Posts Tagged ‘Dead Island’

Dead Island Receiving Day One Bandages

By John Walker on September 5th, 2011.

Come on in, the water's lovely.

Dead Island is out tomorrow in the American States, but not until Friday for the Eurochaps. I’m playing it right now! (We’ll have a WIT up in the middle of the week, to confuse everyone in all territories.) I’m also not encountering quite as many bugs as others have spotted in some of the reviews that have appeared today. But that’s not stopping the appearance of a day one patch, due out tomorrow along with the game, that will fix an impressive thirty-seven issues. You can read them for your own amusement below.

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Resorting To Violence: Dead Island Trailer

By Adam Smith on August 31st, 2011.

Life's a beach. Aha! Sorry, that wasn't very clever. I saw it on a t-shirt or something.
Just when you thought it was safe to get back out of the water, Dead Island is ready to gobble up your brains. Out September 6th in North America and on the 9th everywhere else, the game already boasts one of the most talked about trailers of the year. This latest one still has evocative (and strangely triumphant) music in the background but the foreground looks a lot more like an actual game. Along with the emphasis on co-op we’ve seen from previous marketing material, there’s some enemy variety on show and an urban-type environment alongside the beaches and resorts. Enjoy. We’ll have words about our experiences with the game next week, which unfortunately makes them too late to be featured on the side of a boat or plane wreck. Boo. If the trailer doesn’t contain enough zombies for you, check out this Marvel digital comic prequel to the game. That’s got some zombies in it too.

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Cheer Up! Here’s A Dead Island Trailer

By Jim Rossignol on August 9th, 2011.


Hooray! Just when things seemed really gloomy, here’s comes a zombie apocalypse scenario to put things into perspective. Even if your capital city is on fire and your heroic leaders are unable to do anything but share holiday snaps, it’s worth remembering that you aren’t going to be eaten alive by the shambling undead. Ah, that’s a nice feeling.

See: the four-player co-oping in Dead Island that we’ve already seen a bit of already. Consider: that it’s actually not all that like Left 4 Dead. Suppose: that it might actually be fairly entertaining. Wonder: when the zombie games will end.
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Hands On: Dead Island

By John Walker on June 23rd, 2011.

Here, have this axe. It's a present!

Oftentimes with games, what you want is to gain knowledge from scratch. There’s a title, a genre, and what we need is to build information upon that. With Dead Island it often feels like things are working in the opposite direction, thanks to that trailer. Everyone invented their own version of the game, and the reality can often feel like the result of chipping away at this impossible ideal. So let’s scrap all that, forget the trailer since it has no real bearing on the game you play, and start getting interested from the ground up.

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Dead Island’s Lively Trailer

By Alec Meer on June 6th, 2011.

No man is an island. But lots of men tied together *could* be an island, if you managed to fix the floatation issue

Poor old Dead Island – it must be pretty stressful, putting out any new trailer after the frenzy around that one. Especially as they now need to show off the actual game, rather than just a conceptual short film. The E3 trailer has several elements in common with the CGI weepfest, notably slow motion, the music and a few snippets of dialogue to suggest emotional as well as gory horror, but all told I’m preeeeeeeetty sure we’re looking at an all-out carnival of death.
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11 Minutes Of Dead Island Footage

By Quintin Smith on May 23rd, 2011.

Zombies: Full of strawberry jam, it turns out

There are three reasons to like this extremely long video of Dead Island. The first is that it showcases what’s starting to look like quite the fast-paced action RPG, full of numbers going up and luxurious vistas. Beautiful. The second reason is that there’s a bit where the protagonist throws a baseball bat at a propane canister and it explodes instantly. Amazing. The third is that it mentions Dead Island will support four player co-op throughout the whole story. Strong!

…then again, I’m sure lots of you will take these points as reasons to dislike it. In a case of some serious false advertising, if you were expecting something bleak and horrific, you certainly won’t be finding it here after all.
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The Moving Dead: Dead Island Trailer

By John Walker on May 17th, 2011.

