Posts Tagged ‘Dead Island’

Like Dead Island ON ACID! Escape Dead Island Announced

By Alice O'Connor on July 2nd, 2014.

Pssh, rich kids and their Hanzo steel.

Take one pretty fun co-op game, ladle cash over the top, then persist with sheer bloody-mindedness and you too could have yourself A Franchise. Turns out, three Dead Island games are in the works: straight-up sequel Dead Island 2, the MOBA-ish Dead Island Epidemic, and now publishers Deep Silver have announced Escape Dead Island. It’s a third-person action-y sort of thing (you know, like this), with a story that makes me think of Far Cry 3 with its rich kids and trippy hallucinations.

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Kinda Sorta MOBA: Dead Island Epidemic Explained

By Alice O'Connor on June 27th, 2014.

But hey, that looks like a plain old action-RPG.

I had not particularly noted Dead Island: Epidemic‘s passage into Early Access. I’d seen enough games chasing the dream of League of Legends and Dota 2‘s success with only a few small new idea. And it had the temerity to coin its own cutesy genre name, Zombie Online Multiplayer Battle Arena! However, after watching a new gameplay trailer explain what it’s up to, I’m at the very least interested. Not enough to pay for the beta of a game that’ll be free-to-play at launch, mind.

While the majority of MOBAs (do I still need to explain this dreadful name?) seem to mostly duplicate LoL or Dota, Dead Island: Epidemic takes their ideas of per-match progression and slap them into something a bit more like Diablo III with a sizeable PvE side.

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(Exposed) Muscle Beach: Dead Island 2

By Adam Smith on June 10th, 2014.

In comparison to the original Dead Island trailer, Dead Island 2′s announcement video is more honest than Abe and Cherry Tree Washington combined. You remember that trailer, right? The one that broke a thousand hearts when it debuted and then broke them again when the game was more like a first-person Dead Rising than a mourning simulator? Dead Island 2 is just holding its hands in the air and admitting to the world that it’s at the dafter end of the zombie spectrum. No introspection here – it’s a game about beautiful beach bodies rotting in the sun while the world points, laughs and decapitates the poor sods.

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Bundles Bundles Bundles: Two Weeks Of Daily Humbundles

By Alice O'Connor on May 14th, 2014.

One of John's this, I believe

You’ve got to get your Humble Bundles out when guests come over, haven’t you. Show them the collection, that’s right. They always say they enjoy looking, don’t they, though they do ask why you never play any of them. They don’t get get it, do they, but that’s fine. You’ve got your collection, all tidy and shiny in those pewter frames. Those frames with a gap in the middle. That dreadful, gaping gap that creeps into your dreams and you awake screaming. The Humble Bundle you missed.

Chin up, chuck! You might catch it again. The Humble folks are running a fortnight of daily pay-what-you-want Humble Bundles–some old favourites and some new hopefuls–so fingers crossed That One That Got Away comes around again.

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Delay Of The Dead: Dying Light Taking Dirt Nap Until 2015

By Nathan Grayson on May 9th, 2014.

Whoops, I appear to have slipped into the year 2015. Clumsy me

Zombies, traditionally speaking, are slow. Not Dying Light‘s zombies, though. Once light dies and night falls, the shambling undead become spry as acrobats equipped with the most cutting-edge of Moon Shoes (Moon Shoes!). Except when they don’t. I guess Techland is developing Dying Light in a place where it’s perpetually daytime, because the parkour-infused zombo-clobberer’s been delayed into 2015.

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Dying Light Trailer Is A Big Smelly Tease

By Craig Pearson on February 10th, 2014.

It is also a paparazzi simulator
Did you know that the costumes the Alliance soldiers wear in the Firefly episode The Train Job were originally used in Starship Troopers? That sort of recycling happens all the time in movies and TV. I’m a person of limited imagination, so when I first spotted Techland’s Dying Light, it appeared to me that they had swathes of zombie material lying around from Dead Island and decided to reshape it into a game about free-running past the undead. I still kind of stand by that. Whatever its inception, the fleet-footed zombie dodger is coming out pretty soon, and there’s a wee teaser trailer for you below.
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Techland’s Hellraid Helldelayed To 2014

By Alec Meer on October 31st, 2013.

