Posts Tagged ‘Dead Island: Riptide’

What You Want To Hear: Saints Row IV Sold Well

By Graham Smith on October 28th, 2013.

Let's pretend we're not blockheads.

Deep Silver have had quite the couple of years. They’ve gone from a European publisher of quietly successful strategy games and RPGs (the X games, Gothic, others), to finding mainstream success with Dead Island, to picking up where THQ left off with Metro: Last Light and Saints Row 4.

In an interview with Deep Silver’s CEO, The Penny Arcade Report mention that Saints Row IV has sold triple that of Saints Row 3 on PC over the same time period, and that Metro: Last Light sold more across all platforms in a single week than the original did in three months.
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The Silence: Deep Silver Hiding From Torsogate

By John Walker on April 25th, 2013.

As I mentioned a few days ago, a popular technique from publishers who want bad news stories to go away is to employ silence. Just pull down the shutters, switch off the lights, and sit on the floor below the window until everybody goes away. And RPS has had enough of that nonsense, so we’re taking silence to be a response worth reporting. Such is the case for Deep Silver, who as Adam revealed the other day are still selling their dismembered, bikinied torso statuette version of Dead Island: Riptide, despite having previously apologised for even considering doing so.

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Wot I Think: Dead Island: Riptide

By Jim Rossignol on April 24th, 2013.


Dead Island: Riptide isn’t just one of the most tastefully marketed games of 2013, it’s also the semi-sequel to one of the best-selling games of the last couple of years. Yes, Dead Island was an absolute smash hit, because everyone wants an open-world zombie survival game. Or wanted, at least. Hmm.

Here’s wot I think.
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A Sorry Blight: Riptide’s Torso Returns

By Adam Smith on April 22nd, 2013.

A purely hypothetical scenario. I announce that I’m writing a new feature on RPS and, if you so desire, you can buy a physical edition of the post. Naturally, it will be printed on a bloodied replica of a woman’s trunk, limbs lopped away, but bikini and breasts thankfully intact. I say ‘naturally’ because the story is about a game with zombies in it and I say ‘thankfully’ because the chest is more important than the zombies. Discerning readers can pop the disfigurement on their mantle. If the notion disappoints or offends people I’ll apologise, but I won’t change my ways because I certainly don’t want all of these torsos sitting in my basement. People might get the wrong idea! So, please buy my bloodied figurines and their contents. NINETY POUNDS IS ALL I ASK!

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Dead Island: Riptide Remembers It’s A Game Too

By John Walker on January 24th, 2013.

What are those things sticking out of that lady? Oh, arms and a head. Weird.

Dead Island Riptide is certainly now more famous for its grotty “special” edition statuette than anything in the game itself. Which might be why we’re now seeing the first ever footage. A dev-narrated video shows the game in pre-alpha, disappointingly on 360.

I’ll never get that. You’ve got a version of your first-person game running in a far higher resolution, with a million billion more graphicsability, and you show the sludgy, tearing, controller-driven Vaseline-fest instead. Madness. Anyway, you can see the not-actually-controversial game running, below.

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Deep Silver Issue Apology Over Dead Island Torso Debacle

By John Walker on January 16th, 2013.

Deep Silver, in response to an enquiry from Polygon, have issued an apology for the Dead Island Riptide: Zombie Bait Edition. As we reported earlier this afternoon, the EU special edition of the game features a remarkably offensive statuette of a headless and armless bikinied figure, streaked in gore. Since the internet became aflame with the discussion, the publishers told Polygon, “We sincerely regret this choice.”

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Deep Silver Promote Dead Island With Appalling Statue

By John Walker on January 15th, 2013.

Oh come on. After the reaction to the tawdry idiocy we saw throughout 2012, you’d imagine publishers would stop and think for half a second before launching into another vile misogynistic campaign. But oh no, Deep Silver aren’t swayed. Today they have announced the abysmal “Zombie Bait Edition” of Dead Island: Riptide for Europe (the US has a whole other version), a boxed version of the game that comes with a statuette. A statuette of a woman’s bikinied torso, with her head, arms and legs crudely severed. It’s below, but be warned, it’s really disgusting. It’s hard to find the words.

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Zombie Punchocalypse – Dead Island’s New Character

By Nathan Grayson on November 6th, 2012.

For whatever reason, none of the screenshots Deep Silver and Techland sent over actually included John Morgan. So here's everyone else instead.

Sometimes, I think zombies are just a giant metaphor for our pervasive cultural fear of other people. And so, as Dead Island demonstrates, we keep that oh-so-frightening Other at arm’s length by thwacking it upside the head with a boat paddle. Or at least, I know that’s how I deal with my interpersonal problems. However, Dead Island: Riptide (Get it? It stands for “rest in peace… tide”) is adding a fifth playable character, and he likes to resolve his conflicts up-close-and-personal. His name’s John Morgan, and he’s not even the least bit afraid of the one thing scarier than a brain-devouring End of Days: human contact. So he punches people. Dead people, no less. Ewwwww.

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CG-Cry: Dead Island Wants To Make You All Weepy Again

By Nathan Grayson on September 19th, 2012.

THIS SITUATION WILL RESOLVE WELL I'M SURE.

Once upon a time, Techland made everyone cry. Then it made some people cry again when it, er, didn’t make them cry again with Dead Island: The Game Based On The Hit Original Trailer. The final product was still pretty fun (if very rough-around-the-edges), mind you, but its over-the-top blend of Borderlands and zombies didn’t exactly scratch the itch people were expecting it to. Fast forward (and maybe also reverse and slow-mo) to now: Techland’s attempting to court attention again with a new sadvertisement for sequel Dead Island: Riptide. But – in this post-Day-Z-and-Walking-Dead world of ours – does it succeed?

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Dead Island: Riptide Is Coming For Your Brains

By Jim Rossignol on June 6th, 2012.

Oops.
Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?

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