Fewer guns please.

Well, good. I’ve wanted a new in-game trailer for Dead Island, and now I’ve got one. Now I want £10m, and a speedboat. You can watch the trailer below. You can deliver the money/boat to my house.

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Decaycation: Dead Island Screens

By John Walker on May 16th, 2011.

Enthusiastic traffic wardens.

Ooh, I’ve got some Dead Island screenshots you can look at. But only after you’ve solved my riddle, completed an ARG, and pre-ordered my next book: Everyone Should Just Bloody Well Do What I Tell Them. Do it today and you’ll receive one extra screenshot FOR FREE!

Or not. In fact, you can see all five of the new pics below.

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Holiday Snaps, Rips: Dead Island Screens

By Quintin Smith on March 17th, 2011.

I hate games with padding

VG24/7‘s amassed what can only be described as a tableau of new Dead Island shots, and I found a few others we haven’t posted yet, too. A few points of interest in these screens, including a MASSIVE zombie. Is that new? I don’t know. I guess Resident Evil has had a few massive zombies in its time. Carry on!
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On An Open Slay: Dead Island Details

By John Walker on March 3rd, 2011.

Typical zombies, taking all the poolside chairs.

After the recent extraordinary trailer for Dead Island, it’s safe to say our interests are piqued. So an interview with the developers detailing the numerous ways to slay zombies is just what we’re after. Fortunately, GameTrailers did just such a thing. Unfortunately it does not offer any in-game footage, but at least there’s a nice man explaining things.

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Bleak Doesn’t Begin To Say It: Dead Island

By John Walker on February 16th, 2011.

Courtesy of IGN

It’s been quite a while since a trailer made me say, “Wow.” And indeed since one made me gasp, “Oh my God.” This CGI teaser for Dead Island – a zombie game originally announced in 2007 – is both stunning and horrendous. Bleak like your puppy dying of tiredness is bleak. The game itself sounds absolutely fascinating. An open-ended sandbox zombie survival game, first-person but with an emphasis on melee combat, where you must try to survive for as long as possible on an infested New Guinea island. We have little more to go on, other than the knowledge that Deep Silver are publishing, and that the people behind it are capable of a trailer as brilliantly morose as the one below.

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Jigsaw Flesh

By Jim Rossignol on November 15th, 2007.

There’s nothing actually gory or even particularly illustrative about this tech video for upcoming zombies-on-the-beach game Dead Island, but it’s nevertheless… suggestive. It’s always struck me as odd that so few games have chosen to go down the hyper-gore dismemberment route of Soldier Of Fortune, but perhaps Dead Island will allow us to bash the faces off zombies in a manner appropriate to they pulpy rotten-flesh consistency. It’ll be like a Pinata, only with glands instead of candy…


Thanks, GameTrailers! You will rise again.

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Dead Island

By Jim Rossignol on September 29th, 2007.

The plot of Techland’s recently announced Dead Island promises a fun time: a tropical tourist resort turns into a zombie apocalypse. You, as a tourist on the package holiday to hell, must put things right and bash the horrors. It’s cocktails and crowbars on the beach as you battle with decomposing partygoers. Yum.

The perils of sunburn.

Techland promise open-ended first-person survival shootiness in a large island environment. Using the environment to drop things on zombies, and to find clubs to beat them with looks like it’ll be the order of the day. Your overall objective is to find your lost wife, who was presumably out shopping for a nice beach towel before the arrival of the undead. So it’s a sort of Stalker-comes-to-Hawaii. (Could the twist be that you are your own wife?)

I’m betting research was fun for this game: “Yes, we all have to go to a tropical paradise island for… authenticity.” Techland are also boasting “a liquid, gas and electricity physics simulation system, which allows you to create your own unique ways of eliminating enemies”, which is a claim I’m sure I’ve heard somewhere before…

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