Posts Tagged ‘Dead Space 3’

Alarming: Dead Space 3 – Awakened DLC

By Adam Smith on March 11th, 2013.

Somewhere in the back of my space-scarred and delirious mind, I knew that there was some DLC for Dead Space 3 in the pipeline. I’d intended to write a reminder to be annoyed about it on a post-it note because it was announced before the game had even been released and contained what sounded very much like the end of the story. Even though I enjoyed Isaac’s latest escapade, it didn’t leave me wanting more, which is perhaps why I’d forgotten all about The Awakened. It’s out tomorrow and there’s a trailer below.

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Updated: Dead Space Is Isn’t Pining For The Fjords

By Alec Meer on March 5th, 2013.

Little did they realise

Update: despite earlier declining to comment, EA have since told Eurogamer that the report is “patently false”, while Viceral’s UI lead has tweeted that “The reports of our death were greatly exaggerated.” Perhaps it would have been better to say that when a whole bunch of people asked the first time?
Update 2: EA’s Peter Moore has claimed, in comments on GI.biz, that the entire story was made up by Videogamer in the pursuit of traffic. Who knows the truth? Certainly, we shouldn’t have run the story here without some kind of confirmation – frankly, I let myself be too guided by the fact EA were initially giving out ‘no comment’ comments. Live, learn, update posts.

It’s not pinin’! It’s passed on! This franchise is no more! It has ceased to be! It’s expired and gone to meet its maker! It’s a stiff! Bereft of life, it rests in peace! Its metabolic processes are now ‘istory! It’s off the twig! It’s kicked the bucket, it’s shuffled off its mortal coil, run down the curtain and joined the bleedin’ choir invisible! It’s f-ckin’ snuffed it! This is an ex-franchise!

This post brought to you by a sense of humour from 1969. You know us Brits, always with our Monty Python gags. Perhaps it’s the only way I know how to pay tribute to Dead Space, the EA action series which has reportedly uh, taken a holiday in the wake of lacklustre sales for the recent third game.
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Wot I Think: Dead Space 3

By Adam Smith on February 13th, 2013.

Even if Dead Space 3 actively carved off your limbs as you played, some might argue it is the best option in the current vent-bursting alien-blasting market. Don’t worry about that though, because I’ve finished the single player campaign without losing an arm or a leg, and I’m notoriously puny. With nothing to fear but the absence of fear itself, I reacquainted myself with Isaac Clarke and took a winter vacation.

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Dead Space 3′s Microtransactions Exploited Away Already

By John Walker on February 6th, 2013.

EA employees attack yet another customer.

Here’s what’s great about reality: people are great at breaking stupid stuff. So as Dead Space 3 launched yesterday in the Americas, people smarter than I had already figured out a glitch in the game to acquire all the items EA had hoped you’d pay for. Game Front have posted a video explaining how, which I’ve diligently included below.

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It’s Your Daily Dead Space 3 Trailer

By John Walker on January 31st, 2013.

Dead Space 3 is assaulting us with news we don’t want to hear of late. Out in just over a week, we’ve recently learned that it’s going to offer microtransactions for in-game items, and that the PC build is to be a dead-straight port with no frills. Oh, and dear sweet Horace, it’s used a Phil Collins song. And now it’s saying it’s got a story.

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Dead Spin: Yes, The PC Deserves A Better Dead Space 3

By Richard Cobbett on January 29th, 2013.

Slender finally met his match when he tried playing oogie-boogie with a guy holding a flamethrower.

During an interview with Shack News, Dead Space 3 producer Steve Papoutsis expressed confusion about why PC players are disappointed at the lack of any extra frills in our version of the game. “It’s confusing to me that this question even comes up,” he says. It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.”

In a word: Hurm…

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The Dead Space/Phil Collins Connection

By Alec Meer on January 28th, 2013.

I’m about as interested in Dead Space 3 as I am in having a conversation about loft insulation with Piers Morgan, but it’s Monday morning, there isn’t enough coffee in the world, there’s a trailer right in front of me, and monkey see, monkey do.

Except now I’ve heard a Phil Collins song as a result, SO MONDAY IS RUINED.
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Dead Space 3 To Be The Straightest Of PC Ports

By Nathan Grayson on January 24th, 2013.

