Posts Tagged ‘Dead Island’

Parkour Vs Zombies: Techland’s Dying Light

Lesson one of parkour: look before you leap. And then try your hardest to make it seem like you slipped on a banana peel.

ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it’s not part of the Dead Island series. The main differences? Fleet-footed, Mirror’s-Edge-esque parkour and a Minecraft-like survival element. Don’t worry, though: you can still make an electrified machete.

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Wot I Think: Dead Island: Riptide

Dead Island: Riptide isn’t just one of the most tastefully marketed games of 2013, it’s also the semi-sequel to one of the best-selling games of the last couple of years. Yes, Dead Island was an absolute smash hit, because everyone wants an open-world zombie survival game. Or wanted, at least. Hmm.

Here’s wot I think.
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Dead Island Team Working On “Project Hell”

Techland have announced that they are currently working on a new game, currently named “Project Hell“. The game is a spin off from Dead Island, as revealed on their recent blog-post about the game, it comes out of “an internal weapon mod” for Dead Island, made by one of their own. It’s a first-person “hack and slash game in a dark fantasy setting”. Techland said that the mod “was a proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive.” We had always suspected, of course, but now we have proof. Horrible proof. It’s going to be just as dark as their tropical zombie-hurter: “Our main goal is to make a game we can all enjoy playing so don’t expect unicorns and fairies – we prefer breaking through hordes of undead minions only to slaughter their devilish and loathsome masters in a bloody boss-fight.”

No other details on release or owt, but they say a small team is currently working full-time on the game.

Why Among The Sleep’s Toddler Lead Isn’t Just For Shock

Among The Sleep‘s main character is two-years-old. In every culture except dog, that means he’s woefully under-prepared to do anything except crawl, cry, and make everything smell horrific by proxy. So then, when the game’s Internet-famous trailer threw the teetering tot into a nightmarish gauntlet of hallucinatory horrors, it provoked many a raised eyebrow. And why not? It may sound crass, but recent horror-themed games have made a rather disturbing discovery: if you want attention, put a child in a high-risk (or even fatal) situation. Just ask Dead Island’s infamous trailer and Limbo. Both games ultimately received mixed reactions, but they certainly didn’t go unnoticed. For Among The Sleep developer Krillbite, though, it’s not a matter of drawing gasps or coaxing a single tear from your eye or potentially doing both at the same time and causing you to choke hilariously. There’s a reason, after all, that this one’s first-person. We’re stepping into a child’s feet pajamas and seeing a child’s world as colored in by a child’s hyper-imaginative mind. Without its main character, Among The Sleep probably wouldn’t even exist.

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Dead Island: Riptide Is Coming For Your Brains

Techland’s zombie game Dead Island sold especially well, so it’s hardly surprising that a sequel should have appeared on the RPS long-distance radar so quickly. There’s no information aside from the name and confirmation that it exists, (thanks VG247) but I sense this will please those of you who enjoyed the original tropical island undeath. Full details will appear in the summer, and I’m hoping to see more surfing zombies, perhaps some zombie scuba action?

Be Bad: Dead Island’s Ryder White DLC

Well, videogames don't look very nice, do they?

It’s a frequent lament that we rarely get to play bad guys in an interesting way. There’s another hope on the horizon, with the rather good Dead Island announcing some new major DLC. Ryder White is a whole new angle on the game’s story, where you play as the titular character – the game’s main baddie. Which is a splendid idea, if it’s done right. It’s a new single-player campaign, where you’ll apparently get to understand White’s motivations for his actions, as well as see him as a loving husband and military man. Techland say it’ll be “several hours” long, and add in a couple more weapons. We’ve some screenshots of it below.

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Dead Island Best Selling New IP. Probably.

He's probably the cleverest zombie of all time.

RPS is probably the most visited website on the internet, knocking Google and YouTube into an embarrassing runner-up position. I don’t have accurate data, but it was.

Meanwhile, we’ve just received an email letting us know that Techland’s Tomasz Gawlikowski says, “Dead Island is probably the best selling new IP in this year”.

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The Games of Christmas ’11: Day 14

Jingle bells, jingle bells, jingle all the… Oh, everyone is dead. Well, more Christmas presents for me, then! And they won’t be needing these mince pies, either, which is a bit of luck, because I am strangely hungry.
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Is 2011 The Year Of Game World Exploration?

This year has been unusually rich in the kind of game that I most enjoy: those that are open-ended, or provide a sandbox world for me to mess about in. We usually get a couple of these every year, but in 2011 we seem to have run into a minor bounty of the open stuff, which is good news for explorers and meanderers alike. I’ve gone into a bit more detail about why this pleases me below.

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Fixed Levitating Zombies: Dead Island Patch

Fly my pretty, fly

Dead Island’s PC launch was a bit of a messy business, which is why we here at Fortress Shotgun gave a solemn, grim-jawed nod upon hearing that devs Techland had decided to prioritise patching it over squeaking out downloadable content. The latter was delayed in favour of the former, and today we get a peek at which of their freeform zombie game’s guts they’ve been performing surgery on.

A few of the major fuel sources for the angry tank have been successfully identified and removed, including but not limited to: weapon duping, offline mode, savegame borking, disabling unwanted voice chat and, rather sadly, floating zombie corpses (well, re-corpses). I’ll miss you, lads.
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