Posts Tagged ‘Dead Space 2’

Updated: Dead Space Is Isn’t Pining For The Fjords

By Alec Meer on March 5th, 2013.

Little did they realise

Update: despite earlier declining to comment, EA have since told Eurogamer that the report is “patently false”, while Viceral’s UI lead has tweeted that “The reports of our death were greatly exaggerated.” Perhaps it would have been better to say that when a whole bunch of people asked the first time?
Update 2: EA’s Peter Moore has claimed, in comments on GI.biz, that the entire story was made up by Videogamer in the pursuit of traffic. Who knows the truth? Certainly, we shouldn’t have run the story here without some kind of confirmation – frankly, I let myself be too guided by the fact EA were initially giving out ‘no comment’ comments. Live, learn, update posts.

It’s not pinin’! It’s passed on! This franchise is no more! It has ceased to be! It’s expired and gone to meet its maker! It’s a stiff! Bereft of life, it rests in peace! Its metabolic processes are now ‘istory! It’s off the twig! It’s kicked the bucket, it’s shuffled off its mortal coil, run down the curtain and joined the bleedin’ choir invisible! It’s f-ckin’ snuffed it! This is an ex-franchise!

This post brought to you by a sense of humour from 1969. You know us Brits, always with our Monty Python gags. Perhaps it’s the only way I know how to pay tribute to Dead Space, the EA action series which has reportedly uh, taken a holiday in the wake of lacklustre sales for the recent third game.
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The Bonding Of Isaac: Dead Space 3′s Odd Couple Co-Op

By Alec Meer on June 5th, 2012.

BFFS4EVA

Dead Space is famously an Alien-inspired game about lonely survival on a spaceship/station inhabited by otherworldly horrors. No more! Now it’s a buddy action move about welding helmeted Isaac grudgingly teaming up with bloodthirsty merc and victim of nominative predeterminism John Carver. They hate each other, but I’ve a funny feeling they might come to respect and even like each other before the tale is done.

As well as the co-op focus, Dead Space 3 is rather more planet-bound and a whole lot more icy than the previous, claustrophobic and somewhat brown entries in the series. As you can see below. Yes, I thought I’d surprise you all by posting a trailer during E3 week. I don’t play by the rules, me.
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Verdict: Dead Space 2

By John Walker on February 8th, 2011.

He's angry because he can't wear balaclavas.

A week back Jim was kind enough to tell us Wot He Thought of Dead Space 2. Compelled by a lack of anything else to do this weekend, John played it too. And when two minds of the RPS hive share content, they must examine. Thus, we Verdict. Below is Jim and John’s discussion of the space stomping sequel, in which Jim defends while John complains.

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Dead Space 2 To Install Disability Access

By John Walker on February 8th, 2011.

This is definitely okay.

A patch will soon be arriving for Dead Space 2 to make it more accessible to disabled players. It’s perhaps not something most of us think about, but for a number of players it’s essential that they be able to freely map controls if they’re going to be able to play. And Dead Space 2 currently doesn’t allow you to set moving forward to the mouse. This meant that gareth170 on the Overclockers forum couldn’t play the game. And of course he’s not the only one – his post, linked with an ongoing campaign by quadriplegic comic Chuck Bittner, and has seen a huge response of support for the matter, and ultimately the announcement from Visceral that they’ll be patching the game accordingly.

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Wot I Think: Dead Space 2

By Jim Rossignol on February 1st, 2011.


Visceral’s space-action horror sequel Dead Space 2 has been out on PC for a few days now, so I thought it might be time to put a tentative toe into the vacuum, step out, and tell you wot I think.
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Dead Space 2: Severed Not Coming To PC

By Quintin Smith on January 26th, 2011.

Goodbye creepy little thing, we hardly knew ye.

Time for me to be the badger of bad news. EA has confirmed to The Escapist that the Severed DLC for Dead Space 2, which adds 2 standalone chapters to the game that tell the story of whatever happened to Dead Space: Extraction stars Gabe Weller and Lexine Murdock, won’t be seeing a PC release. You can chalk that up with the Dead Space: Ignition standalone comic book/minigame release we never saw, which unlocks a new Hacker suit, a new weapon and some new audio logs in Dead Space 2. Thanks to reader Dominic “Domino” Tarason for the tipoff, who also informs us that the vsync mouselag that troubled some folk in the PC version of Dead Space 1 is still alive and kicking in Dead Space 2. That is all.

