’s cockpit.
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