Posts Tagged ‘Dead Shark Triplepunch’

First-Person Sporter: Game On For Epigenesis

By Alice O'Connor on August 4th, 2014.

Beckham with the seed... to Scoles... to Sheringham... back to Beckham... Beckham... Beckham...! OH AND BECKHAM PLANTS IT WHAT BEAUTIFUL GARDENING!

Most current sports were designed around what a couple of blokes could get up to in a field with a ball and, optionally, a few bits of wood. But what about futuresports, for the future when humanity is all glimmering cyberpeople frolicking amongst the stars and definitely not e.g. lost and desperate people fighting over scraps in a world we willingly tore apart? In the future we won’t think twice about building ballgame rules around things like gravity cannons and genetically-engineered plants.

That’s the stuff Epigenesis is dabbling in, a first-person futuresport which hit v1.0 and came out of Early Access on Friday. I bet Futuresports will do Early Access and everything too.

Read the rest of this entry »

, , .

7 Comments »

Guns ‘N’ Seeds: Epigenesis Alpha

By Craig Pearson on September 19th, 2013.


Epigenesis has all the hallmarks of a game that’s being made up as it goes along, possibly to troll me. But after I watched the first trailer I asked my girlfriend if she just saw what I saw? She did. She is a games industry outsider, so you can trust her unbiased opinion. Epigenesis is a future sports FPS game where players toss balls into the goal, just like every future sports game asks you to do. But you also earn seeds for pushing your opponents off the platforms. Those seeds will allow you to transform the levels, creating plant bridges across gaps and bestow buffs onto nearby players. If that intrigues you, the closed alpha details and accompanying trailer are below.
Read the rest of this entry »

, , .

15 Comments »

Epig Games: Epigenesis Is Sport Of Kings, Tornadoes

By Nathan Grayson on May 1st, 2013.

If you have no idea what's going on here, don't worry: you're not alone.

Not so long ago, we brought you word of Epigenesis‘ victory in this year’s Make Something Unreal competition, the theme of which was “Mendelian inheritance: genetics and genomics” because that is something it is indeed possible to make games about. So of course, Epigenesis turned it into a sky-scraping, neon-pulsating ball sport. I mean, how else would you convey that idea aside from literally every other conceivable way ever? But you know what? Now that a new trailer’s out in the wild, the idea’s actually starting to win me over. It’s just crazy enough to work, and where it wasn’t crazy enough of its own accord, developer Dead Shark Triplepunch (yes, that’s their real name) just added tornadoes. Done and done. I believe that also qualifies it for victory by default in the first annual Sports Nathan Wishes Were Real competition. The prize is getting mentioned in a throwaway joke that’ll be appreciated by nines of people and also several million dollars. Anyway, trailer, break, etc. Go watch.

Read the rest of this entry »

, , .

4 Comments »

Dead Shark Triplepunch’s Epigenesis’ Unreal Live Win

By Jim Rossignol on April 8th, 2013.


That headline from the awkward videogame headline generator, there. What it means is this: the latest Make Something Unreal competition, which had a theme of ‘Mendelian Inheritance: genetics and genomics’ was won by a game developed in UDK (obviously) by ten-man Swedish team Dead Shark Triplepunch. They’ve bagged themselves full licences for the engine, and some hardware. The game, Epigenesis, is a multiplayer future sports game in which the players plant seeds in the map to alter the environment of play each time they score. They’re calling it “a potential e-sport”.

More games should have a SCIENCE page. There’s a video of the team working on their game, below.
Read the rest of this entry »

, , .

17 Comments »