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Dragon Space 2 Armour in Dead Age 2

By John Walker on January 21st, 2011.

I can't wait to get Darkspore add-ons from Populous.

When it was announced that there would be Dragon Age armour in Mass Effect 2, it may have gone crashing through the fourth wall like a confused rhinoceros, but at least the two games came from the same developer. It’s bemusing to try to fathom how the two universes might cross over, but we got over it. But for Dragon Age 2 you’ll be able to unlock unique armour if you also have, er, Dead Space 2. Buh-huh?

There’s a trailer explaining all this below.

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Eww! Dead Space Multiplayer Trailer Is Gross

By John Walker on January 20th, 2011.

Oh dear, I couldn't tell the difference between the Dead Space 2 shot and the RF Armageddon shot. GAMES!

Where does a Necromorph keeps its eyes? According to the latest Dead Space 2 multiplayer trailer, about four feet behind its head. See, what I’m doing here is mocking the title, “Through the eyes of a necromorph” in a game viewed from a third-person perspective. Everyone involved now feels incredibly silly, and will probably quit their jobs, lose their families, and become destitute. That’s the power I wield. Games industry: think more carefully before you title your videos.

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Grrrrrrrrrrrrrrr: Dead Space 2 Launch Trailer

By John Walker on January 13th, 2011.

It's for its own good, poor thing.

How would you, Simon Hawthorne*, like to see the official Dead Space 2 launch trailer? Well, today is your day in which you can do a thing that you are interested in doing! It’s below. It’s rated M for My Goodness, What A Lot Of Scary.

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Dead Space 2 Features Screaming, Ghosts

By Jim Rossignol on January 7th, 2011.


If you click below, you can watch a six minute walkthrough of Dead Space 2‘s train station level, narrated by executive producer Steve Papoutsis. The environments are certainly looking a lot busier than the original, but Isaac is now also now hallucinating like a man on the wrong side of the 1960s. There’s also a breath-taking tunnel flight sequence, which might be silly and simple and linear, but it looks oh-so awesome.
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Isaac Mute ‘Un: New Dead Space 2 Trailer

By Quintin Smith on December 10th, 2010.

'Maybe that was the last one!' exclaimed Isaac, foolishly.

One of my favourite things about the first Dead Space was that Isaac was just this very quiet, practical guy with terrible posture who shouted in disgust whenever bad things happened to him and who wasn’t squeamish about stomping the shit out of Necromorphs. A hero after my own heart. With Dead Space 2 he seems to be getting some all-star treatment, becoming this awesome character who embodies the brand, but I guess that’s OK because the new zero-G sections look loving awesome. There’s only a glimpse of them in this new single-player trailer, but have a look and see what I mean.
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The Frighteners: Dead Space 2

By Jim Rossignol on November 5th, 2010.


They’re calling this the lullaby trailer, which means it’s soundtracked by a spooky rendition of a children’s song. Nothing spookier than that, eh F.E.AR. franchise? Better than being soundtracked by inappropriately shouty rock music, anyway. We’ve seen a fair bit of Dead Space 2 already, and I think it’s fair to say that it looks a good deal more ambitious than the original. Actually, with the infested city and so forth, I am getting a bit of a Bioshock vibe from the environments, but maybe that’s just me. Also, I’m afraid I am one of those freaks who was able to put up with the interface wonkiness on PC and still rather enjoy the game, so I am certainly looking forward to this hitting on the 25th of January.
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Dead Space 2: Necromorph Gameplay Reveal

By Quintin Smith on September 29th, 2010.

Footage from Dead Space 2‘s new multiplayer beta has come crawling out of the overly large air-ducts of Castle Shotgun. Why did we have those installed again? I forget. Kieron quickly subdued the video it with a pool cue and I’ve posted it beneath for your viewing pleasure. Finally, we get to see what they’re doing with this humans-versus-Necromorphs multiplayer mode without the shield of fancy editing and cinematic camera angles.

And it looks… well… a bit boring, I think. Go see for yourself.
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