Hellraid is the next violence-mare due from the e’er unpredictable Techland stable, and it is some manner of first-person sword-stabbing game. Whether it would join the ranks of the vanishingly few effective first-person melee games was something we were due to find out in the few remaining weeks of 2013. No longer! Techland have pushed it back to next year, in the wake of mixed tester feedback. In other words, they want to make the knob bits not-knob.

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Latest Humble Bundles Include Deep Silver & Positech

By John Walker on July 31st, 2013.

We haven’t mentioned before now, but the current Humble Weekly Sale is a clutch of Cliffski’s Positech games, which have already netted over $100k, with a day and a half to go. Beers are on Cliffski! (Just don’t mention piracy.) And now a new fortnight-long Humble Bundle proper has launched, this time showcasing the products of the decidedly not indie Deep Silver. Four of their games (including Saints Row 3!) for pay what you want, two more for over the average, and the rather average Dead Island Riptide if you throw in $25.

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Parkour Vs Zombies: Techland’s Dying Light

By Nathan Grayson on May 24th, 2013.

Lesson one of parkour: look before you leap. And then try your hardest to make it seem like you slipped on a banana peel.

ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it’s not part of the Dead Island series. The main differences? Fleet-footed, Mirror’s-Edge-esque parkour and a Minecraft-like survival element. Don’t worry, though: you can still make an electrified machete.

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Wot I Think: Dead Island: Riptide

By Jim Rossignol on April 24th, 2013.


Dead Island: Riptide isn’t just one of the most tastefully marketed games of 2013, it’s also the semi-sequel to one of the best-selling games of the last couple of years. Yes, Dead Island was an absolute smash hit, because everyone wants an open-world zombie survival game. Or wanted, at least. Hmm.

Here’s wot I think.
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Dead Island Team Working On “Project Hell”

By Jim Rossignol on August 28th, 2012.

Morning!
Techland have announced that they are currently working on a new game, currently named “Project Hell“. The game is a spin off from Dead Island, as revealed on their recent blog-post about the game, it comes out of “an internal weapon mod” for Dead Island, made by one of their own. It’s a first-person “hack and slash game in a dark fantasy setting”. Techland said that the mod “was a proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive.” We had always suspected, of course, but now we have proof. Horrible proof. It’s going to be just as dark as their tropical zombie-hurter: “Our main goal is to make a game we can all enjoy playing so don’t expect unicorns and fairies – we prefer breaking through hordes of undead minions only to slaughter their devilish and loathsome masters in a bloody boss-fight.”

No other details on release or owt, but they say a small team is currently working full-time on the game.

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Why Among The Sleep’s Toddler Lead Isn’t Just For Shock

By Nathan Grayson on June 27th, 2012.


Among The Sleep‘s main character is two-years-old. In every culture except dog, that means he’s woefully under-prepared to do anything except crawl, cry, and make everything smell horrific by proxy. So then, when the game’s Internet-famous trailer threw the teetering tot into a nightmarish gauntlet of hallucinatory horrors, it provoked many a raised eyebrow. And why not? It may sound crass, but recent horror-themed games have made a rather disturbing discovery: if you want attention, put a child in a high-risk (or even fatal) situation. Just ask Dead Island’s infamous trailer and Limbo. Both games ultimately received mixed reactions, but they certainly didn’t go unnoticed. For Among The Sleep developer Krillbite, though, it’s not a matter of drawing gasps or coaxing a single tear from your eye or potentially doing both at the same time and causing you to choke hilariously. There’s a reason, after all, that this one’s first-person. We’re stepping into a child’s feet pajamas and seeing a child’s world as colored in by a child’s hyper-imaginative mind. Without its main character, Among The Sleep probably wouldn’t even exist.

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Dead Island: Riptide Is Coming For Your Brains

By Jim Rossignol on June 6th, 2012.

Oops.
Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?

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