Dead Space 2′s PC version launched sans replayability-enhancing DLC and with a mean bout of mouse-lag, but it was otherwise a serviceable step for horrifically mutated, disfigured man onto our platform of choice – if not exactly a giant leap. But that was years ago. So then, what sort of technological advancements has the unrestrained, godless science of our time wrought? Well, um, not really any, as it turns out. Bucking the recent trend of jingly, bell-and-whistle-laden triple-A PC ports, Dead Space 3 for PC will pretty much be the console version – but, you know, on PC.

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Pay As You Churn: Dead Space 3′s Microtransactions

By Adam Smith on January 22nd, 2013.

Remember how in the previous Dead Space games, the only way to buy new weapons, armour, ammo and medkits was to stomp on the gooey remains of malformed mutants and catch the credits that they had stashed in their internal organs? Those were the good old days. Eurogamer spotted a “downloadable content” pop-up during Dead Space 3′s all-new crafting sections and the game’s associate producer, Yara Khoury, has now confirmed to our EG chums that it will be possible to pay real money to improve weaponry:

“You can buy resources with real money, but scavenger bots can also give you the currency that you can use on the marketplace. So you don’t have to spend [real world] dollars.”

The answer to the question, “Please, sir, can I have some Ishi-more-a?”, is “Yes, but keep your credit card handy.”

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Why Dead Space 3′s Co-Op Could Actually Be Scary

By Nathan Grayson on December 14th, 2012.

Dead Space 3 has co-op. You may not have heard – unless, you know, you are any human being on this entire planet with functioning ears or eyes. You’ve probably used your mouth to voice distaste for Isaac’s new foul-mouthed best pal Carver, too. After all, it’s much harder to be afraid of the dark when someone’s whispering sweet, soothing nothings into your heavily armored ear. Plus, Visceral’s flatly stated that co-op will help make Dead Space more accessible for the faint of heart. So obviously, there’s reason to fear the worst for, well, fear in general. But that’s also ignoring the new possibilities adding another person to the mix presents, Visceral producer John Calhoun claimed during a recent showcase. Yes, one’s the loneliest number, but two can be just as bad.

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Solitary Dismemberment: Dead Space 3 Shows Its Roots

By Nathan Grayson on September 26th, 2012.

Argh, jeez. Lay off, man. You're pushing so hard that your piece of scrap is clipping right through my hand.

It’s my dream to one day live in space, but I have some reservations. Foremost, it seems very, very dark, and I fear that I’d constantly stub my toes on even the sleekest, most futuristically rounded of outcroppings. Dead Space 3, meanwhile, contends that undead dog babies may also make my extraterrestrial existence somewhat less pleasurable – which is something I hadn’t previously considered because I like being able to sleep at night. The latest Dead Space 3 level walkthrough, though, has all that and tons more promisingly Dead-Space-y things. Pitch-black corridors, anti-grav antics, and limbs flying every which way – you know the drill. Questionable co-op, shouty man-shooting, and even the slimmest shred of daylight, meanwhile, are nowhere to be found. That gently swelling flutter in your chest? That’s hope. Well, presumably, anyway.

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Dead Space 3 Going Planetside In February

By Nathan Grayson on August 15th, 2012.

Is it just me, or does that Necromorph look kind of mischievous? Maybe he left a whoopee cushion in Isaac's chair or provoked his schizophrenia or something.

Tragically, that’s a referential wink at, you know, space - not news of an impending crossover between Visceral’s friendship-making, Necromorph-breaking scare-’em-up and SOE’s massively multiplayer shooting opus. Still though, Dead Space 3 has a release date now, so that’s exciting. Specifically, it’s joining every other game in the known universe by plotting a course for February 2013. And while it’s definitely taken its fair share of flack for choosing to bind Isaac to another character, I must admit that this latest trailer has made me a bit more hopeful. Get sucked into the cold, endless vacuum below this post to see the full thing.

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Hands On: Dead Space 3

By Adam Smith on July 25th, 2012.

Are the open spaces of a frozen planet inherently less conducive to fear than the claustrophobic confines of a creaking interstellar haunted house, blood-stained metal dungeon or sprawling catacomb? Does being followed around by an angry man called Carver tend to cut through an atmosphere of exhilaration and dread somewhat? These were the foremost questions running through my mind as I sat down to play Dead Space 3. Oh, and what’s with the universal ammo?

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